New Features
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
New Features
Is someone up for making a list of new features/things that have been done in the last 5 years? So that we can share this info easily with old characters who are checking out the game again.
If something I wrote sounds confusing ... assume you misunderstood it.
Re: New Features
Gorboth has a list in one of these posts... might be the Keepers Korner.Kitriana wrote:Is someone up for making a list of new features/things that have been done in the last 5 years? So that we can share this info easily with old characters who are checking out the game again.
Re: New Features
This is the list I posted in the first of my series of notes on the common board. It is specific to new developments that have taken place to make the game more newbie-friendly, however, rather than being all the new developments.Gorboth in Keeper's Korner wrote:1997 - Creation of the Cadet's guild in Gelan
2004 - Redesign of character creation
2005 - Creation of the newbie pin and line.
2005 - Creation of Faerie near Sparkle
2005 - Creation of the Tutorial for new players
2008 - Redesign of ships for faster travel.
2008 - Routing all ships through Sparkle - Hub concept
2008 - Creation of the Genesis Library
2008 - Creation of Quest Orbs (listings only)
2008 - Creation of the Magic Map
2009 - Content update of Sparkle City
2009 - Implementation of orb quest hints for most domains
2009 - Opened free-to-join recode of the Mercenary Occ Guild.
2009 - Change of who list to display all names.
2010 - Creation of the Academics guild in Gelan
2010 - Creation of the Official Genesis Forum
2011 - Creation of the Newbie Dungeon and Imbuements
2011 - Creation of Sparkle Tours
G.
Mmmmmm ... pie ...
Re: New Features
I think it would be nice to add some of the more minor things to the list as well that just make gameplay more easy... ie :
Autosaving Racks in Guildhalls
Herbs loading not individually when logging in the game
Armageddon is once in about every 10 days
Autosaving Racks in Guildhalls
Herbs loading not individually when logging in the game
Armageddon is once in about every 10 days
If something I wrote sounds confusing ... assume you misunderstood it.
- Tarax the Terrible
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Re: New Features
There is autosaving racks ?Kitriana wrote:I think it would be nice to add some of the more minor things to the list as well that just make gameplay more easy... ie :
Autosaving Racks in Guildhalls
Herbs loading not individually when logging in the game
Armageddon is once in about every 10 days
Nice..!!
Noticed the racks in AA changed.
Harder to see than a nice pack when you just do exa rack exa second rack etc.
But can use list weapons, list armours, list helmets etc to get a very usable view.
Also can use the kick racks command.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/