State of the Donut - 2024

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Cherek
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Posts: 3679
Joined: 04 Mar 2010 04:36

State of the Donut - 2024

Post by Cherek » 18 Feb 2025 00:59

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                    +=====================================+
                    |    THE STATE OF THE DONUT - 2024    |
                    +=====================================+
+----------------------------------------------------------------------------+
|                                                                            |
|  Greetings fellow Genesisians,                                             |
|                                                                            |
|  Here we go again. Time for a ridiculously long post about what happened   |
|  during 2024, and the usual look at the future.                            |
|                                                                            |
|============================================================================|
|                              THE PLAYER NUMBERS                            |
|============================================================================|
|                                                                            |
|  Let's start by taking a look at the average player numbers during 2024    |
|  and then break it down into lots of different pieces.                     |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|   Average player activity by week for entire year, beginning Jan 01 2024   |
|                                                                            |
|------------+-----+----+-----+----+----+-----+----+----+-----+----+----+----|
|    34.5    |     |    |XX   |    |    |     |    |    |     |    |    |    |
|    34.0    |     |    |XX   |    |    |     |    |    |     |    |    |    |
|    33.5    |     |    |XX   |    |    |     |    |    |     |    |    |    |
|    33.0    |     |    |XXX  |    |    |     |    |    |     |    |    |    |
|    32.5    |     |    |XXX  |    |    |     |    |    |     |    |    |    |
|    32.0    |     |    |XXXX |    |    |     |    |    |     |    |    |    |
|    31.5    |     |    |XXXX |    |    |     |    |    | X   |    |    |    |
|    31.0    |     |    |XXXX |    |    |     |    |    | X  X|X   |    |    |
|    30.5    |     |   X|XXXX |    |    |     |    |    | X XX|X   |    |    |
|    30.0    |     |   X|XXXXX|    |    |     |    |    | X XX|XX  |    |    |
|    29.5    |    X|   X|XXXXX|    |    |     |    |    |XX XX|XX  |    | X X|
|    29.0    |    X|   X|XXXXX| X  |    |     |    |   X|XXXXX|XXXX|    | XXX|
|    28.5    |  XXX| XXX|XXXXX|XX  |  X |     |    |   X|XXXXX|XXXX|X   | XXX|
|    28.0    |  XXX| XXX|XXXXX|XX  |  X |X    |    |   X|XXXXX|XXXX|X   |XXXX|
|    27.5    |  XXX|XXXX|XXXXX|XX  |  X |X    |    |  XX|XXXXX|XXXX|X   |XXXX|
|    27.0    | XXXX|XXXX|XXXXX|XXX | XXX|X    |    |  XX|XXXXX|XXXX|X   |XXXX|
|    26.5    | XXXX|XXXX|XXXXX|XXX | XXX|X    |    |  XX|XXXXX|XXXX|XX  |XXXX|
|    26.0    |XXXXX|XXXX|XXXXX|XXX | XXX|X    |    |  XX|XXXXX|XXXX|XXX |XXXX|
|    25.5    |XXXXX|XXXX|XXXXX|XXX | XXX|X    |    |  XX|XXXXX|XXXX|XXX |XXXX|
|    25.0    |XXXXX|XXXX|XXXXX|XXX | XXX|X    |    | XXX|XXXXX|XXXX|XXXX|XXXX|
|    24.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XX   |    | XXX|XXXXX|XXXX|XXXX|XXXX|
|    24.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XX   |    | XXX|XXXXX|XXXX|XXXX|XXXX|
|    23.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XX   |    | XXX|XXXXX|XXXX|XXXX|XXXX|
|    23.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXX  |    | XXX|XXXXX|XXXX|XXXX|XXXX|
|    22.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXX |    | XXX|XXXXX|XXXX|XXXX|XXXX|
|    22.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXX |X   | XXX|XXXXX|XXXX|XXXX|XXXX|
|    21.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXX |XX  | XXX|XXXXX|XXXX|XXXX|XXXX|
|    21.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XX  |XXXX|XXXXX|XXXX|XXXX|XXXX|
|    20.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XX  |XXXX|XXXXX|XXXX|XXXX|XXXX|
|    20.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XX  |XXXX|XXXXX|XXXX|XXXX|XXXX|
|    19.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XX  |XXXX|XXXXX|XXXX|XXXX|XXXX|
|    19.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| A  18.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| V  18.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| G  17.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    17.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| P  16.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| E  16.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| R  15.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    15.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| H  14.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| O  14.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| U  13.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| R  13.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    12.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| E  12.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| A  11.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| C  11.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| H  10.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|    10.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| W   9.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| E   9.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| E   8.5    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
| K   8.0    |XXXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXXX|XXXX|XXXX|XXXX|
|------------+-----+----+-----+----+----+-----+----+----+-----+----+----+----|
|  Month     |Jan  |Feb |Mar  |Apr |May |Jun  |Jul |Aug |Sep  |Oct |Nov |Dec |
|------------+-----+----+-----+----+----+-----+----+----+-----+----+----+----|
|                                                                            |
|              Mean yearly average players per hour = 27.28                  |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|  No surprises here really. Since most of our players live in the northern  |
|  hemisphere people tend to be outside during summer, which always affect   |
|  our numbers negatively. The only oddity here is a surprising peak in      |
|  March. So what happened there? Well, we changed death recovery in         |
|  february, and I remember that lured a bunch of old players back to try    |
|  things out, so, that's likely why March was surprisingly good. As with    |
|  most changes we do, spikes (or drops) in player numbers rarely last for   |
|  long, though. Looking at the average numbers for the entire year and      |
|  comparing to previous years is always more interesting, so let's do that  |
|  next.                                                                     |
|                                                                            |
|----------------------------------------------------------------------------|
|             Comparing player activity over two time periods:               |
|                     A: Jan 01 2023 - Dec 31 2023                           |
|                      B: Jan 01 2024 - Dec 31 2024                          |
|-------+-------+-------+----------+--+-----------+-------+-------+----------|
| Hour  |   A   |   B   | % change |  | Weekday   |   A   |   B   | % change |
|-------+-------+-------+----------+  +-----------+-------+-------+----------|
| 00.00 | 29.39 | 32.26 |   +9.77 %|  | Sunday    | 25.61 | 27.63 |   +7.85 %|
| 01.00 | 25.70 | 27.92 |   +8.62 %|  | Monday    | 26.68 | 27.43 |   +2.80 %|
| 02.00 | 23.74 | 24.79 |   +4.42 %|  | Tuesday   | 26.27 | 27.24 |   +3.70 %|
| 03.00 | 23.04 | 24.57 |   +6.65 %|  | Wednesday | 26.13 | 27.32 |   +4.54 %|
| 04.00 | 22.36 | 23.68 |   +5.89 %|  | Thursday  | 25.80 | 26.63 |   +3.20 %|
| 05.00 | 21.52 | 22.04 |   +2.42 %|  | Friday    | 26.14 | 27.47 |   +5.08 %|
| 06.00 | 20.45 | 19.63 |   -4.03 %|  | Saturday  | 25.57 | 27.02 |   +5.66 %|
| 07.00 | 20.15 | 19.33 |   -4.10 %|  +-----------+-------+-------+----------|
| 08.00 | 21.89 | 19.99 |   -8.65 %|                                         |
| 09.00 | 23.27 | 20.84 |  -10.45 %|                                         |
| 10.00 | 24.21 | 22.76 |   -6.00 %|  +--------------------------------------|
| 11.00 | 24.60 | 23.89 |   -2.87 %|  |       - - - Field  Sizes - - -       |
| 12.00 | 25.17 | 24.42 |   -2.98 %|  | Number of days in Period A:     364  |
| 13.00 | 26.15 | 26.23 |   +0.29 %|  | Number of days in Period B:     365  |
| 14.00 | 27.43 | 28.19 |   +2.77 %|  +--------------------------------------|
| 15.00 | 28.63 | 30.11 |   +5.17 %|                                         |
| 16.00 | 29.49 | 31.73 |   +7.59 %|                                         |
| 17.00 | 29.80 | 32.68 |   +9.66 %|  +--------------------------------------|
| 18.00 | 30.72 | 34.45 |  +12.12 %|  |           Overall Summary            |
| 19.00 | 32.09 | 36.33 |  +13.21 %|  +--------------------------------------|
| 20.00 | 33.71 | 38.10 |  +13.00 %|  | Overall average for Period A:  26.03 |
| 21.00 | 34.77 | 38.98 |  +12.10 %|  | Overall average for Period B:  27.25 |
| 22.00 | 35.01 | 38.08 |   +8.75 %|  |                                      |
| 23.00 | 33.40 | 36.27 |   +8.58 %|  | Overall increase/decrease:  +4.693 % |
|-------+-------+-------+----------+--+--------------------------------------|
|                                                                            |
|  Finally! For the first time since 2020 our player numbers have increased. |
|  And, 2020 doesn't really count since the increase was mainly due to       |
|  Covid-19, and we really had a downward trend before that. So, this is     |
|  is really the first true increase in player numbers compared to a         |
|  previous year since 2017. Yay! Now, let's look at all the years since we  |
|  started measuring average player numbers.                                 |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|               Population levels in APH over the last 17 years              |
|                                                                            |
|----------------------------------------------------------------------------|
|40.0|                                                                       |
|39.0|                                                                       |
|38.0|                                                                       |
|37.0|                                                                       |
|36.0|                                      XX                               |
|35.0|                                      XX  XX                           |
|34.0|                                      XX  XX      XX                   |
|33.0|                                      XX  XX      XX                   |
|32.0|                                      XX  XX      XX                   |
|31.0|                                      XX  XX      XX                   |
|30.0|                                      XX  XX  XX  XX  XX               |
|29.0|                                  XX  XX  XX  XX  XX  XX  XX           |
|28.0|                                  XX  XX  XX  XX  XX  XX  XX           |
|27.0|                                  XX  XX  XX  XX  XX  XX  XX      XX   |
|26.0|                                  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|25.0|                                  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|24.0|                              XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|23.0|                              XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|22.0|                              XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|21.0|                              XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|20.0|                              XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|19.0|                              XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|18.0|                              XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|17.0|                              XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|16.0|  XX  XX                      XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|15.0|  XX  XX                      XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|14.0|  XX  XX      XX              XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|13.0|  XX  XX  XX  XX          XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|12.0|  XX  XX  XX  XX      XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|11.0|  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|10.0|  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
| 9.0|  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
| 8.0|  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX  XX   |
|----------+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---------|
|Year|  08 |09 |10 |11 |12 |13 |14 |15 |16 |17 |18 |19 |20 |21 |22 |23 |24   |
|----------+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-----|
|Ave |  15 |16 |13 |14 |10 |12 |13 |24 |29 |36 |35 |30 |34 |29 |28 |26 |27   |
|    |  .8 |.1 |.0 |.0 |.7 |.5 |.3 |.2 |.1 |.6 |.2 |.5 |.5 |.9 |.9 |.0 |.3   |
|----------+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-----|
|                                                                            |
|  How beautiful is that. It may seem like a small growth, but a 4.7%        |
|  player number increase is nothing to be embarassed about. It's actually   |
|  pretty amazing when you think about it. In a world full of games with     |
|  almost photo-realistic graphics and studios with billions of dollars,     |
|  our little text game from 1989 is not only still alive, it's actually     |
|  _growing_ again. So, what about new players? Are we getting more of       |
|  those too, as you'd expect?                                               |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|            New players created / players leaving the tutorial              |
|     (No data from previous years as we started measuring this in 2017)     |
|                                                                            |
|----------------------------------------------------------------------------|
|  Year   | New player | Avg. per |  Best   |  Worst  | Leaving  | Leaving   |
|         | total      | day      |  day    |  Day    | tutorial | tutorial  |
|         |            |          |         |         | total    | %         |
|----------------------------------------------------------------------------|
|  2017   |   15,647   |   42.9   |    88   |   14    |  2,012   |  12.9%    |
|  2018   |   10,902   |   29.9   |    97   |    5    |  1,982   |  18.2%    |
|  2019   |    8,235   |   22.6   |    97   |    4    |  1,693   |  20.6%    |
|  2020   |    7,694   |   21.0   |   321   |    3    |  1,451   |  18.9%    |
|  2021   |    4,438   |   12.2   |    61   |    1    |    824   |  18.6%    |
|  2022   |    3,670   |   10.1   |    96   |    1    |    557   |  15.2%    |
|  2023   |    4,192   |   11.5   |    69   |    1    |    472   |  11.3%    |
|  2024   |    6,641   |   18.2   |    60   |    1    |    556   |  8.4%     |
|----------------------------------------------------------------------------|
|                                                                            |
|  Yup. We are getting more players. The Patreon IS working. So, please      |
|  continue donating if you have the ability.                                |
|                                                                            |
|  If we look at things from a broader perspective, this is not only the     |
|  first time in a long time that we see a growth in player numbers, it's    |
|  also the first time in a very long time that we have pretty good          |
|  control of our player numbers. In the past we have either relied almost   |
|  completely on word of mouth, relatively short-lived promotion campaigns,  |
|  or as during the Google Chromestore era (2015-2018), a third-party site.  |
|  A site that eventually closed down.                                       |
|                                                                            |
|  While Patreon.com could in theory close down too, we still have much      |
|  more control of our own destiny this time. The better our Patreon page    |
|  is doing the more new players we will get, it's as simple as that.        |
|                                                                            |
|  Now, the keen-eyed reader will notice that the "leaving tutorial"         |
|  percentage is at an all-time low. Isn't the concerning? Well, not         |
|  really. During 2023 we only used Patreon money for Facebook ads during    |
|  the last couple of months of the year, so most of the players who found   |
|  us came from elsewhere. 2024 is the first full Patreon year, so we have   |
|  nothing to compare it to yet. However, it's expected that our player      |
|  retention will be lower than before, since many of our new players just   |
|  click an ad on FB without any idea what to expect. Naturally most of      |
|  them will quit, and the "leaving tutorial" percentage will be lower       |
|  compared to previous years when more players who tried Genesis out knew   |
|  more about what kind of game they were trying out. Now, if this           |
|  percentage goes down during 2025, then it's potentially concerning, but   |
|  as it is now we have just established a "baseline".                       |
|                                                                            |
|  Obviously there is much that can be done to increase player retention,    |
|  all from improving our FB ads, the website, to the new player experience  |
|  within the game itself. However, statistically speaking, players who      |
|  find us through an ad will always be less likely to stick around          |
|  compared to for example someone who actively searches for us or is        |
|  recommended to try Genesis out by an exsting player. That said, the       |
|  average player numbers have gone up for the first time in seven years,    |
|  and it did so during the first full year with Patreon-funded ads. It's    |
|  unlikely to be a coincidece. Even if player retention is relatively low,  |
|  as long as it isn't zero it's gonna work over time. So, yeah, the         |
|  Patreon is working.                                                       |
|                                                                            |
|  Okay, let's move on to the guild statistics.                              |
|                                                                            |
|  NOTE: In the statistics below, the Blue and Red Dragomarmies count as     |
|  one guild. Also, since we allow players to idle indefinitely in Genesis   |
|  these numbers should be taken with a BIG grain of salt. A guild with a    |
|  player, or players, that idle 24/7 may seem very active while in fact     |
|  they are not. On the other hand, guilds that have rules preventing their  |
|  members from idling may look quite inactive, but the players are          |
|  actually always active when they do play. There are of course other       |
|  factors in play as well, for example some guilds are much more            |
|  restrictive about taking on new members than others, and some guilds      |
|  only allow players of specific race(s) and/or align.                      |
|                                                                            |
|  That said, the below statistics still give an indication about which      |
|  guilds are the most popular, even if it's not the whole truth.            |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|             Average number of active players per guild per day             |
|                                                                            |
|----------------------------------------------------------------------------|
|       2023 Ranking                    2024 Ranking                         |
|----------------------------------------------------------------------------|
|                                                                            |
|       1.    Mercs     (5.129)         1.   -Mercs     (4.312)              |
|       2.    Vampires  (2.469)         2.   +Vampires  (3.720)              |
|       3.    DArmy     (1.390)         3.    SoHM      (1.865)              |
|       4.    Knives    (1.373)         4.    Knives    (1.463)              |
|       5.    Ogres     (1.310)         5.    DArmy     (1.389)              |
|       6.    Monks     (1.285)         6.    Monks     (1.106)              |
|       7.    SoHM      (1.057)         7.    Union     (1.060)              |
|       8.    Union     (0.774)         8.    Ogres     (0.884)              |
|       9.    Cadets    (0.524)         9.    Calians   (0.536)              |
|       10.   Neidar    (0.467)         10.  ^Clerics   (0.534)              |
|       11.   Calians   (0.376)         11.   Cadets    (0.465)              |
|       12.   Knights   (0.274)         12.   Neidar    (0.295)              |
|       13.   Glads     (0.258)         13.   Angmar    (0.221)              |
|       14.   Angmar    (0.214)         14.   Rangers   (0.175)              |
|       15.   Archers   (0.214)         15.   Knights   (0.153)              |
|       16.   Rangers   (0.186)         16.   Archers   (0.112)              |
|       17.   WoHS      (0.151)         17.  *Kender    (0.109)              |
|       18.   Clerics   (0.104)         18. @!Glads     (0.104)              |
|       19.   PoT       (0.024)         19.   WoHS      (0.068)              |
|       20.   Kender    (0.019)         20.  *Mages     (0.016)              |
|       21.   Academy   (0.005)         21.   PoT       (0.013)              |
|       22.   Mages     (0.000)         22.   Academy   (0.005)              |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|               + Biggest APH gain (Vampires at +1.251)                      |
|               - Biggest APH loss (Mercs at -0,817                          |
|               * Biggest growth   (Kenders at 474% growth and mages at      |
|                                   who knows what percentage)               |
|               @ Biggest decline  (Glads at 60% decline)                    |
|               ^ Biggest rise     (Clerics up 8 ranks)                      |
|               ! Biggest fall     (Glads down 5 ranks)                      |
|                                                                            |
|        The Bonus award 'Most Stable' goes to the Dragonarmies              |
|        who with a 0.001 decline almsot managed to exactly match            |
|        their 2023 numbers. Yes, yes, the Academy managed to exactly        |
|        match it, but at such low numbers it's less special :)              |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|  NOTE: Mages show as 0.000 in the 2023 statistics, but that does not mean  |
|  no mage ever logged in during 2023. It means that the number is so low it |
|  was rounded down to 0.000. Now, since their numbers went up from 0.000 to |
|  0.016, it's just not reasonable to calculate a percentage. Kenders were   |
|  the guild that grew the most among those that can actually be calculated. |
|                                                                            |
|  Well, overall it's been a pretty stable year. Not that much movement      |
|  in general. One clear trend seems to be that, while our caster guilds     |
|  still struggle overall, things does seem to be on the rise. Both clerics  |
|  and SoHM are clearly more active, and even mages show some life (or       |
|  is that an insult to a mage?). Vampires have also turned things around    |
|  it seems. They lost the most (by far) last year, but now they're one      |
|  of the biggest winners. One could suspect the 'Coven Wars' had something  |
|  to do with the spike in vampire activity, question is how the fallout     |
|  from that war will effect vampire numbers for 2025. We'll see. Other      |
|  things to note is that the Shadow Union is continuing their very          |
|  positive trend, and that the kender population is increasing. Have they   |
|  ever been ranked as a high as 17? Doubtful. Close your pockets!           |
|                                                                            |
|  Okay, time to look at guild activity by align and see if there has        |
|  been any changes, or if the neutral guilds remain super-popular. To       |
|  explain why the guilds are classified as they are, I'll just re-use       |
|  the text from last year, and hopefully that answers your questions        |
|  about this before you even have to ask them.                              |
|                                                                            |
|  So, some have questioned my classification of vampires and ogres as       |
|  neutral guilds. And I agree, there is definitely an argument to be made   |
|  that they should be classified as evil. One could also argue that some    |
|  of the good-aligned guilds should be neutral. I've decided to count a     |
|  guild as good or evil if there are clear penalties for going 'against'    |
|  the expected align in the guild. While ogres have an evil theme and       |
|  name, there really is no problem being good. Vampires on the other hand   |
|  struggle with being good, but as I understand things, it is possible,     |
|  and if you succeed there are no actual penalties in power, so therefore   |
|  I have classfied them as neutral. As far as I know all the other good     |
|  and evil-aligned guilds have quite serious penalties if your align        |
|  is 'wrong'.                                                               |
|                                                                            |
|  Finally, WoHS is also a special case since they really belong in all      |
|  three categories, but if we look at the guild as a whole, neutral is      |
|  the best classification I think.                                          |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|                       Guild activity by align - 2024                       |
|                                                                            |
|----------------------------------------------------------------------------|
|        Good-aligned         Neutral-aligned       Evil-aligned             |
|----------------------------------------------------------------------------|
|        Calians  0.536       Mercs    4.312        Knives   1.463           |
|        Clerics  0.534       Vampires 3.720        DArmy    1.389           |
|        Neidar   0.295       SoHM     1.865        Angmar   0.221           |
|        Rangers  0.175       Monks    1.106        Mages    0.016           |
|        Knights  0.153       Union    1.060        PoT      0.013           |
|        Archers  0.112       Ogres    0.884                                 |
|        Kender   0.109       Cadets   0.465                                 |
|                             Glads    0.104                                 |
|                             WoHS     0.068                                 |
|                             Academy  0.005                                 |
|----------------------------------------------------------------------------|
|  Total:    1.914                13.589                3.102                |
|  Total %:  10.3%                73.0%                 16.7%                |
|----------------------------------------------------------------------------|
|                                                                            |
|                       Guild activity by align - 2023                       |
|                                                                            |
|----------------------------------------------------------------------------|
|        Good-aligned         Neutral-aligned       Evil-aligned             |
|----------------------------------------------------------------------------|
|        Neidar    0.467      Mercs     5.129       DArmy     1.390          |
|        Calians   0.376      Vampires  2.469       Knives    1.373          |
|        Knights   0.274      Ogres     1.310       Angmar    0.214          |
|        Archers   0.214      Monks     1.285       PoT       0.024          |
|        Rangers   0.186      SoHM      1.057       Mages     0.000          |
|        Clerics   0.104      Union     0.774                                |
|        Kender    0.019      Cadets    0.524                                |
|                             Glads     0.258                                |
|                             WoHS      0.151                                |
|                             Academy   0.005                                |
|----------------------------------------------------------------------------|
|  Total:    1.640                12.962                3.001                |
|  Total %:   9.3%                73.7%                 17.0%                |
|----------------------------------------------------------------------------|
|                                                                            |
|  The trend with neutral guilds gaining a bigger and bigger percentage of   |
|  the playerbase changed in 2023, when things went the other way. And       |
|  this new trend seems to have continued in 2024. Not by much, but still.   |
|  Overall, the numbers are very similar to 2023, though, but the goodies    |
|  seem to have made a little push, mainly thanks to the rise of the         |
|  clerics. On the evil side, the change is minimal, but the Fire Knives     |
|  have taken over the number one spot as the most active evil guild. When   |
|  it comes to the neutral guilds, it's a battle for first place between     |
|  mercs and vampires as usual. Mercs win the title as the most active       |
|  neutral guild (and overall) for the second year in a row, but the         |
|  vampires are clearly closing in compared to 2023.                         |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|                           New wizards per year                             |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|  I started manually tracking these numbers back in 2019, but not long ago  |
|  I learned that we actually have a log for this! So, I have adjusted a few |
|  small errors in my manual calculation for the years 2019-2023, and I have |
|  also added the years that were missing. And the log goes all the way back |
|  to 1994. Or, actually 1993, but 1994 is the first full year in the log.   |
|  So, here are the numbers for the last 30(!) years.                        |
|                                                                            |
|  1994: 46                                                                  |
|  1995: no data                                                             |
|  1996: 41                                                                  |
|  1997: 51                                                                  |
|  1998: 40                                                                  |
|  1999: 41                                                                  |
|  2000: 28                                                                  |
|  2001: 22                                                                  |
|  2002: 13                                                                  |
|  2003: 14                                                                  |
|  2004: 17                                                                  |
|  2005: 19                                                                  |
|  2006: 6                                                                   |
|  2007: 3                                                                   |
|  2008: 7                                                                   |
|  2009: 4                                                                   |
|  2010: 4                                                                   |
|  2011: 7                                                                   |
|  2012: 9                                                                   |
|  2013: 3                                                                   |
|  2014: 4                                                                   |
|  2015: 7                                                                   |
|  2016: 19                                                                  |
|  2017: 15                                                                  |
|  2018: 5                                                                   |
|  2019: 4                                                                   |
|  2020: 15                                                                  |
|  2021: 8                                                                   |
|  2022: 7                                                                   |
|  2023: 7                                                                   |
|  2024: 5                                                                   |
|                                                                            |
|  Well, we already knew from previous State of the Donut posts that new     |
|  wizard numbers pretty clearly follow the average player numbers, which    |
|  of course is not surprising at all. Interesting to get data from way      |
|  back, though! Not counting 1995, which was missing from the log for some  |
|  reason, a total of 471 characters have become wizards. Of course, a few   |
|  of these players have wizzed more than once, with the same or different   |
|  characters, so it's not 471 unique persons. But we can probably assume    |
|  that at least 400 different people have given wizard life a shot since    |
|  1994. It's hard to know how many of those that actually contributed to    |
|  the game, though. Maybe half? Who knows. Also, the log does not include   |
|  all the people from the really old days (1989-1992), but we can safely    |
|  say that several hundreds of different people have contributed to         |
|  creating Genesis during approximately 36 years.                           |
|                                                                            |
|  Something else that's fun with this newfound log (for me) is to see       |
|  when specific wizards actually wizzed. This is the current admin:         |
|                                                                            |
|  Cherek: November 1, 2006.                                                 |
|  Cotillion: April 10, 2002.                                                |
|  Mirandus: October 30, 2014.                                               |
|  Ckrik: November 2, 1997.                                                  |
|  Santetra: January 9, 2023.                                                |
|  Tapakah: Unknown date, 1994.                                              |
|                                                                            |
|  Completely useless information, but kind of fun?                          |
|                                                                            |
|                                                                            |
|============================================================================|
|                            WIZARD ACCOMPLISHMENTS                          |
|============================================================================|
|                                                                            |
|  Like always these days, 2024 has been a busy year in the wizard world.    |
|  Trying to create a list of EVERYTHING that changed or was added to the    |
|  game is of course always an impossible mission, but I think I've managed  |
|  to list all the big important stuff and most of the smaller stuff that I  |
|  felt was worth mentioning. My apologizes if I missed something YOU        |
|  created. Genesis has no changelog, so puzzling together everything that   |
|  happened during a year is no easy task. Now, as usual, minor bug/typo     |
|  fixes as well as small balance tweaks to various guilds and items that    |
|  only effected a small number of players have been intentionally left out. |
|                                                                            |
|  A special thanks to the player Buddah who completely voluntarily, and     |
|  without my prior knowledge, made a very good attempt at this list in      |
|  his 'State of the Dragon' post, which was very helpful to me as a base    |
|  for this list. He got most things in this section right even without      |
|  wiz-info! Of course, everything else in his post was just total           |
|  guesswork, but it's a fun read, and some of his guesses turned out to     |
|  be kind of right-ish too!                                                 |
|                                                                            |
|----------------------------------------------------------------------------|
|  First Quarter 2024                                                        |
|----------------------------------------------------------------------------|
|                                                                            |
|  - NEW CLUB: A new club related to some strange toads opens in Krynn.      |
|    This actually happened in 2023, but was somehow missed in the           |
|    previous State of the Donut, so I am mentioning it here. (Vitwitch)     |
|  - UPDATED BOSS: Demerga, the deadly fang of Emerald, has found the        |
|    treasure she was always intended to have. Silly bugs got in the way,    |
|    but they finally got squashed. (Santetra)                               |
|  - NEW AREA: The Necromancer hall in Raumdor features three new quests     |
|    as well as a completley new concept in Genesis - 'pets' known as        |
|    Skinkwalkers. (Santetra)                                                |
|  - NEW QUEST: A magical drink-related quest appears in Krynn. (Vitwitch)   |
|  - SYSTEM UPDATED: You can now 'emote' using adverbs. (Mercade)            |
|  - UPDATED AREA: The Memorial Garden outside Sparkle is updated with a     |
|    new layout and a new magic map. (Mercade)                               |
|  - NEW CLUB: A wonderfully chaotic Ignomy club opens, allowing players     |
|    to, well, uh, you kind of have to try it to understand. (Vitwitch)      |
|  - SYSTEM UPDATED: The way players recover lost XP is completely           |
|    reworked, allowing players to recover from death and leaving guilds     |
|    much quicker than before. (Ckrik, Cherek)                               |
|  - NEW SYSTEM: The Gnomish News Network (GNN) is launched. It allows       |
|    players to subscribte to bulletin boards around the realms, and         |
|    instantly know when new posts appears on subscribed boards. (Mercade)   |
|  - NEW AREA: An entire hoard of ogres are suddenly discovered in Emerald,  |
|    and they come with treasure, if you can beat them up and take it from   |
|    them of course. (Ormath)                                                |
|                                                                            |
|----------------------------------------------------------------------------|
|  Second Quarter 2024                                                       |
|----------------------------------------------------------------------------|
|                                                                            |
|  - NEW QUEST: Some odd toads in Krynn that had been missing for a while    |
|    are found again, and they come with a brand new quest. (Vitwitch)       |
|  - NEW CLUB: The Gellirs of Lars opens up in Sparkle. What are they up     |
|    to? Nobody really knows, but it seems very interesting, confusing,      |
|    and brilliant. (Vitwitch)                                               |
|  - GUILD UPDATED: The Throtyl Raiders get a new special attack and         |
|    the ability to customize the worgs. (Vitwitch)                          |
|                                                                            |
|----------------------------------------------------------------------------|
| Third Quarter 2024                                                         |
|----------------------------------------------------------------------------|
|                                                                            |
|  - NEW AREA: Emerald North Shore is expanded with a new area containing    |
|    two new quests, things to grind, and of course the famous Insignia of   |
|    Telan-Ri. An item meant to provide similar benefits as darkness-users   |
|    have enjoyed for so many years, but without the darkness part.          |
|    (Santetra, Ormath)                                                      |
|  - UPDATED BOSS: Gang leader Krik of the Brix Gang starts to collect       |
|    throwing stars that flingy guilds find useful. (Vitwitch)               |
|  - A number of different items can once again hinder players from          |
|    moving between rooms. This is the first step towards fully              |
|    reenabling and updating all movement hindering abilities that have      |
|    been disabled far too long. (Cherek)                                    |
|  - NEW QUEST: A Cartwright office with a new quest opens in Khalakahor.    |
|    Here, players players can also rent hand-pulled carts, which is a       |
|    brand new concept in Genesis. (Tapakah & Son)                           |
|  - NEW QUEST: A gem shop with a new quest opens in Cadu. (Tapakah & Son)   |
|  - Gorboth steps down as Arch of Events and is replaced by Cherek.         |
|  - Cherek steps down as Arch of Domains and is replaced by Santetra.       |
|  - NEW AREA/BOSS: Defeat powerful bosses in the Kalad arena, advance       |
|    in ranks, and win great rewards. It's new, it's unique, it's super-     |
|    popular. Are you not entertained? (Nymeria)                             |
|  - UPDATED AREA: The Undreath area under the Kalad mountains is            |
|    revamped. One of the new shiny things is a way for players to           |
|    gain access to driders that fight for you, similar to how the           |
|    Solara mercenaries work. (Arman)                                        |
|  - NEW AREA: A faery glade is discovered north of Port McDunn.             |
|    It contains faeries, obviously, but also a new quest. (Ripple)          |
|  - NEW BOSS: This new boss in Kalad quickly became known by players as     |
|    'the manticore'. The name alone sounds really cool, and dangerous.      |
|    And it is. Both. (Nymeria)                                              |
|                                                                            |
|----------------------------------------------------------------------------|
|  Fourth Quarter 2024                                                       |
|----------------------------------------------------------------------------|
|                                                                            |
|  - UPDATED AREA: The banks in Kalad now allow you to open up an account    |
|    to store your rare coins collection.                                    |
|  - NEW AREA: Someone finds a way to enter the Kalaman sewers, and they     |
|    turn out to be full of the usual shi..., err, stuff, but also quests    |
|    and treasures. (Vitwitch)                                               |
|  - UPDATED BOSS: Elrond has grown tired of doing nothing and is now        |
|    actively taking part in defending Rivdendell, (Ormath)                  |
|  - UPDATED BOSS: The Balrog of Moria has found new treasures that the      |
|    very daring player can try to claim by defeating him. This new treasure |
|    now includes the legendary Flaming Black Broadsword, which no longer is |
|    used by one particular nazgul in Middle-Earth. I suppose he grew tired  |
|    of it after all these years, and dumped it in Moria. (Ormath)           |
|  - NEW GUILD: The Drows of the Dark Seldarine, located in Undraeth,        |
|    Kalad, starts accepting new members. (Arman)                            |
|  - NEW AREA: The battle between the dead and the living continues in       |
|    Raumdor. This time it's the inhabitants of the fort/city Vallaki that   |
|    try to fight off the undeads, and players can join either the dead      |
|    or the living in the fight. There are also quests, bosses, and          |
|    treasure to be found. (Znagsnuf)                                        |
|  - UPDATED AREAS: Previously unmapped areas in Kalad are finally           |
|    magic-mapped. (Arman)                                                   |
|  - A buddy bench is added to Sparkle that players seeking help or just     |
|    a new friend can use. (Tapakah)                                         |
|  - UPDATED AREA: New roads are built to connect all existing Khalakhor     |
|    areas except Cadu. (Ripple, Ardine)                                     |
|  - NEW AREA: The village of Daenbraigh on the northern part of             |
|    Khalakhor is now open for visitors. It has the standard facilities      |
|    one can expect from a village, but also a quest to solve. (Ripple)      |
|  - NEW QUEST: Travel around the world on a galleon and learn something     |
|    new about all the different parts of our donutty archipelago world.     |
|    As if that wasn't fun enough, players can also get a special            |
|    Genesis ShipLines (GSL) password and collect stamps from all the GSL    |
|    ports. (Tapakah & Son, Ardine)                                          |
|  - Varian steps down as liege of Gondor and is replaced by Ormath.         |
|  - The Bounty Hunter's Office in the town of Last is closed, improved,     |
|    and reopened. (Tapakah)                                                 |
|  - UPDATED BOSS: The frigate in raumdor now contains new treasure.         |
|    (Nerull)                                                                |
|  - EVENT: The Wheel-of-Fun lottery is back in Sparkle and Seiri is         |
|    crowned the luckiest player in Genesis. (Cherek)                        |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
|  Now, each year there are of course also a lot of small updates, fixed     |
|  bugs, typos, etc, that are not mentioned here. However, considering       |
|  how many 'minor' things that have been fixed this year, I think it is     |
|  time to honor the wizards who quietly fix and improve a lot of things in  |
|  our world.                                                                |
|                                                                            |
|  For example, in addition to what I already mentioned above, the           |
|  following guilds have also been updated during 2024: Heralds of the       |
|  Valar, the Shadow Union, the Dragonarmies, the Priests of Takhisis, the   |
|  School/Wizards of High Sorcery, the Holy Order of the Stars, the Neidar   |
|  Doomseekers, and the Elven Archers. Improvements have also been made to   |
|  torches, purses, bottles, herb shops, the auction paddle, the Krynn war   |
|  system, and much more. Several hundreds, yes hundreds, of reported bugs   |
|  and typos have been fixed.                                                |
|                                                                            |
|  Tapakah is the undisputed 'fixer' of Genesis at the moment, but           |
|  Santetra, Vitwitch, and Ormath are not fair behind. Hat's off to the      |
|  four of you, and everyone else who improves our world, not only by        |
|  creating new shiny things, but also by maintaining and fixing             |
|  what we already have.                                                     |
|                                                                            |
|============================================================================|
|                        WHAT DOES THE FUTURE HOLD?                          |
|============================================================================|
|                                                                            |
|  It's become a tradition that I end my State of the Donut posts by         |
|  making a number of guesses (not predictions or goals) about what I think  |
|  will happen during the following year. So, let's start by checking how    |
|  I did with my guesses for 2024:                                           |
|                                                                            |
|  - Recovering from death will go quicker (I'll once again promise to eat   |
|    my hat if it doesn't happen).                                           |
|  * My hat is safe, this did happen.                                        |
|                                                                            |
|  - It will once again be possible to prevent other players from            |
|    leaving a room, but the abilities will be more balanced.                |
|  * Well, we did reintroduce some items, but I don't think it counts        |
|    as I was hoping to get a lot more than that done. Fingers crossed       |
|    for 2025.                                                               |
|                                                                            |
|  - The balance between layman caster and melee guilds will be better.      |
|  * Not really, no. Ckrik is making some progress, though. Before Xmas?     |
|                                                                            |
|  - It will become easier for smaller players to grow.                      |
|  * I think that happened. The death change, more mercenaries (driders)     |
|    to hire, and the new insigna does help mainly 'smaller' (sub myth)      |
|    players to grow.                                                        |
|                                                                            |
|  - I'll have another go at the prediction that at least two new clubs      |
|    will open during 2024.                                                  |
|  * Yes, our very own master of clubs, Vitwitch, opened two clubs this      |
|    year. Actually, my prediction of two new clubs for 2023 also came       |
|    true in the end, but I did not know that until now since I forgot to    |
|    add the new toad club in last year's State of the Donut.                |
|                                                                            |
|  - We will get more new players during 2024 compared to 2023.              |
|  * Yes!                                                                    |
|                                                                            |
|  - The average number of players will be higher in 2024 compared to 2023.  |
|  * Yes!                                                                    |
|                                                                            |
|  - People will in general be nicer to each other in-game, on forums, and   |
|    on Discord. Yes, this one is very bold. I dare you all to help make     |
|    this prediction come true.                                              |
|  * We did have a Coven War with some drama, but I still think the          |
|    community has felt a bit more positive lately, so I think this is       |
|    a point for me.                                                         |
|                                                                            |
|  For 2021 I got 4 of 10 (40%) of my guesses right. For 2022 I got 4 of 7   |
|  (57%) of my guesses right. For 2023 I got 5 of 8 of my guesses right,     |
|  but I have retroactively upgraded this to 6 of 8 (75%) since it later     |
|  turned out I was correct about the new clubs prediction I originally      |
|  thought I was wrong about. This time I again managed 6 of 8 (75%).        |
|  Clearly I am getting pretty good at predicting things. Let's see how I    |
|  do for 2025. 75% is not gonna be easy to beat.                            |
|                                                                            |
|  These are my somewhat educated GUESSES for 2025:                          |
|                                                                            |
|  - I will try this again: It will once again be possible to prevent        |
|    other players from leaving a room, but the abilities will be more       |
|    balanced. (Once again I will promise to eat my hat if it does not       |
|    happen).                                                                |
|                                                                            |
|  - The balance between layman caster and malee guilds will be better.      |
|    Yeah, I am going with this one more time, with my hat on the line       |
|    one more time as well.                                                  |
|                                                                            |
|  - More mortals will die in 2025 compared to 2024.                         |
|                                                                            |
|  - At least one position will change in the admin.                         |
|                                                                            |
|  - There will be at least three events.                                    |
|                                                                            |
|  - At least ten new quests will appear.                                    |
|                                                                            |
|  - The gnome in the tower of realms will invent another fun trinket for    |
|    the serious quest-completionists of the realms.                         |
|                                                                            |
|  - We'll release something OP that has to be seriously (over)nerfed,       |
|    causing players to grumble about wizards never testing things properly  |
|    and never asking players for advice before release.                     |
|                                                                            |
|  As usual I am trying to figure out a slogan to end my posts with. Last    |
|  year I tried 'No risk, no reward', but to be honest I am a bit tired      |
|  of big controversial changes to the game now. Maybe it's time for a more  |
|  chill year? How about...                                                  |
|                                                                            |
|  Don't worry, be happy!                                                    |
|                                                                            |
|  Cherek, The Relaxed Keeper of Genesis                                     |
|                                                                            |
+----------------------------------------------------------------------------+
                                                                             

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