Cherek wrote:I recently suggested that in another thread. I think its the way to go. But the myths didnt seem to like it... But perhaps its worth a shot in sending the idea to the wizards.Fourtcoer wrote:
One solution World of Warcraft implemented, was to scale PvP combat dynamics differently than PvE. A lower level player can inflict more damage to a higher level player than he can to a higher level NPC. The higher level player would still win a fight, but because of the way damage was scaled, a group of lower levels actually could form a group and take down the higher level player, even though with unmodified combat stats and the level differential they would have been mowed down every time.
Just because Freya doesnt like it, it doenst mean its a bad idea.
I just didnt get why large players should get their size nullified just cause you want a more even playing field?
If you want to make more damage or avoid more damage, do as the rest of us, grind and grow.
Global block is help enough for smaller players to "get even" with larger players, bring enough small chars along and have them all block the myth and the big player will have troubles escaping.
Just because the majority of the game does not understand how to set a trap up and how to execute it does not mean its impossible.
If you lack size, then bring a few friends and use your wits I'd say

Even a myth can be vunereable if attacked in the wrong spot, the key is knowing when and where to strike and how to optimize your chances of scoring a kill.