Professional Warriors and Mercy

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Freya

Re: Professional Warriors and Mercy

Post by Freya » 14 Aug 2010 04:42

Cherek wrote:
Fourtcoer wrote:
One solution World of Warcraft implemented, was to scale PvP combat dynamics differently than PvE. A lower level player can inflict more damage to a higher level player than he can to a higher level NPC. The higher level player would still win a fight, but because of the way damage was scaled, a group of lower levels actually could form a group and take down the higher level player, even though with unmodified combat stats and the level differential they would have been mowed down every time.
I recently suggested that in another thread. I think its the way to go. But the myths didnt seem to like it... But perhaps its worth a shot in sending the idea to the wizards.

Just because Freya doesnt like it, it doenst mean its a bad idea.:)

I just didnt get why large players should get their size nullified just cause you want a more even playing field?

If you want to make more damage or avoid more damage, do as the rest of us, grind and grow.


Global block is help enough for smaller players to "get even" with larger players, bring enough small chars along and have them all block the myth and the big player will have troubles escaping.


Just because the majority of the game does not understand how to set a trap up and how to execute it does not mean its impossible.

If you lack size, then bring a few friends and use your wits I'd say :)

Even a myth can be vunereable if attacked in the wrong spot, the key is knowing when and where to strike and how to optimize your chances of scoring a kill.

Laurel

Re: Professional Warriors and Mercy

Post by Laurel » 14 Aug 2010 08:50

So you've been grinding for YEARS to grow only to score pkills ... I like those who have been doing that for other reasons really ...

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Tive
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Re: Professional Warriors and Mercy

Post by Tive » 14 Aug 2010 10:45

Freya wrote: Global block is help enough for smaller players to "get even" with larger players, bring enough small chars along and have them all block the myth and the big player will have troubles escaping.
it's funny you use this as an argument ;) in other threads you and many people whined how badly it sucked

even if it is just 'ok' imho
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Greywolf
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Re: Professional Warriors and Mercy

Post by Greywolf » 14 Aug 2010 11:05

Freya wrote:I just didnt get why large players should get their size nullified just cause you want a more even playing field?
Some people think a more even playing field might make a more interesting and dynamic environment. This might attract more players, both old and new. Some of these people also believe that this benefit outweighs the negative effects for the larger characters. Much in the same way that the larger, older characters feel their size is the result of exceptional ability or effort and should be respected and that this should outweigh any negative effects for the smaller, newer characters.
Freya wrote:If you want to make more damage or avoid more damage, do as the rest of us, grind and grow.
It's not that easy. There is questing first and for new players it can take years to complete a substantial amount of them. Then the need for continual grinding due to unlimited growth. If growth was capped grinding wouldn't be an issue but as it stands now it isn't 'grind and grow' but keep grinding and keep growing or be left behind. This is not how many people want to spend their time playing Genesis.
Freya wrote:Global block is help enough for smaller players to "get even" with larger players, bring enough small chars along and have them all block the myth and the big player will have troubles escaping.
Depends on what you mean by smaller players. Some pretty large players had to work really hard to almost bring down Irk recently, and complained loudly when they failed, so I am not sure how much smaller you think characters can be and be able to use Block to even the playing field with another larger character.

Freya wrote:Just because the majority of the game does not understand how to set a trap up and how to execute it does not mean its impossible.

If you lack size, then bring a few friends and use your wits I'd say :)

Even a myth can be vunereable if attacked in the wrong spot, the key is knowing when and where to strike and how to optimize your chances of scoring a kill.
If something like this was designed properly strategy should be just as important as it is now. The difference would be that more characters would be able to take advantage of good strategic planning and actually get a kill from their efforts.

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Cherek
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Re: Professional Warriors and Mercy

Post by Cherek » 15 Aug 2010 21:18

Freya wrote:
Cherek wrote:
Fourtcoer wrote:
One solution World of Warcraft implemented, was to scale PvP combat dynamics differently than PvE. A lower level player can inflict more damage to a higher level player than he can to a higher level NPC. The higher level player would still win a fight, but because of the way damage was scaled, a group of lower levels actually could form a group and take down the higher level player, even though with unmodified combat stats and the level differential they would have been mowed down every time.
I recently suggested that in another thread. I think its the way to go. But the myths didnt seem to like it... But perhaps its worth a shot in sending the idea to the wizards.

Just because Freya doesnt like it, it doenst mean its a bad idea.:)

I just didnt get why large players should get their size nullified just cause you want a more even playing field?

If you want to make more damage or avoid more damage, do as the rest of us, grind and grow.


Global block is help enough for smaller players to "get even" with larger players, bring enough small chars along and have them all block the myth and the big player will have troubles escaping.


Just because the majority of the game does not understand how to set a trap up and how to execute it does not mean its impossible.

If you lack size, then bring a few friends and use your wits I'd say :)

Even a myth can be vunereable if attacked in the wrong spot, the key is knowing when and where to strike and how to optimize your chances of scoring a kill.
I hope you never design a game Freya.:)

Its like you dont want more players and a more active world where everyone is invited to play. Even those who cannot spend all those years to get the pvp stats first...

Maybe you dont?

Makfly
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Re: Professional Warriors and Mercy

Post by Makfly » 16 Aug 2010 02:02

Freya wrote:I just didnt get why large players should get their size nullified just cause you want a more even playing field?

If you want to make more damage or avoid more damage, do as the rest of us, grind and grow.
I guess the easy, short answer to your question is - Because it's closer to the type of game that appeals to me.

I and many others have written tons of posts on this issue already, and if you _still_ don't get why it's such a good idea to level the playing-field, even if a couple of myths might get miffed, then...well, I guess it's because you don't _want_ to get it.
Mortimor Makfly - Gnomish Xeno-Anthropologist

Rhynox
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Re: Professional Warriors and Mercy

Post by Rhynox » 16 Aug 2010 02:41

Guilds without active myths can't handle attacking myths as of right now, regardless of what Freya says. Four heroes can't kill a big myth. Heck, even Rhynox could kill a couple of them and break their block before they take me down, I imagine damage dealers would be able to do the same.

Leveling the field would make people fear retaliation. Right now, most don't fear it. They even go attack big myth teams like Irk's one. A team of four heroes should level the battlefield against a single myth. Of course, this brings another problem: a team with four myths would be completely indestructible unless you move out all Genesis population against them.

Bromen
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Re: Professional Warriors and Mercy

Post by Bromen » 16 Aug 2010 07:07

If the things I hear about stats are true, ([numbers deleted] stat levels being the max) and a myth being an avg of what [numbers deleted] stat levels, then the reasoning 4 hero's should bring down a myth is incorrect if the myth is [numbers deleted].

What would need to happen is a revamped system of levels where people would know hero's would be avg [numbers deleted] and a myth would be [numbers deleted]. Else if 4 hero's went up against a [numbers deleted] myth and took him down, then there is a huge problem imho.

-b

[Moderator - we do not allow the discussion of numbers that may or may not be based on wizard info.]

Laurel

Re: Professional Warriors and Mercy

Post by Laurel » 16 Aug 2010 09:36

bromen wrote:If the things I hear about stats are true, ([numbers deleted] stat levels being the max) and a myth being an avg of what [numbers deleted] stat levels
not true :lol: :twisted:

Bromen
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Re: Professional Warriors and Mercy

Post by Bromen » 16 Aug 2010 10:09

The point is, if the highest attainable title is nowhere near the highest attainable size, then there will always be an imbalance with the several lowbies vs biggie.

-b

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