layman choices - good vs evil (partly rant)
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- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: layman choices - good vs evil (partly rant)
Actually if you do go with a Krynn Thief Guild, keep it in Palanthas as that seems to fit the "theme" of Dragonlance. Otherwise reopen the ShadowWalkers of Kabal. Always thought that Kabal shouldn't be forgotten as its been around forever and a good Domain.
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Re: layman choices - good vs evil (partly rant)
Last I heard it was a 'done' domain.Alexi wrote:Actually if you do go with a Krynn Thief Guild, keep it in Palanthas as that seems to fit the "theme" of Dragonlance. Otherwise reopen the ShadowWalkers of Kabal. Always thought that Kabal shouldn't be forgotten as its been around forever and a good Domain.
Re: layman choices - good vs evil (partly rant)
I would imagine thieves would need herbs and alchemy for making poisons and coating blades with poison.Draugor wrote:Let thieves make theire own poisons with various effects based on alch skill and guildstat? Give them some basic herbalism skkill of like... con journey and force them to farm herbs to fix poisons.
I Have been thinking about the same thing exactly, but I thought that poisoning weapons would be more assasin then thieves' business.
Re: layman choices - good vs evil (partly rant)
sharn wrote:I would imagine thieves would need herbs and alchemy for making poisons and coating blades with poison.Draugor wrote:Let thieves make theire own poisons with various effects based on alch skill and guildstat? Give them some basic herbalism skkill of like... con journey and force them to farm herbs to fix poisons.
I Have been thinking about the same thing exactly, but I thought that poisoning weapons would be more assasin then thieves' business.
Backstab is already there and thats an assassin attack imo, rename them rogues or something or just outlaws and make specialize in whatever type of rogue they wish to be?
Re: layman choices - good vs evil (partly rant)
There's really no place for OCC thieves in gen. It's too combat-centric for that.
If we would have some thief tasks similar to those found in The Elder Scrolls III: Morrowind, that would be repeatable and bring some income and general exp it could make a bit of sense (go grind thieving instead of killing) but it would also require a TON of work and some major changes in most domains.
If we would have some thief tasks similar to those found in The Elder Scrolls III: Morrowind, that would be repeatable and bring some income and general exp it could make a bit of sense (go grind thieving instead of killing) but it would also require a TON of work and some major changes in most domains.
I fear no evil for I am fear incarnate.
Re: layman choices - good vs evil (partly rant)
I want to rant about goodie lay guilds compared to baddie lay guilds - take your thieves crap (they ARE crap in current state) away and tinker about your wet phantasies there 

http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/