I was wondering with the new recovery system, does it really work if you play 2-3 times pr week and have a character of semi big size..?
Say if one night s(he) takes part in some player fighting, and having some fun, wich we all love to do. Then 3 days after s(he) logs in again and gets killed for assisting or attacking or what ever the excuse is. It would take Alot of time to recover from that.. with 3-4 hrs of play pr week.
And we can ask us selves is that really fair, is this what we want to offer the players of the game.? I mean, people donate, and make events, and play for hours and hours to help the game and all its players. Why should we then "punish" them for a wreckless night of fun?
If the game had time based recovery it would perhape get some of the old fighters out of the closet and dare wield a sword again. more skirmishes, wars, more players daring to participate in the conflicts. Knowing if they die, they would be recovered in one week. (RL time) insted of needing to grind for months and months..
The recovery system is indeed great now. Its not a whine. but does it work..? thats my question, Many of the myths i hear from simply dont want to die cause the still fear recovering. It simply takes to much time. And thats a bit of a shame.
Another benefit would be the rediculess title boost you get now, Will be gone.. I mean people die, join a guild and then race through the titles, and call them selves leaders of the guild with out actually having done anything for the guild, besides use and fill racks, and grind fast through titles..
With time based recovery you would have to work for your titles again.. and perhaps it could incurrage some of the role play.. we need it.

Perhaps even the wizards could figure out some kind of system that calculates how long time you have to wait until the recovery sets in.. Like if you play alot of online hours you would take 10 days (but in those 10 days you could still make xp as normally with out the recovery benefits we have now, so just make normal xp) and then the time the recovery sets in, it would be added to your size. so you could actually grow in the period and still play. Or wait it out.. you chose.
the ones who play less, would then recover faster and so on.. figure out how long many hrs pr week the players are on pr week, then make some smart calculations of the numbers, and figure out how many days ones recovery time is..
It could be shown in the stats. like this.
You have made no measurable progress since you logged in today.
(Your body is still sor and bruised, you have a few days untill your fully recovered)
You are a brilliant and lionhearted irritable impressive female minotaur with
supreme wisdom, dexterity, constitution and strength.
You are extremely uber violent.
And it could be show in ones description, with limps and wounds.. ect ect ?