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Changes with this Armageddon

Posted: 26 Feb 2016 00:56
by gorboth

Code: Select all

Hello all,

The recent visit by Armageddon has put into reality two
main changes:

    1. Armours and weapons will now not break from their top
       levels of condition, but will only break if you let
       them get to lower degraded levels of condition. It
       will be up to players to discover the specific
       details of when you should sprint to the local smith.

    2. You will now receive a message in combat when one
       of your armours takes damage that affects its
       condition.

Please let us know on the forum or in mail how the changes
work for you, and thank you for your patience with this
process of implementation.

Regards,
G.


Re: Changes with this Armageddon

Posted: 27 Feb 2016 01:45
by Cherek
How does everyone feel about the new breaking by the way? We've just talked about imbues lately, but this is quite a big change for equipment in general. I haven't been very involved in this personally, more than providing my thoughts on it, but I am still curious to hear what people think. The old mortal in me think it's sounds pretty awesome. Or? How's it working out in the real world?

Re: Changes with this Armageddon

Posted: 27 Feb 2016 04:29
by Mersereau
I certainly appreciate the new messages.

Re: Changes with this Armageddon

Posted: 27 Feb 2016 12:51
by Irk
Yeah, messages are cool :D

Re: Changes with this Armageddon

Posted: 28 Feb 2016 09:24
by Dhez
While I do find the messages useful, I'd ask you to please reconsider including caricaturesque remarks in them such as "Yikes!..." as they are counterproductive to the immersive environment of roleplay.

Re: Changes with this Armageddon

Posted: 28 Feb 2016 14:51
by gorboth
Really? I wrote the "Yikes" and tend to like that sort of thing. Many of the things I create in Genesis have that feel to them, actually. For me, it communicates emotion and gives a bit of narrator personality to the game.

G.

Re: Changes with this Armageddon

Posted: 28 Feb 2016 16:24
by Dhez
gorboth wrote:Really? I wrote the "Yikes" and tend to like that sort of thing. Many of the things I create in Genesis have that feel to them, actually. For me, it communicates emotion and gives a bit of narrator personality to the game.

G.
Discussed via PM. Thanks, Gorboth, for the opportunity to give feedback on these and your approachability in general.

Re: Changes with this Armageddon

Posted: 29 Feb 2016 00:45
by Rincon
I cannot picture a dwarf yelling "Yikes!". For me this shout fits a high pitched voice of an elven girl screaming or a young hobbit who just left his cozy smial and is out adventuring.

If a dwarf's armour would get damaged he'd more like "Bloody hell!" (in that rich scottish accent) or something with a grumpy feel to it (I'll chop his head off at the ankles for denting me <armour>!)

Yikes totally sucks for me ;P

Re: Changes with this Armageddon

Posted: 29 Feb 2016 02:22
by gorboth
It is the narrator saying Yikes, not your character. Basically, some whiny skeleton (me).

G.

Re: Changes with this Armageddon

Posted: 29 Feb 2016 02:25
by Ody
gorboth wrote:It is the narrator saying Yikes, not your character. Basically, some whiny skeleton (me).

G.
...I like that idea. Thank you for whining when my things get damaged, Gorboth.