Morgul Mages damage output, juxtaposition vs SoHM and WoHS

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Yeren
Wanderer
Posts: 65
Joined: 05 Aug 2019 19:59

Morgul Mages damage output, juxtaposition vs SoHM and WoHS

Post by Yeren » 08 Dec 2024 15:50

Hi. This is the long awaited compilation of my data fighting Morgul Mages for the last year. When I first realized how potent they were, I was shocked and wanted to pen this immediately... but coven wars took over and my attention was elsewhere.
Anyway I guess it is only for the benefit as I gathered even more data and can present you a full comparison of 3 guilds.

The layout of the file is as follows:
1. general description
2. players and setups
3. executive summary
4. details of reasoning
5. addendum - fight logs

Ad. 1. DESCRIPTION
Due to various reasons I ended up fighting the MM heavily. Over the last year several dozens, if not hundreds of times.
I tested various setups to counter them, found one which was at least giving a fighting chance (the sea-drake armour set from the Nazgul NPC) but due to reasons unknown to me it was nerfed to the ground in terms of magic resistance.
Why this happened I do not know. Would be nice to understand the decision making on that particular thing...
Definitely it was not because of overuse - afaik I was the only one using this armour against MM (goodies cant wear it, and evils don't fight them, you need to have a lot of strength too, as the armours are super heavy - ergo not viable for smaller players).

All the data - except for fights versus Belegorn - come from real fights with intentions to kill the other.
That means "real world" encounters, where players try to get all they can to whack each other. This also means that typically such encounters dont last long. I would say usually 30s-40s. Wizards please consider this - these are no test dummy data, where you can run thousands of iterations. Us mortals we just have one or two shots and that's it.

The encounter duration is imho especially important vs. magic users, as I found dispels are the way to go.
If the dispels don't work the fight is basically one-sided.

Ad. 2. PLAYERS AND SETUPS
The averages I am putting are my best guesstimates, using my own stats and the player rankings as reference.

Yeren, average 250
Weapons: imbued FBB (elem.damage imbued) or imbued BLM+Misty (elem.damage/PEN)
For dispels I use the ancient longsword, usually by replacing the misty weapon
Armour: Sea-Drake set, blackened greaves/bracers, ermine robe, MR rings
Imbues: (usually ~pron) haste/defensive skills/sometimes additional MR (although it is usually just faint general or air/
electricity resistances) and DIS
/sea-drakes were the way to go, UNTIL ME wizards shot it down. Now I am looking for other, but all alternatives are meh in comparison, giving maybe a faint level of resistance/

Magic: stoneskin and strength spells

Other: - wearing DIS enhancing items whenever possible (choker and/or imbues)
- vs MM: illusion protection potions (the most potent ones)
- vs wizards: elemental res I can get
The illusion protection is great, but has two downsides: it is only good for attack (I know when I attack so I can use it) because it lasts <15mins and the potion falls apart in 24h. Overall, there is no counter vs Illusion damage in the game.

Rache, av. ~275
Weapons: imbued Dark Iron sword (probably haste or enhance stones)
Armour: high tier armours, but ofc not top due to lower strength, bracers/greaves mid-top
Imbues: haste, probably in the pron-intense range (judging on dps and number of actions versus mine)

Ratheus, av. ~220
Weapons: imbued Dark Iron sword (probably haste or enhance stones)
Armour: mid tier armours sort of AMC/holly (sic!) glowing, bracers/greaves mid-top
Imbues: approx faint-maximum pron haste (judging on dps and number of actions versus mine)

Beni, av. ~260 (or more...)
Weapons: top-tier enchancers (crimson/blue eye etc)
Armour: mid-high tier armours like holy/kaftan/fiery, oddly not much for greaves/bracers, but likes to wear golden gauntlet
Imbues: faint-pron level haste

Belegorn, av. ~260+
Weapons: top-tier enchancers (crimson/blue eye/staff of skulls)
Armour: high tier armours like fiery/ash-grey, good-top tier stuff on other slots
Imbues: pron level haste or more

All combatants are good players so it is not a big surprise they bring to the table almost all best items.
I am certain, that in the melee department I am pretty close to maximum attainable dps for a melee fighter.
Using best weapons and a ton of imbues with dps in mind (haste/strength). Why this matters? Will come, have patience.
But look: the data comes from a big combatant with best equipment possible. Probably better than majority of genesis population... what happens when a MM decides to hit someone smaller/less prepared? Take a wild guess :)

Ad. 3. SUMMARY

A. Fights against the MM
Regardless whether vs bigger or smaller player these turn out to be 1vs3 encounters.
That means for each level of damage that I dish out, I receive 3 levels of damage from them.

Big MR mitigation had _only_ the result that I had more time in the fight - that is they needed just a little more time to drop me to my wimp levels (5-7lvl of hp). But the difference was that with MR it took them 30-40s, and without MR it was 20s.

I know what you wizards will say - my DIS is low in comparison, and I have comparatively small MR versus their AC against my melee attacks. Still - I am using best equipment, tons of stuff to upgrade my dps - they use the same. And the fight ends in a 1:3 result. I have no beef them being glass cannons with insane dps. But for the cost of being lousy tanks.
Reality is that they tank as good as the best melee fighters and have dps 3x higher.

One of the reasons is probably that illusion spell. There is no counter to it. There are no items which protect against it.
The emerald potions - as described - are only good for attacks. Field data shows, that a MM can kill pretty much 99% of genesis population in something like 3-4 rounds, as seen for example with Rache's kills on Jordan and Madmartigan (both mid-sized myths).
[and I am writing only about the dps output of that illusion spell, not other stuff like statclouds, fear etc]

One particular thing I want to raise your attention to is the performance of the ancient longsword, which I beckon is a dedicated anti-mage weapon. Thing is, it does not seem to work vs MM in the same way it works against other magic-wielding opponents.
I have no idea why this is the case. As an example, one of the logs in the addendum section will display this: me fighting Rache in GK. That was a 0-10 fight (he dealt me 10lvls harm, I did caused him zero damage). This was a fight where I used the ancient longsword... So not only it does not dispel MM spells, but additionally reduces my dps so much, that I cause zero harm.
One explanation a friend suggested is that the MM shields (stoneskin and whatever) is so strong, it gives the mage an AC rating which is simply too high for the (medicore) ancient longsword to pierce. And since it cannot pierce AC - no dispels and no dps. All ends up 9-0 for the mage team :)

B. Fights against SoHM and WoHS
Fighting Beni was very interesting, as he is a very knowledgeable player and very close my size. The summary is this:
- if I go full out dps (FBB or dps combo) I loose, quite visibly
- if I go with ancient longsword, he looses, quite visibly
So in my oppinion, the guilds are properly balanced. OK, SoHM is quite OP with their 4? 5? different shields AND the RW AND their dps, but it seems to me a melee fighter can break this with good tactics and preparation.
My experience is that their RW is just the ultimate killer - the more dps I wield, the faster I wimp :P
But the ancient longsword makes quick work of it. And once one or two of their (both WoHS and SoHM) shields go down, its the end. As they need time to recast their spells, while I - switched to dps mode - just anihilate them.

I wanted to how WoHS fares. And Belegorn is similar size to Beni. As much as I know, Belegorn wore more haste, but the effects were 100% repetition of the SoHM fights: I loose when going dps, and win when goind ancient and dispelling his shields.

So all in one - SoHM and WoHS coded well and balanced. They are glass-cannons allright, but there are counters available.
MM - broken, and broken big. Biggest problem is they are as tanky as top melee and dish out 3x the damage, with a spell that has no counter.

Ad.4. RATIONALES
Tbh I wanted this section to be a detailed walk-through of the mechanic. But I would bore you to death.
So let me say this:

I do understand the logic behind the "4 stats" versus "3 stats" build. And I do understand the importance of discipline stat in genesis. What I do not understand is why one guild has practically an "I WIN" button. Look at the recent 2 months:
Rache's kill on Jordan - about 20s
Rache's kill on Madmartigan - about 30s
Rache's kill on Yeren - about 45s

Now tell me, who else on the server has an ability to erase people in less than half a minute?
Even Cassius in his prime didn't get close to this. You look at your phone and boom - MM executed 3 illusion spells and you drink tea with Lars.

My rationale is this: let the MM be the uber super DPS killer guild. But ffs give us some way or method to defend.
And to all those who will say I am whining: I am not. I enjoy this game and its (sometimes harsh) features. I have been subjected to them more than once... I found a way to deal with a bully gang, I will find one against the morguls :)
But for the rest of the population.... well sorry. It is looking away for 20s and all your arse and eq is roast.

Ad. 5. ADDENDUMS
Below are the logs from a couple of fights. I will put a brief description of each at the beginning.
Last edited by Yeren on 08 Dec 2024 16:03, edited 1 time in total.

Yeren
Wanderer
Posts: 65
Joined: 05 Aug 2019 19:59

Re: Morgul Mages damage output, juxtaposition vs SoHM and WoHS

Post by Yeren » 08 Dec 2024 16:02

Fight in GK. I am using elemental dmg. imbued BLM and an ancient longsword. Result 9-0 for Rache:

Beneath the castle ruins.
There are two obvious exits: east and west.
Rache, Anniyas and a black hairy spider.
> kk
You attack Rache.
bloodletter
driderassist
> You prepare to bloodletter.
>
What?
>
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
Aging - OK.
> A feeling of balance and satisfaction befalls you. Thirst -1
> NO targets.
> ha
You are physically feeling very well [15] and mentally in full vigour 100%.
Rache is feeling very well [15].
Anniyas is feeling very well [15].
The black hairy spider is feeling very well [15].
> ha
You are physically feeling very well [15] and mentally in full vigour 100%.
Rache is feeling very well [15].
Anniyas is feeling very well [15].
The black hairy spider is feeling very well [15].
> ha
You are physically feeling very well [15] and mentally in full vigour 100%.
Rache is feeling very well [15].
Anniyas is feeling very well [15].
The black hairy spider is feeling very well [15].
>
The presence of daystar weakens and distracts you.
Rache nearly escapes the swing of your ancient longsword but it manages to scratch his legs.
Rache laughs darkly at you.
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
You swing your blackened magnificent longsword wildly at Rache and manage to cut his head superficially.
Anniyas leaves west.
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel torn by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
ha
You are physically sore [13] and mentally in full vigour 100%.
Rache is feeling very well [15].
The black hairy spider is feeling very well [15].
>
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
> giggle
You giggle merrily.
> ha
You are physically sore [13] and mentally in full vigour 100%.
Rache is feeling very well [15].
The black hairy spider is feeling very well [15].
>
The presence of daystar weakens and distracts you.
Rache nearly escapes the swing of your unusual blackened magnificent longsword but it manages to scratch his body.
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel torn by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
You swing your blackened magnificent longsword wildly at Rache and manage to cut his left arm superficially.
Your ancient longsword starts humming aggressively!
ha
You are physically slightly hurt [12] and mentally in full vigour 100%.
Rache is feeling very well [15].
The black hairy spider is feeling very well [15].
> spelleffects
________________________________________________________________________
/ \ \
/___| |
|\_/______________________________________________________________________/
\ \
\ Currently Active Magical Effects \
| ================================ |
| |
| ### Name Description Target Notes |
| --- --------------- -------------------- -------------------- --- |
| 1 amplify - Amplifies the self STR No |
| strength of the |
| vampire |
| 2 resilience - Enhance your skin self SS No |
| to magically absorb |
| incoming damage |
| 3 strength The empowering self EGZ No |
| strength of the egg |
| |
| * indicates effect is about to expire |
| |
| To see spell notes: spellnotes <num> |
| |
| To dispel an effect: dispel <num> |
| dispel <name> |
| dispel <name> on <target> |
| |
| To dispel all effects: dispel all |
/ /
/____________________________________________________________________ /_
|/\ \
\\_| === Genesis Magic System === |
\/______________________________________________________________________/
> ha
You are physically slightly hurt [12] and mentally in full vigour 100%.
Rache is feeling very well [15].
The black hairy spider is feeling very well [15].
>
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
You swing your ancient longsword wildly at Rache and manage to cut his body superficially.
Rache nudges you.
ha
You are physically slightly hurt [12] and mentally in full vigour 100%.
Rache is feeling very well [15].
The black hairy spider is feeling very well [15].
>
A protective barrier forms around the crumpled sparkling hat worn by Rache. Absorbing some of the damage.
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
The presence of daystar weakens and distracts you.
With a flurry of slashes from your unusual blackened magnificent longsword you manage to nick Rache 's head in several places.
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
Your supernatural skin deflecs the blow from Rache.
You feel ravaged by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
ha
You are physically aching [10] and mentally in full vigour 100%.
Rache is feeling very well [15].
The black hairy spider is feeling very well [15].
>
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
You swing your ancient longsword wildly at Rache and manage to cut his body superficially.
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
Hunter arrives from the west.
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel ravaged by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
ha
You are physically hurt [9] and mentally in full vigour 100%.
Hunter is feeling very well [15].
Rache is feeling very well [15].
The black hairy spider is feeling very well [15].
>
A protective barrier forms around the crumpled sparkling hat worn by Rache. Absorbing some of the damage.
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
The presence of daystar weakens and distracts you.
With a flurry of slashes from your ancient longsword you manage to nick Rache 's head in several places.
ha
You are physically hurt [9] and mentally in full vigour 100%.
Hunter is feeling very well [15].
Rache is feeling very well [15].
The black hairy spider is feeling very well [15].
>
Hunter assists you and attacks Rache.
bloodletter
You do not feel ready to bloodletter again.
>
Your ancient longsword starts humming aggressively!
You swing your ancient longsword wildly at Rache and manage to cut his legs superficially.
assist!
Assist whom? You are not in a team.
>
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel desolated by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
Rache gasps in astonishment!
eo
You climb out of the narrow hole in the ceiling.
You are now hunted by Rache.
The area is submerged deep in a pool of darkness.
The area is sheltered from the sun's rays.
Immense castle ruins.
A strong war boar and a bitter blue-haired male human, frozen to the ground he sits upon.
>
The area is covered in a blanket of darkness.
The area is sheltered from the sun's rays.
On a slick path towards a Castle.
Your legs run away with you!
ha
You are physically in a bad shape [6] and mentally in full vigour 100%.

Yeren
Wanderer
Posts: 65
Joined: 05 Aug 2019 19:59

Re: Morgul Mages damage output, juxtaposition vs SoHM and WoHS

Post by Yeren » 08 Dec 2024 16:12

This is a log from my death. Because of a misclick I didn't copy from the beginning of the fight, but you can observe it from the level where I shaved 5hp levels from him (he did 8 in the meantime).

Please observe, that one of his spells shaves of 4hp levels from me - his hardest spell I ever saw.

Rache arrives gallantly from the east.
Rache attacks you!
bloodletter
You prepare to bloodletter.
>
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION

assist!
Assist whom? You are not in a team.
>
The magical power coursing through your veins slowly but surely draws your life force away...
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
Your supernatural skin deflecs the blow from Rache.
You feel torn by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
You swing the black broadsword through open air!
Being a true master of the night, your movements feel enhanced.
With a flurry of slashes from your unusual flaming black broadsword you manage to nick Rache 's body in several places.
You swing the black broadsword through open air!
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel torn by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
Your undead flesh knits together, closing your wounds.
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
The black blade just grazes the left arm of Rache, dark flames flickering around it.
You smell burnt flesh as the dark flames of the black sword burn your opponent!
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel torn by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
Being a true master of the night, your movements feel enhanced.
Rache nearly escapes the swing of your unusual flaming black broadsword but it manages to scratch his left arm.
Your undead flesh knits together, closing your wounds.
The black blade just grazes the left arm of Rache, dark flames flickering around it.
You smell burnt flesh as the dark flames of the black sword burn your opponent!
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel ravaged by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
Rache gets a strange pale green potion from his travel-worn webcloth scrip (open).
Rache quaffs a strange pale green potion.
Rache puts an empty vial into his travel-worn webcloth scrip (open).
The black blade just grazes the body of Rache, dark flames flickering around it.
You smell burnt flesh as the dark flames of the black sword burn your opponent!
A sudden pulse of black energy erupts from your flaming black broadsword and weakens the flesh of the body of Rache!
He looks slightly hurt [12] by the object's black touch.
Suddenly the air feels heavier to breathe as Rache draws power from the realm of shadows.
Your undead flesh knits together, closing your wounds.
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
Your supernatural skin deflecs the blow from Rache.
You feel wrenched by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
Being a true master of the night, your movements feel enhanced.
Rache nearly escapes the swing of your unusual flaming black broadsword but it manages to scratch his head.
Rache rises up and you freeze for a moment in mindless panic.
You are unable to move as an unreasoning avalanche of pure terror grips your heart and overwhelms you.

Aging - OK.
>
Thirst - OK.
> NO targets.
>
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
The black blade just grazes the body of Rache, dark flames flickering around it.
You smell burnt flesh as the dark flames of the black sword burn your opponent!
A sudden pulse of black energy erupts from your flaming black broadsword and weakens the flesh of the body of Rache!
He looks unharmed by the object's black touch.
You are ready to perform bloodletter again.
bloodletter
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
Your supernatural skin deflecs the blow from Rache.
You feel ravaged by the shadows.
You prepare to bloodletter.
>
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
You are now hunted by Rache.
The area is covered in a blanket of darkness.
The area is sheltered from the sun's rays.
At the siege camp near Castle Gylar.
There are four obvious exits: north, east, south and west.
Three grim holy crusaders and a smiling orphan.
Your legs run away with you!
Rache arrives gallantly from the west.
Rache attacks you!
bloodletter
You are already preparing to bloodletter.
> assist!
Rache prepares to throw an icy glass brew at you.
Assist whom? You are not in a team.
>
You have lost concentration while moving!
bloodletter
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
> ha
You are already preparing to bloodletter.
>
You are physically very hurt [7] and mentally in full vigour 100%.
Rache is aching [10].
The grim holy crusader is feeling very well [15].
The grim holy crusader is feeling very well [15].
The grim holy crusader is feeling very well [15].
The smiling orphan is feeling very well [15].
> exa magic map
ha
==============================================================================
-*- The Magic Map -*-
==============================================================================

CASTLE GYLAR
Siege camp
/\ . . . . . .
o--o--o--o . ..................
| | . . ___ /\ __ .
o--o--o--o--o--o--o /\ . . /|__|______|__| .
| | . . / | # # | .
/\ o--X--o--o--o--o--o . | | # # | .
| | | \ /\ . |/||__ ______ __| .
o--o--o--o--o--o--o o-----------o##o## / |__| o /|__| .
/ . | / /__o__/ / / .
/\ o .. |/__/ |/__/ .
/ \ / /\ . ..................
/ \ / . . .
/ \ /\ o . . .
| . . .
| /\ . . .
| .
/\ | .
/ \ | .
| /\ .
| .
| .
/\ o .
/ \ | .



==================================[Legend]====================================
- o - Room locations and obvious direction exits
- X - Room you are currently standing in
==============================================================================
The <zoom> command displays a less-detailed map of the larger area.
>
You are physically very hurt [7] and mentally in full vigour 100%.
Rache is aching [10].
The grim holy crusader is feeling very well [15].
The grim holy crusader is feeling very well [15].
The grim holy crusader is feeling very well [15].
The smiling orphan is feeling very well [15].
>
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
Your supernatural skin deflecs the blow from Rache.
You feel desolated by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
Rache throws an icy glass brew at you with violence, it violently explodes on impact.
n
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
The black blade just grazes the right arm of Rache, dark flames flickering around it.
You smell burnt flesh as the dark flames of the black sword burn your opponent!
You are frozen solid to the ground, hindering your movements!
>
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
Your legs tried to run away, but failed.
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
Being a true master of the night, your movements feel enhanced.
With a flurry of slashes from your unusual flaming black broadsword you manage to nick Rache 's body in several places.
e
You are frozen solid to the ground, hindering your movements!
> exa magic map
==============================================================================
-*- The Magic Map -*-
==============================================================================

CASTLE GYLAR
Siege camp
/\ . . . . . .
o--o--o--o . ..................
| | . . ___ /\ __ .
o--o--o--o--o--o--o /\ . . /|__|______|__| .
| | . . / | # # | .
/\ o--X--o--o--o--o--o . | | # # | .
| | | \ /\ . |/||__ ______ __| .
o--o--o--o--o--o--o o-----------o##o## / |__| o /|__| .
/ . | / /__o__/ / / .
/\ o .. |/__/ |/__/ .
/ \ / /\ . ..................
/ \ / . . .
/ \ /\ o . . .
| . . .
| /\ . . .
| .
/\ | .
/ \ | .
| /\ .
| .
| .
/\ o .
/ \ | .



==================================[Legend]====================================
- o - Room locations and obvious direction exits
- X - Room you are currently standing in
==============================================================================
The <zoom> command displays a less-detailed map of the larger area.
> e
You are frozen solid to the ground, hindering your movements!
> e
You are frozen solid to the ground, hindering your movements!
> e
You are frozen solid to the ground, hindering your movements!
> e
You are frozen solid to the ground, hindering your movements!
> exa magic map
==============================================================================
-*- The Magic Map -*-
==============================================================================

CASTLE GYLAR
Siege camp
/\ . . . . . .
o--o--o--o . ..................
| | . . ___ /\ __ .
o--o--o--o--o--o--o /\ . . /|__|______|__| .
| | . . / | # # | .
/\ o--X--o--o--o--o--o . | | # # | .
| | | \ /\ . |/||__ ______ __| .
o--o--o--o--o--o--o o-----------o##o## / |__| o /|__| .
/ . | / /__o__/ / / .
/\ o .. |/__/ |/__/ .
/ \ / /\ . ..................
/ \ / . . .
/ \ /\ o . . .
| . . .
| /\ . . .
| .
/\ | .
/ \ | .
| /\ .
| .
| .
/\ o .
/ \ | .



==================================[Legend]====================================
- o - Room locations and obvious direction exits
- X - Room you are currently standing in
==============================================================================
The <zoom> command displays a less-detailed map of the larger area.
> l
The area is covered in a blanket of darkness.
The area is sheltered from the sun's rays.
Looking in all directions you quickly come to the realization that you are dead center in the camp. There is some debris on the ground, but compared to other parts of the camp,
you reckon it's almost tidy. Gazing westwards you clearly make out a guarded tent which is significantly larger than the rest. You can also travel deeper into the camp
eastwards, or visit the edges to the north or south.
There are four obvious exits: north, east, south and west.
The sky is obscurred by dark heavy clouds that blocks the rays of the sun.
Rache, three grim holy crusaders and a smiling orphan.
You are in combat with Rache.
>
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel ruined by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
Your legs tried to run away, but failed.
ha
You are ready to perform bloodletter again.
bloodletter
You are physically terribly hurt [3] and mentally in full vigour 100%.
Rache is hurt [9].
The grim holy crusader is feeling very well [15].
The grim holy crusader is feeling very well [15].
The grim holy crusader is feeling very well [15].
The smiling orphan is feeling very well [15].
>
You are frozen solid to the ground, hindering your movements!
>
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
The black blade just grazes the legs of Rache, dark flames flickering around it.
You smell burnt flesh as the dark flames of the black sword burn your opponent!
e
You are frozen solid to the ground, hindering your movements!
> e
You are frozen solid to the ground, hindering your movements!
> e
You are frozen solid to the ground, hindering your movements!
>
Your undead flesh knits together, closing your wounds.
w
You are frozen solid to the ground, hindering your movements!
>
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel ruined by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
exa magic map
==============================================================================
-*- The Magic Map -*-
==============================================================================

CASTLE GYLAR
Siege camp
/\ . . . . . .
o--o--o--o . ..................
| | . . ___ /\ __ .
o--o--o--o--o--o--o /\ . . /|__|______|__| .
| | . . / | # # | .
/\ o--X--o--o--o--o--o . | | # # | .
| | | \ /\ . |/||__ ______ __| .
o--o--o--o--o--o--o o-----------o##o## / |__| o /|__| .
/ . | / /__o__/ / / .
/\ o .. |/__/ |/__/ .
/ \ / /\ . ..................
/ \ / . . .
/ \ /\ o . . .
| . . .
| /\ . . .
| .
/\ | .
/ \ | .
| /\ .
| .
| .
/\ o .
/ \ | .



==================================[Legend]====================================
- o - Room locations and obvious direction exits
- X - Room you are currently standing in
==============================================================================
The <zoom> command displays a less-detailed map of the larger area.
> ha
You are physically barely alive [2] and mentally in full vigour 100%.
Rache is hurt [9].
The grim holy crusader is feeling very well [15].
The grim holy crusader is feeling very well [15].
The grim holy crusader is feeling very well [15].
The smiling orphan is feeling very well [15].
> e
You are frozen solid to the ground, hindering your movements!
>
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
You are frozen solid to the ground, hindering your movements!
Your legs tried to run away, but failed.
cast regeneration
You are frozen solid to the ground, hindering your movements!
>
The black blade just grazes the head of Rache, dark flames flickering around it.
You smell burnt flesh as the dark flames of the black sword burn your opponent!
A sudden pulse of black energy erupts from your flaming black broadsword and weakens the flesh of the head of Rache!
He looks slightly hurt [12] by the object's black touch.
ha
You are physically barely alive [2] and mentally in full vigour 100%.
Rache is hurt [9].
The grim holy crusader is feeling very well [15].
The grim holy crusader is feeling very well [15].
The grim holy crusader is feeling very well [15].
The smiling orphan is feeling very well [15].
>
The icy liquid metal is melting, and you can finally move again.
===>>> MOVEMENT RESTORED <<<===
spelleffects
________________________________________________________________________
/ \ \
/___| |
|\_/______________________________________________________________________/
\ \
\ Currently Active Magical Effects \
| ================================ |
| |
| ### Name Description Target Notes |
| --- --------------- -------------------- -------------------- --- |
| 1 amplify - Amplifies the self STR No |
| strength of the |
| vampire |
| 2 resilience - Enhance your skin self SS No |
| to magically absorb |
| incoming damage |
| |
| * indicates effect is about to expire |
| |
| To see spell notes: spellnotes <num> |
| |
| To dispel an effect: dispel <num> |
| dispel <name> |
| dispel <name> on <target> |
| |
| To dispel all effects: dispel all |
/ /
/____________________________________________________________________ /_
|/\ \
\\_| === Genesis Magic System === |
\/______________________________________________________________________/
>
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
Your supernatural skin deflecs the blow from Rache.
You feel devoured by the shadows.
You stop concentrating on maintaining amplify.
You feel normal again.
You stop concentrating on maintaining resilience.
Your skin turns back to normal.
As you release your grip on the unusual flaming black broadsword, the flames surrounding the blade disappear!
You feel less focused.
You remove the thin lead choker.
You remove the travel-worn suede scrip (open).
You remove the gleaming black cloak.
You remove the unusual pair of battle briefs.
You remove the golden steel helmet.
You remove the black platemail.
You remove the pair of red-runed greaves.
You remove the bracers of the umber hulk.
You remove the pair of black gauntlets.
As you remove the ornate emerald brooch, you suffer an involuntary shudder.
You remove the unusual ornate emerald brooch.
You remove the black leather eyepatch.
You remove the massive gold armring.
You feel more weary.
As you remove the gold red-striped ring, you suffer an involuntary shudder.
You remove the unusual gold red-striped ring.
As you pull off the ring, you feel less confident.
As you remove the shiny silver ring, you suffer an involuntary shudder.
You remove the unusual shiny silver ring.

You die.

Yeren
Wanderer
Posts: 65
Joined: 05 Aug 2019 19:59

Re: Morgul Mages damage output, juxtaposition vs SoHM and WoHS

Post by Yeren » 08 Dec 2024 16:16

Fight with Ratheus. Note he is notably smaller than Yeren (in fact the difference is bigger than Rache-Yeren).
Result is 12-5 for him:

You are fighting Ratheus.
You attack Ratheus.
bloodletter
> You do not feel ready to bloodletter again.
> ha
You are physically feeling very well [15] and mentally in full vigour 100%.
Ratheus is feeling very well [15].
>
You are ready to perform bloodletter again.
bloodletter
bloodletter
You prepare to bloodletter.
>
You are already preparing to bloodletter.
>
Aging - OK.
>
Thirst - OK.
> NO targets.
> ha
You are physically feeling very well [15] and mentally in full vigour 100%.
Ratheus is feeling very well [15].
>
The air stirs and feels heavier to breathe as Ratheus draws power from the realm of shadows.
Your attack on Ratheus deadens as it strikes and it does not seem to hurt him as much as you think it should.
You swing your azure rune-etched longsword wildly at Ratheus and manage to cut his legs superficially.
Ratheus rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
ha
You are physically feeling very well [15] and mentally in full vigour 100%.
Ratheus is feeling very well [15].
>
Ratheus rises up and you freeze for a moment in mindless panic.
A dread feeling of blind terror momentarily grips your heart, but you fight it off and continue your assault upon Ratheus.
You see Yeren pause for a moment as a fearful look falls across his face. However, a moment last, a look of steely resolve appears and he continues his assault upon Ratheus.
Being a true master of the night, your movements feel enhanced.
Ratheus nearly escapes the swing of your unusual azure rune-etched longsword but it manages to scratch his legs.
ha
You are physically feeling very well [15] and mentally in full vigour 100%.
Ratheus is feeling very well [15].
>
Your attack on Ratheus deadens as it strikes and it does not seem to hurt him as much as you think it should.
You swing your blackened magnificent longsword wildly at Ratheus and manage to cut his body superficially.
Your attack on Ratheus deadens as it strikes and it does not seem to hurt him as much as you think it should.
The runes on the azure rune-etched longsword flash brightly.
Your attack on Ratheus deadens as it strikes and it does not seem to hurt him as much as you think it should.
You swing your azure rune-etched longsword wildly at Ratheus and manage to cut his body superficially.
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
> ha
You are physically feeling very well [15] and mentally in full vigour 100%.
Ratheus is feeling very well [15].
>
Ratheus' piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel torn by the shadows.
Ratheus rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
Being a true master of the night, your movements feel enhanced.
With a flurry of slashes from your unusual blackened magnificent longsword you manage to nick Ratheus 's body in several places.
You swing your blackened magnificent longsword wildly at Ratheus and manage to cut his body superficially.
Your attack on Ratheus deadens as it strikes and it does not seem to hurt him as much as you think it should.
The runes on the azure rune-etched longsword flash brightly.
You swing your azure rune-etched longsword wildly at Ratheus and manage to cut his left arm superficially.
A sudden pulse of black energy erupts from your blackened magnificent longsword and weakens the flesh of the body of Ratheus!
He looks slightly hurt [12] by the object's black touch.
ha
You are physically feeling well [14] and mentally in full vigour 100%.
Ratheus is sore [13].
>
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
> ha
You are physically feeling well [14] and mentally in full vigour 100%.
Ratheus is sore [13].
>
Your attack on Ratheus deadens as it strikes and it does not seem to hurt him as much as you think it should.
Being a true master of the night, your movements feel enhanced.
With a flurry of slashes from your unusual azure rune-etched longsword you manage to nick Ratheus 's body in several places.
You feel calm again.
You swing your azure rune-etched longsword wildly at Ratheus and manage to cut his body superficially.
ha
You are physically feeling well [14] and mentally in full vigour 100%.
Ratheus is sore [13].
>
Ratheus' piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel ravaged by the shadows.
Ratheus rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
ha
You are physically somewhat hurt [11] and mentally in full vigour 100%.
Ratheus is sore [13].
>
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
> ha
You swing your azure rune-etched longsword wildly at Ratheus and manage to cut his body superficially.
You are physically somewhat hurt [11] and mentally in full vigour 100%.
Ratheus is slightly hurt [12].
>
Being a true master of the night, your movements feel enhanced.
Ratheus nearly escapes the swing of your unusual blackened magnificent longsword but it manages to scratch his legs.
ha
You are physically somewhat hurt [11] and mentally in full vigour 100%.
Ratheus is slightly hurt [12].
>
You swing your azure rune-etched longsword wildly at Ratheus and manage to cut his head superficially.
ha
You are physically somewhat hurt [11] and mentally in full vigour 100%.
Ratheus is slightly hurt [12].
>
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
Ratheus' piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel torn by the shadows.
Ratheus rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
ha
You are physically aching [10] and mentally in full vigour 100%.
Ratheus is slightly hurt [12].
>
Your attack on Ratheus deadens as it strikes and it does not seem to hurt him as much as you think it should.
You swing your azure rune-etched longsword wildly at Ratheus and manage to cut his right arm superficially.
You swing your blackened magnificent longsword wildly at Ratheus and manage to cut his right arm superficially.
Your attack on Ratheus deadens as it strikes and it does not seem to hurt him as much as you think it should.
Being a true master of the night, your movements feel enhanced.
With a flurry of slashes from your unusual blackened magnificent longsword you manage to nick Ratheus 's left arm in several places.
ha
You are physically aching [10] and mentally in full vigour 100%.
Ratheus is somewhat hurt [11].
>
The air stirs and feels heavier to breathe as Ratheus draws power from the realm of shadows.
Ratheus' piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel desolated by the shadows.
Ratheus rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
Ratheus rises up and you freeze for a moment in mindless panic.
You are unable to move as an unreasoning avalanche of pure terror grips your heart and overwhelms you.
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
Your attack on Ratheus deadens as it strikes and it does not seem to hurt him as much as you think it should.
You swing your blackened magnificent longsword wildly at Ratheus and manage to cut his body superficially.
options
Auto wrapping <autowrap>: Off
Brief display <brief>: On
Echo commands <echo>: On
Gag your misses <gagmisses>: On
Intimate behaviour <intimate>: On
More length <morelen>: 100
Refuse gifts <giftfilter>: Off
Screen width <screenwidth>: 177
See other fights <fights>: On
Show unmet descs <showunmet>: On
Silent ships <silentships>: On
Table inventory <table>: Off
Unarmed combat <unarmed>: Off
Web rankings/stats <web>: Off
Wimp from combat at <wimpy>: in agony [5]
> ha
You are physically very hurt [7] and mentally in full vigour 100%.
Ratheus is aching [10].
>
Your attack on Ratheus deadens as it strikes and it does not seem to hurt him as much as you think it should.
Being a true master of the night, your movements feel enhanced.
With a flurry of slashes from your unusual blackened magnificent longsword you manage to nick Ratheus 's body in several places.
You swing your blackened magnificent longsword wildly at Ratheus and manage to cut his head superficially.
Ratheus' piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel desolated by the shadows.
Ratheus rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
get brews from pou
You get three icy glass brews from your travel-worn suede scrip (open).
>
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
> ha
You are physically in agony [5] and mentally in full vigour 100%.
Ratheus is aching [10].
>
You are now hunted by Ratheus.
The area is covered in a blanket of darkness.
The area is sheltered from the sun's rays.
At the siege camp near Castle Gylar.
There are three obvious exits: east, south and west.
Four fine silver bracerses, four silvery helms, four white robes, four pairs of silvery steel-plated gloves, four pairs of steel-clad silvery boots, four grey steel
breastplates, two human kidneys, a human scalp, three human ears, a human skull, a human jaw, two human kneecaps, eight human teeth, four human nails, five human ribs and four
corpses of grim holy crusaders.
Your legs run away with you!
>
You have lost concentration while moving!
bloodletter
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
You are already preparing to bloodletter.
> assist!
Assist whom? You are not in a team.
> e
You are now hunted by Ratheus.
The area is covered in a blanket of darkness.
The area is sheltered from the sun's rays.
At the siege camp near Castle Gylar.
There are three obvious exits: north, east and west.
Four fine silver bracerses, four silvery helms, four white robes, four pairs of silvery steel-plated gloves, four pairs of steel-clad silvery boots, four grey steel
breastplates, a human heart, four human eyes, two human noses, three human intestines, three human fingers, three human ears, four human meats, four human toes and a human
skull.
> e
The area is covered in a blanket of darkness.
The area is sheltered from the sun's rays.
At the siege camp near Castle Gylar.
There are three obvious exits: east, south and west.
Five fine silver bracerses, five silvery helms, five white robes, five pairs of silvery steel-plated gloves, five pairs of steel-clad silvery boots, five grey steel
breastplates, two human meats, two human ears, five shiny silver longswords, a human kidney, a human toe, two human fingers, four human thighbones, three human eyes, five human
nails, six human ribs, two human jaws, two human kneecaps and a corpse of a grim holy crusader.
> se
There is no obvious exit southeast.
> exa magic map
==============================================================================
-*- The Magic Map -*-
==============================================================================

CASTLE GYLAR
Siege camp
/\ . . . . . .
o--o--o--o . ..................
| | . . ___ /\ __ .
o--o--o--o--o--o--o /\ . . /|__|______|__| .
| | . . / | # # | .
/\ o--o--o--o--o--X--o . | | # # | .
| | | \ /\ . |/||__ ______ __| .
o--o--o--o--o--o--o o-----------o##o## / |__| o /|__| .
/ . | / /__o__/ / / .
/\ o .. |/__/ |/__/ .
/ \ / /\ . ..................
/ \ / . . .
/ \ /\ o . . .
| . . .
| /\ . . .
| .
/\ | .
/ \ | .
| /\ .
| .
| .
/\ o .
/ \ | .



==================================[Legend]====================================
- o - Room locations and obvious direction exits
- X - Room you are currently standing in
==============================================================================
The <zoom> command displays a less-detailed map of the larger area.
>
Ratheus arrives from the west.
Ratheus attacks you!
bloodletter
You are already preparing to bloodletter.
>
Ratheus' piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel desolated by the shadows.
Ratheus rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
You have lost concentration while moving!
bloodletter
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
You are already preparing to bloodletter.
> assist!
You are now hunted by Ratheus.
The area is covered in a blanket of darkness.
The area is sheltered from the sun's rays.
At the siege camp near Castle Gylar.
There are two obvious exits: north and west.
Two corpses of grim holy crusaders.
Your legs run away with you!
Assist whom? You are not in a team.
> exa magic map
==============================================================================
-*- The Magic Map -*-
==============================================================================

CASTLE GYLAR
Siege camp
/\ . . . . . .
o--o--o--o . ..................
| | . . ___ /\ __ .
o--o--o--o--o--o--o /\ . . /|__|______|__| .
| | . . / | # # | .
/\ o--o--o--o--o--o--o . | | # # | .
| | | \ /\ . |/||__ ______ __| .
o--o--o--o--o--o--X o-----------o##o## / |__| o /|__| .
/ . | / /__o__/ / / .
/\ o .. |/__/ |/__/ .
/ \ / /\ . ..................
/ \ / . . .
/ \ /\ o . . .
| . . .
| /\ . . .
| .
/\ | .
/ \ | .
| /\ .
| .
| .
/\ o .
/ \ | .



==================================[Legend]====================================
- o - Room locations and obvious direction exits
- X - Room you are currently standing in
==============================================================================
The <zoom> command displays a less-detailed map of the larger area.
> ha
You are physically terribly hurt [3] and mentally in full vigour 100%.

Yeren
Wanderer
Posts: 65
Joined: 05 Aug 2019 19:59

Re: Morgul Mages damage output, juxtaposition vs SoHM and WoHS

Post by Yeren » 08 Dec 2024 16:21

Fight vs Beni. I entangled my swords and hence most of this is BLM+misty combination. Result was 7-1 for Beni:

Beni arrives.
Suddenly Beni stiffens. His face turns pale and his eyes widen.
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
Beni seems astoundingly refreshed by the uplifting tune.
The adult red dragon barely scrapes your legs with her right claw.
health all
You are physically feeling well [14] and mentally in full vigour 100%.
Beni is feeling very well [15].
The adult red dragon is sore [13].
The fiendishly fearsome drider is feeling well [14].
> ha
You are physically feeling well [14] and mentally in full vigour 100%.
Beni is feeling very well [15].
The adult red dragon is sore [13].
The fiendishly fearsome drider is feeling well [14].
>
You swing your swirling misty longsword wildly at the adult red dragon and manage to cut her head superficially.
You feel the blackened magnificent longsword slice deeper than expected.
You swing your blackened magnificent longsword wildly at the adult red dragon and manage to cut her tail superficially.
ha
You are physically feeling well [14] and mentally in full vigour 100%.
Beni is feeling very well [15].
The adult red dragon is slightly hurt [12].
The fiendishly fearsome drider is feeling well [14].
> exa magic map
ha
==============================================================================
-*- The Magic Map -*-
==============================================================================
@@@@ The @@@ ^ /\
@@@@@@@@ Stormshire Forest @@@@ /\ ^ / \/\
@@ @@@@@@@ @@@@@@ / \ / / \
_ @ @@ @@@@ @@@@ /\ / Northern Dargaard
/\ / \ @@ @@@@@ / \/ Mountain Range
/ Southern \ `, / \ .v.
Dargaard Mountain /\ o ^ ^ /\ :X:
/ Range \ ^ /\ `, /\ /\ ^
/ ^ \ / \^ /\ `, / \ .v.
/\ ^ ^ / \ o ^ .v.
_ / \ Throtyl `, .v. .v.
/ \ / \ /\ Gap `, .v.
/ \ \ o .v.
/\ .v. `, The Moorlands
/ \/\ ^ .v. `, of Throtyl
/ / \ o
.v. `, .v.
.v. .v. `, .v.
o
| .v.
.v. .v. ^ | ^
.v. o ^ __ /\
/\ _ `, / \ ___
|\_ .v. /\__ / \ `, / \
|%%| / \ \ /\ /\ o
|%%| / \ / \ `, ^ /\
|%%| East Keep /\ ^ / \ `, / \


==================================[Legend]====================================
- o - Room locations and obvious direction exits
- X - Room you are currently standing in
==============================================================================
The <zoom> command displays a less-detailed map of the larger area.
>
You are physically feeling well [14] and mentally in full vigour 100%.
Beni is feeling very well [15].
The adult red dragon is slightly hurt [12].
The fiendishly fearsome drider is feeling well [14].
>
The presence of daystar weakens and distracts you.
With a flurry of slashes from your unusual swirling misty longsword you manage to nick the adult red dragon's tail in several places, causing a trickle of blood.
You feel calm again.
Your supernatural skin deflecs the blow from the adult red dragon.
The adult red dragon lightly bruises your legs with her left wing.
k beni!
You attack Beni.
bloodletter
driderassist
> You do not feel ready to bloodletter again.
>
Beni raises his ice-blue dragon eye and begins chanting, his voice rising to a high-pitched wail.
> ha
A shimmering shield of magical force surrounding Beni absorbs your attack, deflecting the blow.
You swing your swirling misty longsword wildly at Beni and manage to cut his legs superficially.
Your supernatural skin deflecs the blow from Beni.
Beni deftly deflects your attack with his flaming fists, burning you slightly.
You are physically feeling well [14] and mentally in full vigour 100%.
Beni is feeling well [14].
The adult red dragon is somewhat hurt [11].
The fiendishly fearsome drider is feeling well [14].
>
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
> get ancient longsword from pou
get longsword from pou
put broadsword in pou
wield all
wield all
You get an ancient longsword from your travel-worn suede scrip (open).
keep imbued item
> Get what?
> Put what?
> You have no hand left to wield that weapon.
You already wield the unusual blackened magnificent longsword.
You already wield the unusual swirling misty longsword.
> You have no hand left to wield that weapon.
You already wield the unusual blackened magnificent longsword.
You already wield the unusual swirling misty longsword.
>
Already kept: an unusual blackened magnificent longsword.
>
A shimmering shield of magical force surrounding Beni absorbs your attack, deflecting the blow.
The presence of daystar weakens and distracts you.
With a flurry of slashes from your unusual blackened magnificent longsword you manage to nick Beni's legs in several places, causing a trickle of blood.
The adult red dragon barely scrapes your legs with her right claw.
Your supernatural skin deflecs the blow from the adult red dragon.
The adult red dragon grazes your right arm with her bite.
i
You are wearing your plain pin.
You are wearing a dark amulet of the storm, an unusual ornate emerald brooch, a bag without a bottom, a black platemail, a hooded silvery robe, a bracers of the umber hulk,
an unusual pair of flaming gold boots, a pair of battle briefs, a pair of black gauntlets, a massive gold armring, an unusual gold red-striped ring, a gold red-striped
ring, a travel-worn suede scrip (open), an unusual expensive silver breastpin, a black leather eyepatch, a black plate helm and a pair of red-runed greaves.
You are wielding an unusual blackened magnificent longsword in your right hand and an unusual swirling misty longsword in your left hand.
You are carrying an ancient longsword, a blue-tinged crystal, an ebony statue of a drider, an enormous horse-hide pack (open), a peculiar polished bronze collar, a gnomish
spyglass, a black wooden paddle, a lapidarium, a glowing magic map, an impressive ruby-speckled money-sack (open), a magic paper and a tallystick.
>
Beni preternaturally anticipates your attack, avoiding you easily.
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
The adult red dragon rises to her full height, and you hear a sharp intake of breath as she rears back her head...
The presence of daystar weakens and distracts you.
You slash errantly at Beni, with your unusual swirling misty longsword.

put misty it in pou
You stop wielding the unusual swirling misty longsword.
You put an unusual swirling misty longsword into your travel-worn suede scrip (open).
>
Beni preternaturally anticipates your attack, avoiding you easily.
Beni points his ice-blue dragon eye towards you and projects mystical words of power!
Hostile waves of psychic energy pound your mind viciously, mentally crushing you.
Beni raises his ice-blue dragon eye and begins chanting, his voice rising to a high-pitched wail.
Beni raises his ice-blue dragon eye and begins chanting, his voice rising to a high-pitched wail.
wield all
You wield the ancient longsword in your left hand.
> bloodletter
You do not feel ready to bloodletter again.
> ha
You are ready to perform bloodletter again.
bloodletter
You are physically somewhat hurt [11] and mentally in full vigour 100%.
Beni is feeling well [14].
The adult red dragon is aching [10].
The fiendishly fearsome drider is feeling very well [15].
> You prepare to bloodletter.
>
As the adult red dragon's head descends, a river of flame erupts from her mouth!
You are barely burned by the dragon breath!
dridercall
driderassist
Your drider is standing right in front of you.
>
> ha
You are physically aching [10] and mentally in full vigour 100%.
Beni is feeling well [14].
The adult red dragon is aching [10].
The fiendishly fearsome drider is sore [13].
>
Beni preternaturally anticipates your attack, avoiding you easily.
l
The area is submerged deep in a pool of darkness.
The area is sheltered from the sun's rays.
You stand in a large natural cavern that has been converted in to a grand burial chamber. Great stone slabs - expertly carved - line the floor, with a dais raised in the centre
of the chamber upon which a dwarven sarcophagus lies. Dwarven statues stand in guard against the walls of the chamber, which rise high into darkness.
There is one obvious exit: out.
Beni, an adult red dragon and a fiendishly fearsome drider.
You are in combat with Beni, while an adult red dragon is also fighting you.
A fiendishly fearsome drider is fighting the adult red dragon.
> ha
You are physically aching [10] and mentally in full vigour 100%.
Beni is feeling well [14].
The adult red dragon is hurt [9].
The fiendishly fearsome drider is sore [13].
>
Aging - OK.
>
Thirst - OK.
> You sense that there is a wanted man somewhere in the lands of Shire. He is fleeing from our kin, seeking refuge or safe harbor and must be killed as soon as possible.
>
The adult red dragon strikes at your body with her right claw, but your hooded silvery robe protects you.
Beni points his ice-blue dragon eye towards you and projects mystical words of power!
Hostile waves of psychic energy shred your mind, causing severe damage.
assist!
You assist the fiendishly fearsome drider and attack the adult red dragon.
bloodletter
> Beni raises his ice-blue dragon eye and begins chanting, his voice rising to a high-pitched wail.
You do not feel ready to bloodletter again.
> ha
You are physically suffering [8] and mentally in full vigour 100%.
Beni is feeling well [14].
The adult red dragon is hurt [9].
The fiendishly fearsome drider is sore [13].
> assist!
You are already fighting the adult red dragon.
>
You swing your ancient longsword wildly at the adult red dragon and manage to cut her tail superficially.
You swing your blackened magnificent longsword wildly at the adult red dragon and manage to cut her head superficially.
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
Your undead flesh knits together, closing your wounds.
ha
You are physically suffering [8] and mentally in full vigour 100%.
Beni is feeling well [14].
The adult red dragon is suffering [8].
The fiendishly fearsome drider is sore [13].
> i
You are wearing your plain pin.
You are wearing a dark amulet of the storm, an unusual ornate emerald brooch, a bag without a bottom, a black platemail, a hooded silvery robe, a bracers of the umber hulk,
an unusual pair of flaming gold boots, a pair of battle briefs, a pair of black gauntlets, a massive gold armring, an unusual gold red-striped ring, a gold red-striped
ring, a travel-worn suede scrip (open), an unusual expensive silver breastpin, a black leather eyepatch, a black plate helm and a pair of red-runed greaves.
You are wielding an ancient longsword in your left hand and an unusual blackened magnificent longsword in your right hand.
You are carrying a blue-tinged crystal, an ebony statue of a drider, an enormous horse-hide pack (open), a peculiar polished bronze collar, a gnomish spyglass, a black wooden
paddle, a lapidarium, a glowing magic map, an impressive ruby-speckled money-sack (open), a magic paper and a tallystick.
>
With great acrobatic skill, you manage to roll under the adult red dragon and out the exit of the chamber!
You are now hunted by an adult red dragon and Beni.
The area is covered in a blanket of darkness.
The area is sheltered from the sun's rays.
The edge of the moorlands.
A fiendishly fearsome drider arrives from inside.
The fiendishly fearsome drider seems to have shaken off the dragon fear.
Your fear eases. You think you have shaken off the dragon fear.
>
You have lost concentration while moving!
bloodletter
You are ready to perform bloodletter again.
bloodletter
You aren't fighting anyone!
>
You aren't fighting anyone!
> ha
You are physically suffering [8] and mentally in full vigour 100%.
The fiendishly fearsome drider is feeling well [14].

Yeren
Wanderer
Posts: 65
Joined: 05 Aug 2019 19:59

Re: Morgul Mages damage output, juxtaposition vs SoHM and WoHS

Post by Yeren » 08 Dec 2024 16:30

Beni devastated by ancient longsword. Result 6-2 for Yeren:

Subject: PO
CC:
Extended editor! Type ~? for help, ~q to abort and ** to send the mail.
1].
2]**
Batch sent to: Beni.
Mail sent.
> i
You are in possession of a glowing gem.
You are wearing a thin lead choker, a flowing ermine-lined robe, a pair of black scaled gauntlets, a black-gem ring, a pair of flaming gold boots, a black platemail, a pair
of battle briefs, an unusual massive gold armring, a bracers of the umber hulk, an unusual gold red-striped ring, a travel-worn suede scrip (open), a bag without a bottom,
a black leather eyepatch, a crumpled sparkling hat and a pair of sturdy black greaves.
You are wielding an unusual swirling misty longsword in your left hand and an ancient longsword in your right hand.
You are carrying a folder with correspondence, an ebony statue of a drider, an enormous horse-hide pack, an unusual broken bronze earring, a gnomish spyglass, a black wooden
paddle, a lapidarium, a glowing magic map, a plain platinum pin, an impressive ruby-speckled money-sack (open), a tallystick and a magic paper.
> exa magic map
ha
==============================================================================
-*- The Magic Map -*-
==============================================================================
__
/ /`.
.--./ `.
Enchanter's /`. / The`. `.
Workshop / `. / Inn `. /
/ `. /\/==========`./\
/ /`.`./ / \ . \ /_________
_____ \_\| \_\/ \___\|\___\// AoP /\
/ /\ | | / Office / \
/____/\/ -- -- -- o -- -- -- -- o -- /_________/ /
\____\/ | | \ \ /
Archives | | \_________\/
| |
| | =================
| _____X_______ Sparkle
| /Post Office /\ Town Center
-- -- o -- -- -- -- o /____________/ / =================
| \____________\/
// // // // // | ^
// // // // // | / \\ /. Donations
// // // // | /._./| / `. ==- Office
// // // // // | | || / `. .|. ___
The Village Green | ////|/ + / Church `._ .`- '`. .--/ /'--
o -- -- -- -- o -//// / \ of / | Bank |__ .--------./
| |__|/ / `. Sparkle / \ /`.___ . ` /\ \__\|\__\/
(special events!) | Realtor / \\ `. / / /_// `.___/ / |
____________ | _/ - `._ / / \/ `. /\__\/ |
/ / \ | \ .---. \ / / /`.`./ / Market |
/ Genesis / / | \____\ | \____\/ \_\ |\_\/ ___Square|
/ MVSEVM / /\/ | | | /\__\ |
/ / / -- -- o -- -- -- -- -- o -- -- -- -- -- o -- -- -- -- -- o --
/_________/ \ | | | Auction Tent |
\ __ \ / __ | ______|_____ | __ |
\.---.`\__\/ / /`. .------. /` ~-:::-~ / /`.
\____\/ .--./ `. ,------./ /`\ ~-: :-~ .--./ `.
/ `. / / \_____\/ /` \ ~-:The Tower:-~ / _ `. /
/ = = `.//,-------------.` / ~-:of Realms:-~ / `.//
\________\/ \ Library \ / ~-: :-~ \___..___\/
Adventurer Guild \_____________\/ ~-:::-~ General Store


==================================[Legend]====================================
- o - Room locations and obvious direction exits
- X - Room you are currently standing in
==============================================================================
The <zoom> command displays a less-detailed map of the larger area.
>
You are physically feeling very well [15] and mentally somewhat degraded 80%.
>
Aging - OK.
>
Thirst - OK.
> NO targets.
> k drow!
You find no such living creature.
>
Your black wooden paddle hums for a moment as an unusual hardened leather boots goes on sale.
exa magic map
ha
==============================================================================
-*- The Magic Map -*-
==============================================================================
__
/ /`.
.--./ `.
Enchanter's /`. / The`. `.
Workshop / `. / Inn `. /
/ `. /\/==========`./\
/ /`.`./ / \ . \ /_________
_____ \_\| \_\/ \___\|\___\// AoP /\
/ /\ | | / Office / \
/____/\/ -- -- -- o -- -- -- -- o -- /_________/ /
\____\/ | | \ \ /
Archives | | \_________\/
| |
| | =================
| _____X_______ Sparkle
| /Post Office /\ Town Center
-- -- o -- -- -- -- o /____________/ / =================
| \____________\/
// // // // // | ^
// // // // // | / \\ /. Donations
// // // // | /._./| / `. ==- Office
// // // // // | | || / `. .|. ___
The Village Green | ////|/ + / Church `._ .`- '`. .--/ /'--
o -- -- -- -- o -//// / \ of / | Bank |__ .--------./
| |__|/ / `. Sparkle / \ /`.___ . ` /\ \__\|\__\/
(special events!) | Realtor / \\ `. / / /_// `.___/ / |
____________ | _/ - `._ / / \/ `. /\__\/ |
/ / \ | \ .---. \ / / /`.`./ / Market |
/ Genesis / / | \____\ | \____\/ \_\ |\_\/ ___Square|
/ MVSEVM / /\/ | | | /\__\ |
/ / / -- -- o -- -- -- -- -- o -- -- -- -- -- o -- -- -- -- -- o --
/_________/ \ | | | Auction Tent |
\ __ \ / __ | ______|_____ | __ |
\.---.`\__\/ / /`. .------. /` ~-:::-~ / /`.
\____\/ .--./ `. ,------./ /`\ ~-: :-~ .--./ `.
/ `. / / \_____\/ /` \ ~-:The Tower:-~ / _ `. /
/ = = `.//,-------------.` / ~-:of Realms:-~ / `.//
\________\/ \ Library \ / ~-: :-~ \___..___\/
Adventurer Guild \_____________\/ ~-:::-~ General Store


==================================[Legend]====================================
- o - Room locations and obvious direction exits
- X - Room you are currently standing in
==============================================================================
The <zoom> command displays a less-detailed map of the larger area.
>
You are physically feeling very well [15] and mentally somewhat degraded 80%.
> ha
You are physically feeling very well [15] and mentally somewhat degraded 80%.
>
A strange determined male drow arrives from the north.
k drow!
You cannot fight while invisible.
You return back to normal sight.
You attack the strange determined male drow.
bloodletter
driderassist
> You prepare to bloodletter.
>
>

The strange determined male drow raises his unusual crimson dragon eye and begins tracing symbols in the air, charging it with electrical energy.
ha
You are physically feeling very well [15] and mentally somewhat degraded 80%.
The strange determined male drow is feeling very well [15].
>
The presence of daystar weakens and distracts you.
The strange determined male drow is bleeding, soaking the ground!
With a flurry of slashes from your ancient longsword you manage to nick the strange determined male drow's legs in several places, causing a trickle of blood.
Your attack on the strange determined male drow gets violently rebuffed by his retributive wards, hurting you slightly with magical energies.
ha
You are physically feeling very well [15] and mentally somewhat degraded 80%.
The strange determined male drow is feeling very well [15].
>
Your undead flesh knits together, closing your wounds.
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
The patterns on your flowing ermine-lined robe suddenly collapse into each other and you can almost feel the powers of the robe trying to break free.
The strange determined male drow points his unusual crimson dragon eye towards you and calls out a word of power, releasing a bolt of lightning towards you!
Your supernatural skin deflecs the blow from the strange determined male drow.
A powerful bolt of lightning strikes your body, seriously burning you.
The strange determined male drow raises his unusual crimson dragon eye and begins tracing symbols in the air, charging it with electrical energy.
ha
You are physically feeling well [14] and mentally somewhat degraded 80%.
The strange determined male drow is feeling very well [15].
>
The strange determined male drow begins performing a melody celebrating the glory of life!
The strange determined male drow's form shifts and wavers, causing you to miss your attack.
Upon contact with the strange determined male drow, your ancient longsword dispels his viraxregpos spell!
The strange determined male drow no longer is surrounded by retributive wards.
You swing your ancient longsword wildly at the strange determined male drow and manage to cut his legs superficially.
ha
You are physically feeling well [14] and mentally somewhat degraded 80%.
The strange determined male drow is feeling very well [15].
>
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
The patterns on your flowing ermine-lined robe suddenly collapse into each other and you can almost feel the powers of the robe trying to break free.
Your supernatural skin deflecs the blow from the strange determined male drow.
You groan painfully as the sound of a pure tune celebrating the Glory of Life lances through your undead body.
The strange determined male drow raises his unusual crimson dragon eye and begins tracing symbols in the air, charging it with electrical energy.
The strange determined male drow begins performing a rapid Song of Celerity!
You swing your swirling misty longsword wildly at the strange determined male drow and manage to cut his head superficially.
You swing your ancient longsword wildly at the strange determined male drow and manage to cut his body superficially.
ha
You are physically feeling well [14] and mentally somewhat degraded 80%.
The strange determined male drow is feeling well [14].
>
You perceive the strange determined male drow moving and reacting more rapidly than before.
The presence of daystar weakens and distracts you.
The strange determined male drow is bleeding, soaking the ground!
With a flurry of slashes from your unusual swirling misty longsword you manage to nick the strange determined male drow's body in several places, causing a trickle of blood.
ha
The strange determined male drow begins performing a melody celebrating the glory of life!
You are physically feeling well [14] and mentally somewhat degraded 80%.
The strange determined male drow is feeling well [14].
>
You swing your swirling misty longsword wildly at the strange determined male drow and manage to cut his legs superficially.
You swing your ancient longsword wildly at the strange determined male drow and manage to cut his body superficially.
You are ready to perform bloodletter again.
bloodletter
Your black wooden paddle hums for a moment as a dragon turtle shell goes on sale.
You prepare to bloodletter.
> ha
You are physically feeling well [14] and mentally somewhat degraded 80%.
The strange determined male drow is sore [13].
>
The patterns on your flowing ermine-lined robe suddenly collapse into each other and you can almost feel the powers of the robe trying to break free.
You groan painfully as the sound of a pure tune celebrating the Glory of Life lances through your undead body.
The presence of daystar weakens and distracts you.
The strange determined male drow is bleeding, soaking the ground!
With a flurry of slashes from your ancient longsword you manage to nick the strange determined male drow's head in several places, causing a trickle of blood.
The strange determined male drow begins performing a melody celebrating the glory of life!
ha
You are physically sore [13] and mentally somewhat degraded 80%.
The strange determined male drow is sore [13].
>
You swing your ancient longsword wildly at the strange determined male drow and manage to cut his left arm superficially.
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
> ha
You are physically sore [13] and mentally somewhat degraded 80%.
The strange determined male drow is slightly hurt [12].
>
The strange determined male drow's form shifts and wavers, causing you to miss your attack.
You swing your ancient longsword wildly at the strange determined male drow and manage to cut his head superficially.
exa enemy
He is a strange determined male drow.
He has scars on his right leg, left arm, left hand, right hand, forehead, left cheek and right cheek.
His hair is long, white and straight.
He is very tall and lean for a drow.
He looks handsome.
He is fighting you.
He seems to be somewhat hurt [11].
He is holding an unusual crimson dragon eye in his left hand.
He is a practiced fishing hobbyist.
He is wearing an oversized eldritch cloak, a long magnificent kaftan, a rugged webcloth sack, a dire sigil of Val-Shoreil, an unusual sheer gossamer gloves, a bait satchel
(open), a belt of pouches, a breathtaking onyx-encrusted silver torque, a baroque mithril coronet, an unusual runed tooth necklace, a bronze earring, a pair of yellow cork
sandals, a faded webcloth scrip, an open horse-head qarraba, a blue-gemmed ring, a silver mermaid ring, a golden star ring, a newbie helper pin, a spider brooch, a small
silver club and a crumpled sparkling hat.
He is a Renowned Sea Captain of Genesis.
He has a trail of blood on his thigh, body and throat.
He is gallantly carrying a money-sack over the shoulder, which indicates that He is a Filthily Rich Member of the Rich Men's Club.
He looks blurred, his outline shifting and wavering.
His Minstrel's voice is a natural tenor.
He has a black monkey perched upon his shoulder.
He proudly carries a Minstrel's recorder.
He is a renowned performer of the realms.
He is wearing a small silver club-brooch on his chest. The small spiked ball on the chain swings with his every move.
He is wearing a gold ring with an onyx in his nose.
He has midnight black skin.
He is smiling happily.
He is a Minion Commander.
>
Your undead flesh knits together, closing your wounds.
The patterns on your flowing ermine-lined robe suddenly collapse into each other and you can almost feel the powers of the robe trying to break free.
You groan painfully as the sound of a pure tune celebrating the Glory of Life lances through your undead body.
The strange determined male drow begins performing a melody celebrating the glory of life!
ha
The presence of daystar weakens and distracts you.
With a flurry of slashes from your unusual swirling misty longsword you manage to nick the strange determined male drow's body in several places, causing a trickle of blood.
You are physically sore [13] and mentally slightly degraded 90%.
The strange determined male drow is hurt [9].
>
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
Your undead flesh knits together, closing your wounds.
Upon contact with the strange determined male drow, your ancient longsword dispels his kadenadon spell!
The strange determined male drow's outline becomes more distinct.
You swing your ancient longsword wildly at the strange determined male drow and manage to cut his left arm superficially.
giggle
You giggle merrily.
> ha
You are physically sore [13] and mentally somewhat degraded 80%.
The strange determined male drow is hurt [9].
The presence of daystar weakens and distracts you.
The strange determined male drow is bleeding, soaking the ground!
The strange determined male drow nearly escapes the swing of your ancient longsword but it manages to scratch his right arm, leaving behind a red line.
You feel calm again.
The patterns on your flowing ermine-lined robe suddenly collapse into each other and you can almost feel the powers of the robe trying to break free.
You groan painfully as the sound of a pure tune celebrating the Glory of Life lances through your undead body.
The strange determined male drow begins performing a melody celebrating the glory of life!
You are now hunting the strange determined male drow.
The strange determined male drow leaves north.
Your undead flesh knits together, closing your wounds.
n
The area is engulfed in a sea of darkness.
The area is sheltered from the sun's rays.
On Old Sparkle Road in the city of Sparkle. The post office is to the south. East is a large building.
There are four obvious exits: north, east, south and west.

Yeren
Wanderer
Posts: 65
Joined: 05 Aug 2019 19:59

Re: Morgul Mages damage output, juxtaposition vs SoHM and WoHS

Post by Yeren » 08 Dec 2024 16:37

And last one from older times, probably at the beginning of 2024. Definitely when the sea-drakes magic resistance still worked....
You can see the fight looked different... Why on earth have the sea-drakes been changed?

Also, despite all my MR, in the time I shaved 5 levels of him, he damaged me 7 levels of worth.
Much more balanced experience back then, and with worse weapons than I used later....
Still some wizard thought the sea-drakes were "too much". FFS...



You are physically feeling very well [15] and mentally in full vigour 100%.
Rache is hurt [9].
> bloodletter
You prepare to bloodletter.
> ha
You swing your abbatoir gaff wildly at Rache and manage to cut his left arm superficially.
You are physically feeling very well [15] and mentally in full vigour 100%.
Rache is hurt [9].
>
Rache rubs his eyes, and seems to have cleared them of sand!
A tingle goes through your body, and you feel healthier!
ha
You are physically feeling very well [15] and mentally in full vigour 100%.
Rache is hurt [9].
>
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
Being a true master of the night, your movements feel enhanced.
With a flurry of slashes from your abbatoir gaff you manage to nick Rache 's right arm in several places.
Rache gets a strange black potion from his travel-worn webcloth scrip (open).

Aging - OK.
>
A feeling of balance and satisfaction befalls you. Thirst -1
> NO targets.
> ha
You are physically feeling very well [15] and mentally in full vigour 100%.
Rache is suffering [8].
>
You swing your abbatoir gaff wildly at Rache and manage to cut his body superficially.
You swing your adamantine bone scythe wildly at Rache and manage to cut his body superficially.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
exa magic map
==============================================================================
-*- The Magic Map -*-
==============================================================================

~~~~~~~~~~~ | |
~~~~~~~~~~~ o o
~~~~~~~~~~~~~~ | \
~~~~~~~~~~~~~~~ o
~~~~~~~~~~~~~~~ |
~~~~~~~~~~~ o
~~~~~~~~~~~~~~~ |
~~~~~~~~~~~ |
|
Osgiliath - X - o - o ----- o - o -
\ \
o ~~~~~~~~~~~ o
| ~~~~~~~~~~~ \
o ~~~~~~~~~~~ o ------------- o
| \ / ~~~~~~~~~~~~ | /
o o - o o ~~~~~~~~~~~~~ | o
| \ / ~~~~~~~~~ | |
o - o - o ~~~~~~~~~~~~ o o
\ / | ~~~~~~~~~ | |
o - o ~~~~~~~~~ | o -
/ | | ~~~~~~~~~~~ | |


==================================[Legend]====================================
- o - Room locations and obvious direction exits
- X - Room you are currently standing in
==============================================================================
The <zoom> command displays a less-detailed map of the larger area.
>
You are ready to perform bloodletter again.
bloodletter
ha
You prepare to bloodletter.
>
You are physically feeling very well [15] and mentally in full vigour 100%.
Rache is very hurt [7].
>
Your hunger is slaked, a feeling of satisfaction permeates.
bloodletter
You are already preparing to bloodletter.
> ha
You just miss snagging Rache with your abbatoir gaff.
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
You swing your adamantine bone scythe wildly at Rache and manage to cut his body superficially.
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
Being a true master of the night, your movements feel enhanced.
With a flurry of slashes from your abbatoir gaff you manage to nick Rache 's legs in several places.
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel torn by the shadows.
You are physically feeling well [14] and mentally in full vigour 100%.
Rache is very hurt [7].
>
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
ha
You are physically feeling well [14] and mentally in full vigour 100%.
Rache is very hurt [7].
> exa magic map
==============================================================================
-*- The Magic Map -*-
==============================================================================

~~~~~~~~~~~ | |
~~~~~~~~~~~ o o
~~~~~~~~~~~~~~ | \
~~~~~~~~~~~~~~~ o
~~~~~~~~~~~~~~~ |
~~~~~~~~~~~ o
~~~~~~~~~~~~~~~ |
~~~~~~~~~~~ |
|
Osgiliath - X - o - o ----- o - o -
\ \
o ~~~~~~~~~~~ o
| ~~~~~~~~~~~ \
o ~~~~~~~~~~~ o ------------- o
| \ / ~~~~~~~~~~~~ | /
o o - o o ~~~~~~~~~~~~~ | o
| \ / ~~~~~~~~~ | |
o - o - o ~~~~~~~~~~~~ o o
\ / | ~~~~~~~~~ | |
o - o ~~~~~~~~~ | o -
/ | | ~~~~~~~~~~~ | |


==================================[Legend]====================================
- o - Room locations and obvious direction exits
- X - Room you are currently standing in
==============================================================================
The <zoom> command displays a less-detailed map of the larger area.
> ha
You are physically feeling well [14] and mentally in full vigour 100%.
Rache is very hurt [7].
>
You are ready to perform bloodletter again.
bloodletter
You prepare to bloodletter.
>
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
You swing your adamantine bone scythe wildly at Rache and manage to cut his body superficially.
You swing your abbatoir gaff wildly at Rache and manage to cut his body superficially.
ha
You are physically feeling well [14] and mentally in full vigour 100%.
Rache is in a bad shape [6].
>
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel ravaged by the shadows.
Rache gets a red potion from his travel-worn webcloth scrip (open).
Rache quaffs a red potion.
Rache puts an empty vial into his travel-worn webcloth scrip (open).
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
ha
You are physically slightly hurt [12] and mentally in full vigour 100%.
Rache is in a bad shape [6].
>
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
Being a true master of the night, your movements feel enhanced.
With a flurry of slashes from your adamantine bone scythe you manage to nick Rache 's body in several places.
ha
You are physically slightly hurt [12] and mentally in full vigour 100%.
Rache is in a bad shape [6].
>
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
Your supernatural skin deflecs the blow from Rache.
You feel torn by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
You feel a menacing energy flow between you and the abbatoir gaff as it hooks deeply into Rache's flesh and yanks him toward you, making him stumble!
You swing your abbatoir gaff wildly at Rache and manage to cut his head superficially.
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
You swing your adamantine bone scythe wildly at Rache and manage to cut his legs superficially.
ha
You are physically somewhat hurt [11] and mentally in full vigour 100%.
Rache is in agony [5].
>
Rache gets a red potion from his travel-worn webcloth scrip (open).
You are ready to perform bloodletter again.
bloodletter
Rache quaffs a red potion.
You prepare to bloodletter.
>
Rache gets a red potion from his travel-worn webcloth scrip (open).
Rache quaffs a red potion.
Rache puts two empty vials into his travel-worn webcloth scrip (open).
Rache gets a red potion from his travel-worn webcloth scrip (open).
Rache quaffs a red potion.
Rache puts an empty vial into his travel-worn webcloth scrip (open).
Rache gets a red potion from his travel-worn webcloth scrip (open).
Rache quaffs a red potion.
Your undead flesh knits together, closing your wounds.
Rache puts an empty vial into his travel-worn webcloth scrip (open).
ha
You are physically somewhat hurt [11] and mentally in full vigour 100%.
Rache is in agony [5].
>
You swing your adamantine bone scythe wildly at Rache and manage to cut his head superficially.
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
Being a true master of the night, your movements feel enhanced.
Rache nearly escapes the swing of your adamantine bone scythe but it manages to scratch his right arm.
Your undead flesh knits together, closing your wounds.
ha
You are physically somewhat hurt [11] and mentally in full vigour 100%.
Rache is in agony [5].
>
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
Your supernatural skin deflecs the blow from Rache.
You feel torn by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
ha
You are ready to perform bloodletter again.
bloodletter
You are physically hurt [9] and mentally in full vigour 100%.
Rache is in agony [5].
>
You prepare to bloodletter.
>
You swing your adamantine bone scythe wildly at Rache and manage to cut his right arm superficially.
exa magic map
ha
==============================================================================
-*- The Magic Map -*-
==============================================================================

~~~~~~~~~~~ | |
~~~~~~~~~~~ o o
~~~~~~~~~~~~~~ | \
~~~~~~~~~~~~~~~ o
~~~~~~~~~~~~~~~ |
~~~~~~~~~~~ o
~~~~~~~~~~~~~~~ |
~~~~~~~~~~~ |
|
Osgiliath - X - o - o ----- o - o -
\ \
o ~~~~~~~~~~~ o
| ~~~~~~~~~~~ \
o ~~~~~~~~~~~ o ------------- o
| \ / ~~~~~~~~~~~~ | /
o o - o o ~~~~~~~~~~~~~ | o
| \ / ~~~~~~~~~ | |
o - o - o ~~~~~~~~~~~~ o o
\ / | ~~~~~~~~~ | |
o - o ~~~~~~~~~ | o -
/ | | ~~~~~~~~~~~ | |


==================================[Legend]====================================
- o - Room locations and obvious direction exits
- X - Room you are currently standing in
==============================================================================
The <zoom> command displays a less-detailed map of the larger area.
>
You are physically hurt [9] and mentally in full vigour 100%.
Rache is in agony [5].
>
Rache's piercing shriek of invocation is answered by the shadows, engulfing you hungrily and rending your mind with darkness and doom.
You feel ravaged by the shadows.
Rache rises menacingly, casting long shadows over you that agitate unnaturally like tormented phantoms.
Preparing: ILLUSION
Your attack on Rache deadens as it strikes and it does not seem to hurt him as much as you think it should.
Being a true master of the night, your movements feel enhanced.
An impressive stroke of your adamantine bone scythe leaves a gruesome wound across Rache's body.
ha
You are physically suffering [8] and mentally in full vigour 100%.
Rache is in a very bad shape [4].
>
You are now hunting Rache.
Rache panics and flees east.

Thalric
Rising Hero
Posts: 352
Joined: 14 Jun 2016 16:34

Re: Morgul Mages damage output, juxtaposition vs SoHM and WoHS

Post by Thalric » 09 Dec 2024 12:06

I wonder why you feel like everyone needs to know this?
Are you that starved for attention?

Also... who's next?
Will this become part of a new standard of dealing with pfights?

Yeren
Wanderer
Posts: 65
Joined: 05 Aug 2019 19:59

Re: Morgul Mages damage output, juxtaposition vs SoHM and WoHS

Post by Yeren » 11 Dec 2024 14:07

It is for AOB use mainly, I cant import logs into genesis mail system.

Thalric I am not seeking attention. Got lots of it, thank you :)
Believe me there are people who are actually interested how the genesis systems run.
The fights proved time and again - imho - that something is amiss with that guild. It also helped others and myself to get answers to our questions.

There is nothing more to it. And no, I don't want MM closed or nerfed "so that mine is on top" lol.
I have other intentions :)

User avatar
Alorrana
Myth
Posts: 1035
Joined: 04 Mar 2010 11:23
Location: Mordor. passing gass.

Re: Morgul Mages damage output, juxtaposition vs SoHM and WoHS

Post by Alorrana » 12 Dec 2024 08:50

And here i sit..in my broken ass guild..trying to club people on the head.. :lol:

Interesting tho, but out of my league. I wish you well in your quest for knowledge.
I’m not a complete idiot. Some pieces are missing.

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