Alorrana wrote:Okay, here are my thoughts on the rangers..
Personally. I dont think the ranger should have a guild as such. they are rebels who live in the wild and on different inns and sorts..
The should be able to have a tent to place anywhere they want in ME when they quit, and the tent wouldnt be able to be robbed or entered, and the rangers could keep 2 weapons, 1 shield, 1 full set of body armours.
give them all a private little rack(tent) give them hideouts where they can choose to meet up and crave messages in trees and what not for rangers only to read.
wacky or ?
Would you please re-read the part of LotR when Frodo and his 2 "aides" run into Faramir?
Giving Rangers 1 guildhall is a good idea, with dwindling player numbers it could be beneficial to keep people together instead of spreading them over several places. It's hard to speak about it on the forums without revealing the guild secrets so I guess I'll send a mail in the game instead or PM you.
With the current (by "current" I mean the state of the game when I was last playing it, which was some months ago) way the game is being played Rangers could definitely use some more combat power instead of relying on their layman to do any damage at all. We're way past highest level in the game being veteran (that's the equivalent of old champion) and being able to get away with just your basic attacks. Even though I love the overall feel of the Ranger, I believe that shifting the guild focus from "merry woodsman" to "brigand" would be beneficial for the guild. I'd rather see Rangers as the true guerilla warfare masters. Setting traps is a nice idea, but a bit too situational (even though I can recognize the fun in placing several traps outside of a room with powerful NPC when someone is fighting it). I'd rather see some other way of setting ambushes and sneaky tactics (backstab equivalent, weapon poisoning perhaps, throwing nets at people and immobilizing them, etc.).
It's hard to really gauge how things should be changed, seeing how Genesis has shifted to favor extremes and not well-rounded things (and ranger-type guilds are well-rounded by desing). The problem is, towards which extreme should Rangers shift? Rogue or Fighter?
The same problem remains when it comes down to Elven Archers of Ansalon, the guild offers nothing past their layman and has really nothing to do with archery the way it works on Genesis. I'd be all after changing it into generic ranger/archer/hunter guild, free to join for anyone and sporting some combat skills (axe, knife and bow namely) as well as pets instead of magic. It would be a well-rounded guild with combat skills, stealth skills and general skills but leaning more towards fighter style (combat skills being the highest and pets helping out in combat).
P. S.
I'd love it if Genesis would steal one of the ideas for Ranger from Guild Wars 2 and give us the ability to utilise torch as a weapon, setting enemies on fire and stuff like that.

I fear no evil for I am fear incarnate.