
And before you add some new content, perhaps you could just expand some of the already existing ones? Speaking of the novice-apprentice soloable mobs, which are fairly easy to access and dropping loot that's actually worth something (since the hardest part is getting started, when you get your skills to this sup amateur and sup layman levels you're golden, before that it's a nightmare).
What I have in mind here is:
1. Sparkle orcs getting a slight boost in the amount of loot they possess.
2. Calian satyrs hitting the demographic boom.
3. Some pointers as to the water-kroug lair whereabouts (Xorfin and other npcs mentioning them from time to time or something).
4. Shops having better rates for younglings perhaps? It's not like they can carry a lot of loot or find a lot of useful herbs and if they're gonna herb or loot for an hour or two just to sell it for a couple of coppers a piece it really makes it feel pointless. You know, I don't mind that a quick run for loot earns me just enough money to improve my sword skill by 1 level because when you're a master swordsman it doesn't matter as much as before. Now if a newbie can improve his primary combat skill from apprentice amateur to amateur after he killed 20 mobs and sold his loot, then I think something is wrong with it.