OTB said:
OTB - I completely respect that you think it was the point of the note. As per my intro. I was trying to give some perspective on the life of a caster vs fighter. Some hidden downsides/benefits you might say.Hektor, I do believe you are trying to protect your god-mode.
Auto-collecting leftovers, an abundance of gems ( some even in a personal cave made for your guild ), herbs saving over armageddons collected by the use of scripts, an item that give mana while draining hitpoints ( with your mana efficient heal = endless mana as long as the components allows ), the ability to tank a whole lot better than I ever will do ( of course with the aid of spells ) and then the final touch which I actually don't see anything wrong with, ultradamage on certain opponents.
If I read your note correctly I think the argumentation you are trying to build then is that all the things you list make my life easier and my points therefore about the feel for all casters invalid/propaganda?
The opinion I cannot change, but to your points:
Auto-collecting leftovers - if you mean that we can do it while fighting, absolutely - but that was my point. We need to do this. But if you then assume that we then get the leftovers we specifically need without having to harvest for them on other occassions - you are wrong. We cant control the leftovers we get.
As to whether the cave system was created "for our guild" - I would say it was created to support the underlying undead theme of Calia (look to Edoral, Kroug and Chronicles) which SC was created to be a part of as counter to the undeads. Does it have a practical application for us and was it also made with that in mind - given they showed up at the same time - most likely.
An abundance of gems ( some even in a personal cave made for your guild ).
If you use gems on the level we do then - no they are not over abundant. Especially not the rare ones and in particular not if you are more casters needing the same. The rare ones I might add do not even drop in that cave system.
Herbs saving over armageddons collected by the use of scripts. Yes but the time spent (and the point was, this time is needed to spend, not whether it could be done with help from clients) gathering them is still the factor. And unlike you we cannot play for sustained amounts of time without.
An item that give mana while draining hitpoints ( with your mana efficient heal = endless mana as long as the components allows ). First off - that item is extremely rare. Just like extremely rare items can help your playing style as a fighter. You cannot use that as an argument here really. Also you try wearing it and tanking at the same time. More to it there are other nasty side effects that prevents its permanent use.
The ability to tank a whole lot better than I ever will do ( of course with the aid of spells) - why don't you try joining a defensive layman, wear 2 shields and reconsider that argument? Try pirates or templars with 2 shields... and factor in that if I am healing to tank and wearing 2 shields. How much damage do you think I do? I see smaller fighters tanking far better than me. Especially if they are using 2 shields and have a defensive layman guild (nothing wrong with that mind you)
Finally. If anything the fact that we need all these things to play, as you list them, just further supports the argument of needing micromanagement as a caster vs a fighter. Besides.. as I presented my points - they are the aspects from playing a character above the average big character. I can promise you the hardships only grow as your stats fall - they grow eksponentially.
My hypothesis is that a smaller caster experience the ressource and STAT divided by 5 rather than 3 problem to a far greater extent than the size difference would suggest. Aka. A hero caster vs a champ caster struggles in managing his playing like an adept fighter would vs a champ fighter managing his playing. But thats only a statement with very little evidence except what I have heard from small SCs and mages.