Measuring stats
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: Measuring stats
Is this legal to share?
Re: Measuring stats
I really can't see why not. It's good old fashioned ingenuity. Not wiz-info like many others rely upon to get their "stat-avg"
Windemere
Windemere
Re: Measuring stats
**
Last edited by Alorrana on 31 Aug 2010 13:05, edited 1 time in total.
I’m not a complete idiot. Some pieces are missing.
Re: Measuring stats
castaneda wrote:Str: How much is it that you have to divide with to find your str by carried coppercoins?
Con: Which beer is it that you can measure with that counts for (1 or 2)?
Anyway to measure the other stats?
I know of two diffrent ways, both pretty accurate, but I'm not telling
Also know how to figure out con/int/wis, but not sharing that either hehe
Yeah I'm the asshole you all love to hate!
Re: Measuring stats
I measure my dexterity by fighting the elves.
So far all I happen to get is "he's way quicker than you" and I almost have epic dex
For str I use the blackened kite-shield slam special for which I can "weakly slam" the shield into my enemies.
pretty sure my post doesn't help anyone...
B
So far all I happen to get is "he's way quicker than you" and I almost have epic dex
For str I use the blackened kite-shield slam special for which I can "weakly slam" the shield into my enemies.
pretty sure my post doesn't help anyone...
B
Re: Measuring stats
Actually, that doesn't work. The message varies depending on how much health is left on the opponent, not on your strength. It is like any other special attacks (at first you get the grazes, etc, but as the opponent is dying you start getting the bloodier messages).bromen wrote:For str I use the blackened kite-shield slam special for which I can "weakly slam" the shield into my enemies.
Rockfriends have emotes that allow you to measure stuff out of your opponent ^_^
- Tarax the Terrible
- Myth
- Posts: 1331
- Joined: 09 Mar 2010 20:33
- Location: UK
Re: Measuring stats
Compare skill being so low doesn't give you much useful information. Hard to know if you really "bit" someone in a stat or not.
For friends it would be cool to see more emotes where you could test str, dex con etc.
So you offer to arm wrestle someone. Str
Drinking contest. Con (racial bonus to dwarves?) Tho in LOTR we saw Legolas pwn Gimli?
Punching contest, stick out your chin and they take a swing, causes a little damage but non lethal. Winner knocks the person other person unconcious. Str and Con
Playing "slaps" ie you hold your hands out and they try to slap them you can move only when they take a swing. Higher Dex rules.
A pissing contest.. hahah who knows.
For friends it would be cool to see more emotes where you could test str, dex con etc.
So you offer to arm wrestle someone. Str
Drinking contest. Con (racial bonus to dwarves?) Tho in LOTR we saw Legolas pwn Gimli?
Punching contest, stick out your chin and they take a swing, causes a little damage but non lethal. Winner knocks the person other person unconcious. Str and Con
Playing "slaps" ie you hold your hands out and they try to slap them you can move only when they take a swing. Higher Dex rules.
A pissing contest.. hahah who knows.
http://genesisquests.pbworks.com/
Join up and help each other with Quests
Join up and help each other with Quests
Re: Measuring stats
**
Last edited by Alorrana on 31 Aug 2010 13:05, edited 1 time in total.
I’m not a complete idiot. Some pieces are missing.
Re: Measuring stats
I think there should be ways to figure out every stat, I really do not see the harm in letting people
who are inventive to figure out their stats/averages. We just do not have to make an announcement
about it.
Currently there are ways to figure out str,con,int,wis that I know off.
Also there are rumours of what averages certain npc's stop attacking at etc
That kind of info has been spread through the game forever and I do not think
it will change anytime soon.
So why not make it possible to those who want(I actually think a majority of the game wants this)
to figure out how big their stats/averages are?
who are inventive to figure out their stats/averages. We just do not have to make an announcement
about it.
Currently there are ways to figure out str,con,int,wis that I know off.
Also there are rumours of what averages certain npc's stop attacking at etc
That kind of info has been spread through the game forever and I do not think
it will change anytime soon.
So why not make it possible to those who want(I actually think a majority of the game wants this)
to figure out how big their stats/averages are?
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/