Chanele wrote:To be effective in pvp there are some importent factors, here's the ones I rate highest:
- The element of suprise
Fair. Though I'd argue here the need is for more items/imbuements/abilities/herbs/etc that allow for a player to see another "invisible" player.
Chanele wrote:
- Ability to prevent target from leaving the room (Thats what I call CC)
Your understanding of the mage ability and mine are vastly different, and mine is coming from a pretty reliable source. I'm not going to out how their ability works, but... I don't think it works how you are representing it. Suffice it to say, if it works to my understanding, I could gather the necessary items that could have probably saved Logg in around 2 minutes.
Chanele wrote:
- Burst damage
Yes, burst damage is a factor, but as a caster I know cast times are a real thing, so how "burst" it is, I think largely depends on the size of the player, haste items, etc. We've had mages on here stating that their cast times for the spells are in the range of 3-5 seconds. I don't know if it still works like that, but have you ever been hit with an instant special from militia or RDA for PVP? That hurts like hell, and is a lot quicker. Maybe there is a call for more pvp related special tweaking for fighter guilds. I could support that, perhaps.
Chanele wrote:
Ps, Amorana saying Rangers just sucks is a cheap shot and plain mean

Maybe if I hadn't been utterly failed in the application process twice on different characters, I would be more supportive. I hope that has changed these days, but Ranger inactivity really harshed my vibe bro.
