Re: Hades on mailboxes.
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
-
- Wizard
- Posts: 1062
- Joined: 03 Mar 2010 22:37
Re: Hades on mailboxes.
Originally posted by Mercade
Greetings,
Yes, we're on a better machine, but allowing limitless mailboxes is going to
hurt performance. Just for your information, right now we've got over 2,000
mailboxes with in total 80,000 messages in them, which takes 800 million bits
of information to store.
However, I've made it so that our older players can store a message for every
day they've enjoyed this fine game.
Mercade
Greetings,
Yes, we're on a better machine, but allowing limitless mailboxes is going to
hurt performance. Just for your information, right now we've got over 2,000
mailboxes with in total 80,000 messages in them, which takes 800 million bits
of information to store.
However, I've made it so that our older players can store a message for every
day they've enjoyed this fine game.
Mercade
Re: Hades on mailboxes.
oh no 100MB of mails, damn machine wont take this and will crush 
there is many players who didnt log in quite long time, so you can archive theirs mails. I doubt they will have objection in that

there is many players who didnt log in quite long time, so you can archive theirs mails. I doubt they will have objection in that

- Tapakah
- Wizard
- Posts: 192
- Joined: 03 Mar 2010 08:50
- Location: Leningrad->Tel-Aviv->San Jose->Columbus
- Contact:
Re: Hades on mailboxes.
The issue is not the size.
The issue is the number of files.
100Mb of space is not a problem, 100K of small files is.
T.
The issue is the number of files.
100Mb of space is not a problem, 100K of small files is.
T.
We love self criticism - L. F. Vunyukov, "The Tale of the Troika".
Re: Hades on mailboxes.
It is likely a lot of work, but is it not possible to store the emails in a database. So instead of 100k of small files you have one database for each player which then grows as the mails are added?
Windemere
Windemere
Re: Hades on mailboxes.
mhmmmm, right - I'd like to have "sent items", "archived" several personal labels, spam folder and other tools as well! it's 21st century in Genesis after all!
- Tapakah
- Wizard
- Posts: 192
- Joined: 03 Mar 2010 08:50
- Location: Leningrad->Tel-Aviv->San Jose->Columbus
- Contact:
Re: Hades on mailboxes.
It is possible.
But it is REALLY a lot of work.
However, mail service is a generic element of our mudlib, which can be downloaded and rewritten by enthusiasts.
Wanna try?
T.
But it is REALLY a lot of work.
However, mail service is a generic element of our mudlib, which can be downloaded and rewritten by enthusiasts.
Wanna try?
T.
We love self criticism - L. F. Vunyukov, "The Tale of the Troika".
Re: Hades on mailboxes.
Let's try something else then,
Is it not possible for the domain hosting Genesismud.org to contain a webmail to which all in game mails could be forwarded? Then we could have emails like "windemere@genesismud.org"
I guess either that, or forward them to existing emails. But, I mean, doesn't Pine use a database system in Linux/unix? or is that a bunch of little files also? I know it archives them into folders for each month. We could have something similar.
I'm not a coding expert, otherwise I would try.
Yours
Windy
Is it not possible for the domain hosting Genesismud.org to contain a webmail to which all in game mails could be forwarded? Then we could have emails like "windemere@genesismud.org"
I guess either that, or forward them to existing emails. But, I mean, doesn't Pine use a database system in Linux/unix? or is that a bunch of little files also? I know it archives them into folders for each month. We could have something similar.
I'm not a coding expert, otherwise I would try.

Yours
Windy
- Tapakah
- Wizard
- Posts: 192
- Joined: 03 Mar 2010 08:50
- Location: Leningrad->Tel-Aviv->San Jose->Columbus
- Contact:
Re: Hades on mailboxes.
As I said, many solutions exist, but they ALL require a huge amount of work.
T.
T.
We love self criticism - L. F. Vunyukov, "The Tale of the Troika".
Re: Hades on mailboxes.
Well, then just increase the number from 75 to 200. That can't hurt that much can it? And I am pretty sure people will be fine with 200. Right now I auto archive mine into a text file and save it on my PC...but still 200 is good.
Windy
Windy
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/