I totally agree.
Dont make more uber-XP areas, but make some more single uber-NPCs instead. That require team and preparation to take down. Reinstating Mergula was nice, and that Orc captain too, with him you can only do it alone so it kinda takes away the whole social thing of course. But its a nice addition nontheless.
But for the most part EQ-hunting is something a majority of the population can do alone, and do it easily. Would be fun if it required a team and preparation again.
When I was I wiz I really wanted to add some super-cool super hard NPCs that would not only provide nice gear, but actually provide some serious experience too, so there was an alternate way of gaining decent progress except killing thousands of trolls. If one super-hard-NPC would equal 100, or 500, or 1000 trolls, it would perhaps be a more fun way to gain experience. Now we're talking seriously super hard to kill of course. Personally I think it would be more fun to spend 2 hours gathering the right team and items/herbs etc, to take down one NPC, than spending two hours grinding trolls in a zombie/trigger-team, for the same amount of progress in the end.
I still think its a good idea, but its one thing to have ideas and a whole other thing to code them. Which clearly I did not.
Well actually, I did code one NPC with the goal of him needing about two champs to kill. Nothing really uber, but it was my first so I had to start somewhere. Sadly I didnt get any further. I am happy though that my estimation and testing turned out pretty correct, and even though it was atleast 3-4 years ago, he is still a challenge even for champions and legends.
Now I feel I wanna code a cool NPC again, guess I am not really remembering the hard part of coding I guess..
