Generic craft guilds
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Generic craft guilds
Seeing how disproportionate and few current craft guilds are, how about adding more and making them a bit more generic?
Smiths:
- drop trading for them (they get quite a few skills and abilities already)
Merchants:
- trading and appraise value
Hunters:
- tracking, hunting, awareness, find and remove traps, foraging perhaps
Mariners:
- as they are (but please remove the fisherman or give them climb and acrobat skills so they're not just swim skill)
Herbalists:
- as they are
Cooks:
- see their respective thread
Scholars:
- language, alchemy
This way, each one would have its own merits and they would be more in line with each other. You would have 2 guilds that produce something (smiths and cooks) and the rest would be more generic, with less tax and offering some skill in their respective fields. I think that anyone would find use for them.
Smiths:
- drop trading for them (they get quite a few skills and abilities already)
Merchants:
- trading and appraise value
Hunters:
- tracking, hunting, awareness, find and remove traps, foraging perhaps
Mariners:
- as they are (but please remove the fisherman or give them climb and acrobat skills so they're not just swim skill)
Herbalists:
- as they are
Cooks:
- see their respective thread
Scholars:
- language, alchemy
This way, each one would have its own merits and they would be more in line with each other. You would have 2 guilds that produce something (smiths and cooks) and the rest would be more generic, with less tax and offering some skill in their respective fields. I think that anyone would find use for them.
I fear no evil for I am fear incarnate.
Re: Generic craft guilds
Yes.. give Scholars!
Now thats some craft guild i would join.. To be able to make potions et cetra :S
Now thats some craft guild i would join.. To be able to make potions et cetra :S
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.
If you ask for my opinion here, you will get MY opinion, not that of my character.
Re: Generic craft guilds
Implementing some of them should be fairly easy, seeing how most of the code is already there (there used to be a merchant lay in Kabal, no? In the Trading Company somewhere, so the emotes and stuff should be in place. Hunters could just steal some code from Rangers I believe, or could just be named explorers and get the generic move-around skills).
I fear no evil for I am fear incarnate.
Re: Generic craft guilds
Explorers are actually classified as "cheat" :p
To clarify.
Some of them were guilty... There were of cource members that were completely innocent, and they know who they are.
To clarify.
Some of them were guilty... There were of cource members that were completely innocent, and they know who they are.
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.
If you ask for my opinion here, you will get MY opinion, not that of my character.
Re: Generic craft guilds
Deleted a few off-topic posts that contributed nothing to the thread. If you want to start a flame about the "explorers club" feel free to do so in the appropriate area.
Stay on topic, please.
Stay on topic, please.
Mmmmmm ... pie ...
Re: Generic craft guilds
exactly - use the not-yet-recoded code to create something new, while NOT updating the not-yet-recoded existing thing ... I miss the "headbang into a brickwall" emoticonRhaegar wrote:Hunters could just steal some code from Rangers I believe
on the other hand, I guess when someone will finally get to work on the recode, it will be done with my rant in the back of his head = "I'll show you ..., you stupid whiner!" attitude
Re: Generic craft guilds
I finally get your strategy now Laurel. Why didnt you say so from the start!Laurel wrote:...I guess when someone will finally get to work on the recode, it will be done with my rant in the back of his head = "I'll show you ..., you stupid whiner!" attitude
Anyway, I have a feeling Rhaegar just meant copy some of the more basic stuff from rangers, like hunting things to and eat them by the fire etc... that was always a cozy ability.
However, I think we should be careful to copy anything. Even a craft guild should feel unique and have some unique abilities / emotions etc. Not be a rangers-lite.
Re: Generic craft guilds
Guys, this are just suggestions. A kind of a rough sketch without any particular detail to it.
I just wanted to give the base for discussion/idea and not the ultimate solution.
I just wanted to give the base for discussion/idea and not the ultimate solution.
I fear no evil for I am fear incarnate.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/