Dream Items
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Dream Items
Post your dream items that you'd like to see in game from the current genre's the realms are based from.
Grond for sure!
Drizzt's twinkle and haste anklets
Bruenor's axe
Wulfghar's warhammer, aegis fang?
Whatever aragorn's sword was
Raistlin's staff
ANY ring of healing lol
I kinda wonder why basic magic items aren't included in genesis. Would it kill the wizards to code stat rings/amulets/armour that increase stats by one level?
-B
Grond for sure!
Drizzt's twinkle and haste anklets
Bruenor's axe
Wulfghar's warhammer, aegis fang?
Whatever aragorn's sword was
Raistlin's staff
ANY ring of healing lol
I kinda wonder why basic magic items aren't included in genesis. Would it kill the wizards to code stat rings/amulets/armour that increase stats by one level?
-B
Re: Dream Items
such items do exist and you should damn know it, n00b maybe not exactly by 1 level but still therebromen wrote:Would it kill the wizards to code stat rings/amulets/armour that increase stats by one level?
-B
Re: Dream Items
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Last edited by Alorrana on 31 Aug 2010 10:13, edited 1 time in total.
I’m not a complete idiot. Some pieces are missing.
Re: Dream Items
I'm talking about having multiple items that can do the same thing. Obviously there are items in a game that, say, increase wisdom, but are there alternatives to that one item for good/evil/neutral that will accomplish the same thing?Laurel wrote:such items do exist and you should damn know it, n00b maybe not exactly by 1 level but still therebromen wrote:Would it kill the wizards to code stat rings/amulets/armour that increase stats by one level?
-B
Only reason I bring this up is because an easy way to get new players into the game is to have a decent amount of magical items that they can get at lower levels. Hell, even the green steel longsword takes a lucky rising hero to get.
I'd like to add Elminster's ever smoking pipe and alustriel's flaming war chariot to my list.
-b
Re: Dream Items
Imo make items that larger players cant use, let alone take to avoid bullshit hoarders to take em, and to avoid them to make alts limit it to one item per person to carry, if they are still dicks enough to take and drop in theire stash... shoot them I know Gorboth has a bazooka somewherebromen wrote:I'm talking about having multiple items that can do the same thing. Obviously there are items in a game that, say, increase wisdom, but are there alternatives to that one item for good/evil/neutral that will accomplish the same thing?Laurel wrote:such items do exist and you should damn know it, n00b maybe not exactly by 1 level but still therebromen wrote:Would it kill the wizards to code stat rings/amulets/armour that increase stats by one level?
-B
Only reason I bring this up is because an easy way to get new players into the game is to have a decent amount of magical items that they can get at lower levels. Hell, even the green steel longsword takes a lucky rising hero to get.
I'd like to add Elminster's ever smoking pipe and alustriel's flaming war chariot to my list.
-b
Re: Dream Items
as far as i know there is for example a piece of armour which increases different stats (str, dex, con, etc.) depending on where you get it, usable by people of any alignment. i think it's pretty common item but not many people use itbromen wrote:I'm talking about having multiple items that can do the same thing. Obviously there are items in a game that, say, increase wisdom, but are there alternatives to that one item for good/evil/neutral that will accomplish the same thing?Laurel wrote:such items do exist and you should damn know it, n00b maybe not exactly by 1 level but still therebromen wrote:Would it kill the wizards to code stat rings/amulets/armour that increase stats by one level?
-B
-b
Re: Dream Items
Another way we can go on the magic item thing is the imbuement system. I've got it coded and working for the most part. What I need to do before implementing is increase the number of separate imbuement types that are available to create variety.
G.
G.
Mmmmmm ... pie ...
Re: Dream Items
Cool, I am looking forward to this. I'm sure you have thought of this, but maybe you can include gems as part of this? Baldur's gate game seem to have that in their workshop:gorboth wrote:Another way we can go on the magic item thing is the imbuement system. I've got it coded and working for the most part. What I need to do before implementing is increase the number of separate imbuement types that are available to create variety.
G.
http://faqs.ign.com/articles/487/487945p1.html
Or other rarer items that you can find in the realms? If you use gems, I would probably require more than one gem per imbuement. Maybe you can have the ability to melt some magical weapons to get some enchanted metals for some items for smiths to forge with in a special place? Maybe some herbs required as well for enchanting, skulls, the like.
I'm really excited for this to be implemented...
Re: Dream Items
Gorboth I tested your imbued weapons remember
-b
-b
Re: Dream Items
Narsil, and it should be able to kill any mage with any type of hit whether it be rake, jab, graze, or scratch. It did kill Sauron with one hit.
The One Ring, I want to be invisible and if I where it too much turn pretty much into a wraith
Bilbo/Frodo's mithril chainmail
An upgraded verson of Sting.
Shelob's stinger (poison included )
these items would be fun
The One Ring, I want to be invisible and if I where it too much turn pretty much into a wraith
Bilbo/Frodo's mithril chainmail
An upgraded verson of Sting.
Shelob's stinger (poison included )
these items would be fun
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/