Suggestion for Magic Guild Recodes - MM and SCoP ability

Discuss ideas for how to make the game better. Wizards, take note!
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Makfly
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Posts: 617
Joined: 04 Mar 2010 00:36

Re: Suggestion for Magic Guild Recodes - MM and SCoP ability

Post by Makfly » 16 Jan 2011 00:25

OgreToyBoy wrote:The ogre-way is nothing like that :lol:
We just ruin the item and thats that.
I know how they work. I've been in the guild, like everyone else.
But it's a analogy, that is somewhat similiar, hence the ' ' marks.
Mortimor Makfly - Gnomish Xeno-Anthropologist

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Rhaegar
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Joined: 13 May 2010 06:22

Re: Suggestion for Magic Guild Recodes - MM and SCoP ability

Post by Rhaegar » 16 Jan 2011 01:53

Hey, I have never been in the ogre guild (and I don't think I ever will). Such info is new and interesting for guys like me :)
I fear no evil for I am fear incarnate.

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Padraig
Wanderer
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Joined: 12 Jun 2010 21:56

Re: Magic guilds

Post by Padraig » 01 May 2011 19:23

Ilrahil wrote:I've always respected the mages (at least up until the point one took it upon himself to break into my guild's startroom and slaughter one of my officers.. *sorry I couldn't resist*)
I know he's gone, and I'm late to the party. But I just had to comment. Ilrahil was the one who actually told people how to break into the Dragonarmy's rooms in the first place. He knew about it for years, and didn't complain. Now (when he posted) that he's General, and someone _else_ uses it against him...it's bloody murder.

More on topic -- when you create a game around killing as the only "real" means to gain experience, and the population drops to 1/6th of it's former glory-day's average, you force players, not only casters to run solo. Combine that with time zone differences (I am the only player in my time zone) and the choices are made for you. Put on shit armours and run around Gont as a large player with layman fighting skills or put on the best available to try to do centaurs, kalaman, etc. We're not talking about terel trolls, qualinesti, mithas...we're talking struggling to get by in melee with the best armours available. Darkness works only on some creatures, all the "good" grinding spots this doesn't work on, as they can miraculously see in all darkness levels.

I completely understand the issue thematically of casters walking around like a castle on feet...I just don't think it's the same game as it was 10 years ago with the playerbase where it's easy to find teams. Not like a Mage is going to team with just anyone, right?
Manglor, Zauhak, Padraig

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