Page 2 of 2
Re: Goblin caves.
Posted: 20 Sep 2010 14:39
by Zorath
Laurel wrote:goblin caves are pretty nice in terms of possible traps with no light
I mean - how can you "know" which rock to push, to open the wall anyway?
How can you not know, if you have been there many times?
I bet you know where everything is regarding your furniture, even though it is completely dark in your apartment.
Re: Goblin caves.
Posted: 20 Sep 2010 22:28
by Recoba
Zorath wrote:Laurel wrote:goblin caves are pretty nice in terms of possible traps with no light
I mean - how can you "know" which rock to push, to open the wall anyway?
How can you not know, if you have been there many times?
I bet you know where everything is regarding your furniture, even though it is completely dark in your apartment.
Perhaps the cave is a lot bigger than your apartment.
Re: Goblin caves.
Posted: 21 Sep 2010 01:21
by Zorath
Recoba wrote:Zorath wrote:Laurel wrote:goblin caves are pretty nice in terms of possible traps with no light
I mean - how can you "know" which rock to push, to open the wall anyway?
How can you not know, if you have been there many times?
I bet you know where everything is regarding your furniture, even though it is completely dark in your apartment.
Perhaps the cave is a lot bigger than your apartment.
And perhaps it depends on how many times you have been there...