PvP.

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Rhynox
Titan
Posts: 495
Joined: 04 Mar 2010 03:48
Location: Departed from here. Meet at Genesis!

Re: PvP.

Post by Rhynox » 26 Jul 2010 03:15

Alorrana wrote:Not true rhynox... If the dagarim hasnt statet so clearly that they where enemies of the east, do you really thing AA would go for them.??
Alorrana, thanks. Now I understand why this is happening: you (the Angmar guild) haven't understood the motives of this pseudo-army.

I don't have the first message from Beregond founding the army, but it went something like "This is done in an attempt to bring roleplaying back to Middle Earth", which he found lacking. He could have chosen any other theme to build a pseudo-guild. He could have said they were all dragon lovers and would ensure dragons to live happily, or that they all came from a small city in Kabal that was raided by drows, and so they are now sworn enemies of drows, or that they were a group that found the corruption of the self via alcohol and drugs unbearable and would try to prevent people from drinking alcohol and smoking (making themselves enemies of the neidars), or that they believers of the Seekers, a fake religion in Haven, and would try to convince everyone that they were the real and that the old gods were already gone for good (making themselves enemies of the Knights and the Priests).

This is different from "We are the justice-seekers, we will slay every single evil aligned being in Genesis until there are only characters above neutral." They created this army to turn Middle Earth into a theater where they could represent discussions with the evil side, occasional fighting, alliances, dangerous expeditions, etc. I remember him mentioning that they wanted Middle Earth to be like Krynn, because in Krynn you have all that: occasional fighting, dangerous travels to Sanction or Vingaard Keep, tactically conquering lands, etc.
Alorrana wrote:and imagine.. they havnt even suffered the wrath of east fully yet.. what happens then when nazguls roast em all.. ?? close minas morgul ? shut down MM??
The mages understood this. I talked with some and they were pretty happy with it, since they found rangers to be both less active and less "talkative". They just didn't exterminate everyone who joined (as the vampires and mages did with the Spirit Circle applicants, for example) because the pseudo-guild wasn't looking for their destruction, but for a way to have a more adult relationship.

The angmarims didn't. They hear "you are my enemy" and immediately associate that to extermination. That is the problem (which doesn't really surprise me, if this pseudo-army were made of 50 or 60 uber myths the size of Xar they would have, but since the average is likely hero or lower, they chose not to). This is why I interpret Cherek post as an ultimatum: if you want to roleplay, roleplay that you are a carpenter in a very small city, not that you are a member of an army.

If this were this way, all black or white, Rhynox couldn't have his dark side. It is a pity players don't understand that "enemy" doesn't imply PvP.
Alorrana wrote:And dont get short with me stuntie.. Neidars has wacked off alot of small evil players too.. what happens then? just wondering..
Give me the list of characters and I will try to tell you why we killed each. When the ogres opened we didn't slay each of them because they were natural enemies of neidars, instead we waited to see what they did (and surprise, they attacked us first). Same with the Dragonarmies, and even the new Angmarims when they opened. We are extremely peaceful, and only attack because we are attacked. Unfortunately, just like it happens with your guild, the big ones won't die, only the small ones. Mega, Manglor and many other small neidars died because big players like Fade, Goul and others couldn't kill big players like Irk, Logg and Rhynox.

Freya

Re: PvP.

Post by Freya » 26 Jul 2010 03:27

Like I posted in my in game note, Beregond is not an innocent bystander, he's taken part of PvP with
several of my guildmates in the last few months, he's been running around wearing Nazgul equipment.


I love how every time I kill someone its harassment or an unjust kill, if you run around with a FBB, you
might expect an Angmarim/Mage/Shield to attack you , wouldnt you say thats a logic thing?


Had Beregond truly wanted a peaceful life, he could have stayed out of PvP, there's people in
the game who've never been in a pfight, and they are left alone when people go out hunting.
People who attack other players gets tagged as PvP'ers and they get targetted.


Its the same thing when I killed Irk last year, he attacks me, I attack back and kill him, he attacks me, I attack and kill him, and then I get told I am harassing him, nothing about the fact that Irk hunts me with friends and attacks me at will, only the end result is counted here(being that I took the time to set traps for Irk which he stepped into, while Irk attacks me at the Sparkle pier and whines when he cannot kill me).

You cannot go around attacking people and then whine whenever people attack you back, attack someone and you'll have to be ready to be attacked by people of the same faction that you have attacked.

I do not understand why people cannot see the logic behind that, if you do not want to PvP , then do not attack other players, and chances are you will not get involved at all.

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Avatar
Titan
Posts: 463
Joined: 10 Mar 2010 05:52
Location: Denmark

Re: PvP.

Post by Avatar » 26 Jul 2010 10:48

I must agree with Freya on this one.

One cannot hide entirely behind the RP flag, when you choose to walk around wearing equipment taken from a very prominent NPC of the enemy.

If you create a group that is dedicated to one specific side and make a show out of that fact, you DO mark yourself as an enemy of the other.

It does not call for attack on sight, but it does open you up for attacks if you decide to walk around wearing said equipment.

I do believe this IS starting to smell like a witch hunt on Freya.
Angmar! ANGMAR!! ANGMAR!!!
Pulp Znuga! PULP!!!!

Laurel

Re: PvP.

Post by Laurel » 26 Jul 2010 11:59

I wouldn't quite stick to passive "gets tagged", "gets killed", etc. - it's people who decide to tag someone and people who decide to kill someone. You actually CAN spare someone and live with it - I know some of you might smell blasphemy here, but well ... how did you feel when you were raped in a game where you were not the top-feeder (yet?)?

Beregond is free target for PvP reasons. He doesn't deny it.

Beregond has been killed several times for it. He doesn't whine about it.

Beregond has been killed a few times within a short period of time. He has the right to complain about it IMO.

Beregond has been killed by significantly bigger chars (not players). They COULD have scared the shit out of him and still leave him alive?

It's still the same chars (and sometimes - players) that NEED the kill who COULD have read about Beregond's deaths on their in-game boards etc. but still decided to apply the tactics people learned to hate them for: "we got an excuse = kill". Some people started alts because of this, some quit the game at all. They don't care - they find new excuses and new targets.

For some people the fun in PvP is the kill only. Stepping back from it (at times ...?) doesn't seem appropriate for them. I understand it's their fun in Gen ... why can't they understand others' fun in the same game?

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Tive
Rising Hero
Posts: 350
Joined: 20 Mar 2010 11:10

Re: PvP.

Post by Tive » 26 Jul 2010 12:02

Beregond is annoying. I saw an ogre friend of mine run into him and Madmartigan in ME and Beregond straight away threatened to attack him, even though the ogre was not aggressive at all and was not even Angmarim. So not really innocent soul this one. I'm happy he died ;P
Last edited by Tive on 26 Jul 2010 13:09, edited 1 time in total.
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Avatar
Titan
Posts: 463
Joined: 10 Mar 2010 05:52
Location: Denmark

Re: PvP.

Post by Avatar » 26 Jul 2010 12:04

Well, question could also be this.

Who is to decide what can and can't be done?

Should the people that affiliate themselves with a faction at war, be protected from attacks just because they dont want it?

Or should the people affiliated with a faction at war, and who actually wants to fight that war, be allowed to kill the enemy?

Size should not protect you once you decide to affiliate you (read: take sides).

It should, of course, not open you up for continuous attacks, but one could also decide NOT to keep walking around wearing equipment that is sure to provoke the enemy.

You join a side, you join the fight. Avatar was killed during his last active days, while unarmed and unarmoured on a boat, just for being a member of a dragonarmy.

He had chosen sides and thus opened himself up for such attacks. It was a cowardly attack to be sure, but not totally unexpected.

If you want a carebear game, go play WOW.
Angmar! ANGMAR!! ANGMAR!!!
Pulp Znuga! PULP!!!!

Laurel

Re: PvP.

Post by Laurel » 26 Jul 2010 12:11

WoW is boring ... :twisted: Laurel was killed even when she was too small to react (as in no dis to execute special during combat) in the past. I didn't complain to the AoP then.

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Cherek
Site Admin
Posts: 3675
Joined: 04 Mar 2010 04:36

Re: PvP.

Post by Cherek » 26 Jul 2010 14:44

Rhynox: Thanks for "interpreting" my note. What you said about RP and PVP is your words not mine. Just for the record.

You can RP alot of things without involving yourself in PVP. I honestly dont think the AA are at fault. They are chaotic, they are evil, and if they see a threat they will pulp it. Not killing their enemies sounds like bad AA-RP to me.

If the Dagarim Aran wanna have a more roleplay approach, they should draw up rules of engagement with the AA. Like knights and DA had for a long time, maybe still have?

Only fight in Krynn was often part of the agreement, so was not attacking guild homes, and I think do not attack players of a certain smalish size was part of it sometimes too. To save squires and smaller angmars from death. In Krynn there would be the occasional fight now and then, outside there would be the RP part when they met, growling at eachothers.:)

Why couldnt that work here? But for it to work, someone need to reach out for it. If Dagarim Aran wants to be enemies and never would dream of an agreement they will be killed since they for the most part are smaller than the acitve AAs. I dont find it very strange.

Anyway, maybe there has been attempts at this I dont know, but if not, I think the two guilds should come to some agreement. It'll most likely be more fun for both.

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Alorrana
Myth
Posts: 1035
Joined: 04 Mar 2010 11:23
Location: Mordor. passing gass.

Re: PvP.

Post by Alorrana » 26 Jul 2010 15:13

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Last edited by Alorrana on 31 Aug 2010 10:42, edited 1 time in total.
I’m not a complete idiot. Some pieces are missing.

Bromen
Champion
Posts: 678
Joined: 04 Mar 2010 06:29

Re: PvP.

Post by Bromen » 27 Jul 2010 05:27

Beregond's paramilitary group is honestly very good roleplay. Unfortunately, they just don't have the muscle to make a huge difference pvp wise. From the beginning, he always stated the group was more for RP content then kill everything evil in ME.

It's a known rule to everyone if you're caught with nazgul eq, you're painting a target on your back.

Freya is an excellent pvper. But I'm sure if you mailed her in game and asked for a truce, she'd gladly give you space to recover. Be smart enough NOT to do what got you killed in the first place tho!!!

Beregond's group would be a whole lot better if a myth or two would get the balls to join up. The fact that a hero and legend are carrying the group is a testament to how commited they are to making rich RP. Maybe I'll join up to do some RP against some AA or Mages. I surely won't attack them!

-B

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