NIM-game

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Ashur
Apprentice
Posts: 40
Joined: 17 Aug 2011 23:22

NIM-game

Post by Ashur » 01 Sep 2011 18:39

Okay seriously, how do you win this thing?

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Irk
Rising Hero
Posts: 335
Joined: 14 Apr 2010 01:23

Re: NIM-game

Post by Irk » 01 Sep 2011 18:58

according to theory found in wikipedia you cant win ;)

Zestana
Expert
Posts: 284
Joined: 28 Apr 2011 21:07

Re: NIM-game

Post by Zestana » 01 Sep 2011 19:34

I reset the game continuously the few times I accidentally entered there. You reset it till you get a set of 3 piles or 5. 2 or 4 (respectively) of the piles must contain the same number of stones. Remove all stones from the pile containing a different number, and then follow exactly what the other player does.

Example:

Three piles of 9, 13, 13

Your move: Remove 9 stones from pile 1
Their move. Remove 11 stones from pile 2
FOLLOW EXACTLY for your move: Remove 11 stones from pile 3
Their move: Remove 1 stone from pile 2
Your move: Remove 1 stone from pile 3

The piles now look like thus: 0, 1, 1

Their move: Remove 1 stone from pile 3
Your move: Remove the last stone from pile 2 and win!

Rincon
Great Adventurer
Posts: 198
Joined: 04 Jun 2010 23:37

Re: NIM-game

Post by Rincon » 01 Sep 2011 19:57

No idea how to win, but know how to leave the place without using magic ;)

Ashur
Apprentice
Posts: 40
Joined: 17 Aug 2011 23:22

Re: NIM-game

Post by Ashur » 01 Sep 2011 22:56

Yeah, I quit, I knew the room existed so I didn't take anything *terribly* important with me. Still obnoxious though, I wish there was some description in the room outside it like

"The room to the south gives you a feeling of hopelessness, you aren't sure if you want to find out why."

Makfly
Champion
Posts: 617
Joined: 04 Mar 2010 00:36

Re: NIM-game

Post by Makfly » 02 Sep 2011 07:01

Ashur wrote:Yeah, I quit, I knew the room existed so I didn't take anything *terribly* important with me. Still obnoxious though, I wish there was some description in the room outside it like

"The room to the south gives you a feeling of hopelessness, you aren't sure if you want to find out why."
Well, feeling of hopelesness doesn't tell you much of what to expect either.
Perhaps just make it much more obvious when the dude is distracted and you have a chance to slip out.

It's probably not much of a comfort, but I know I had to quit out from that room too way back in the day, and it was no fun at all.
Mortimor Makfly - Gnomish Xeno-Anthropologist

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Irk
Rising Hero
Posts: 335
Joined: 14 Apr 2010 01:23

Re: NIM-game

Post by Irk » 02 Sep 2011 12:57

I usualy play few games and then I can leave without any problem. It happened twice and always worked :)

Ashur
Apprentice
Posts: 40
Joined: 17 Aug 2011 23:22

Re: NIM-game

Post by Ashur » 02 Sep 2011 15:49

/facepalm

You can just leave? How the heck can you tell when he's distracted? Also, is it possible to just kill the dude?

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Alorrana
Myth
Posts: 1036
Joined: 04 Mar 2010 11:23
Location: Mordor. passing gass.

Re: NIM-game

Post by Alorrana » 02 Sep 2011 16:36

leave right after you loose.
I’m not a complete idiot. Some pieces are missing.

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Tarax the Terrible
Myth
Posts: 1331
Joined: 09 Mar 2010 20:33
Location: UK

Re: NIM-game

Post by Tarax the Terrible » 10 Oct 2011 19:08

Ashur wrote:/facepalm

You can just leave? How the heck can you tell when he's distracted? Also, is it possible to just kill the dude?
You can't kill him that is the first thing I tried.
This was brought up before and I think someone posted an algorithm which meant the player who goes 1st always wins.

Funny room.
http://genesisquests.pbworks.com/
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