Exactly. Random murders are actually quite uncommon in Genesis. If you want no part of PVP and don’t want to risk being killed in PvP (even more than once!), just stay away from it. Join a peaceful guild and stay out of guild conflicts.
Leaving Discords... (posted here since it was deleted)
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: Leaving Discords... (posted here since it was deleted)
Re: Leaving Discords... (posted here since it was deleted)
It's more that Varian's post changed certain peoples' views on what griefing means. I _always_ thought that in Genesis it was a kill for a "crime", no more, no less. With this new perspective straight from the AoP, perspectives shift. That's all we're referring to. This concept of "you looked at me funny, die 25 times" is beyond me, but it was a public note from the AoP, so it's gospel.
Re: Leaving Discords... (posted here since it was deleted)
There has been a long standing tradition, in some circles, that an individual offense was as light as 'you are killing in my zone and I don't want the competition'.
What is the difference between what the AoP is talking about now and that tradition?
What is the difference between what the AoP is talking about now and that tradition?
Last edited by Hunter on 24 May 2025 08:38, edited 1 time in total.
Re: Leaving Discords... (posted here since it was deleted)
Interesting, I never saw it that way. I always felt that if you kill me, I am allowed to kill you at least twice. One to make it even and then a second time because you started it. Maybe even a third time just to ensure you get the message. After that it’s probably excessive. That’s how I -personally- always felt about that rule. The only official post regarding this is what Varian posted, anything I write here is just my personal thoughts. Just so we’re clear on that. But if you think you can kill someone 25 times for looking at you the wrong way, I think you completely misunderstood what Varian was trying to say.Rache wrote: ↑24 May 2025 02:13It's more that Varian's post changed certain peoples' views on what griefing means. I _always_ thought that in Genesis it was a kill for a "crime", no more, no less. With this new perspective straight from the AoP, perspectives shift. That's all we're referring to. This concept of "you looked at me funny, die 25 times" is beyond me, but it was a public note from the AoP, so it's gospel.
I am genuinely interested to hear more about this “one kill per crime” philosophy, though. If some thief steals from you 12 times, are you allowed to kill them 12 times or 1 time? If someone kill-steals 45 times, how many times can you kill them? Or does everything “reset” as soon as you score you kill? And then you’re not allowed to kill them again unless they steal from you again? My feeling is that a lot of people believe that is the rule, but that makes no sense in my opinion. There are certainly many times when players have earned to be multi-killed, but maybe they haven’t because people believed they weren’t allowed? Maybe we do need to update that rule in some way? Or maybe so many players spread their own interpretation of the rule that it eventually became the rule? In the minds of most players, that is.
Re: Leaving Discords... (posted here since it was deleted)
I've felt over the decades [not speaking for Rache] that a kill wipes the slate clean. Perhaps this new meaningless death system nullifies that, but I (believe it or not) have better things to do than try to multi-kill players. I've never* been the aggressor in a multi-kill situation without further provocation.Cherek wrote: ↑24 May 2025 03:46Interesting, I never saw it that way. I always felt that if you kill me, I am allowed to kill you at least twice. One to make it even and then a second time because you started it. Maybe even a third time just to ensure you get the message. After that it’s probably excessive. That’s how I -personally- always felt about that rule. The only official post regarding this is what Varian posted, anything I write here is just my personal thoughts. Just so we’re clear on that. But if you think you can kill someone 25 times for looking at you the wrong way, I think you completely misunderstood what Varian was trying to say.
I am genuinely interested to hear more about this “one kill per crime” philosophy, though. If some thief steals from you 12 times, are you allowed to kill them 12 times or 1 time? If someone kill-steals 45 times, how many times can you kill them? Or does everything “reset” as soon as you score you kill? And then you’re not allowed to kill them again unless they steal from you again? My feeling is that a lot of people believe that is the rule, but that makes no sense in my opinion. There are certainly many times when players have earned to be multi-killed, but maybe they haven’t because people believed they weren’t allowed? Maybe we do need to update that rule in some way? Or maybe so many players spread their own interpretation of the rule that it eventually became the rule? In the minds of most players, that is.
I think there are some people who are bloodthirstier than others as it relates to their feelings of "ok, now we're even." The way I interpreted the rules, "repeat killings without provocation", was that if someone does something to provoke or otherwise earn a death sentence, you kill them and that's that. If they keep it up or otherwise fail to get the message, you're provoked again, and the cycle continues. Except for Friderick, everyone agrees that he's "kill on sight" regardless.
The AoP message flies in the face of that, and overwrites the existing rules in Genesis with this new information. If it is now the de facto rule, can we please get the "help rules" file updated? If it is not, perhaps it should be redacted and amended. Words matter

http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/