Sharing Mudlet Packages
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Tarax the Terrible
- Myth
- Posts: 1331
- Joined: 09 Mar 2010 20:33
- Location: UK
Sharing Mudlet Packages
Wohooo created my first package.
Mapping direction keys to the numpad like it was in zmud.
It is simplicity itself, but doing things in managable chunks is usually best
Going to use pbworks so stuff is easier to dig through later. As once stuff is older on the forum it can be hard to find again.
http://genesisquests.pbworks.com/w/page ... ion%20Keys
Let me know if you have packages for stuff you would like to share. Cheers.
Mapping direction keys to the numpad like it was in zmud.
It is simplicity itself, but doing things in managable chunks is usually best
Going to use pbworks so stuff is easier to dig through later. As once stuff is older on the forum it can be hard to find again.
http://genesisquests.pbworks.com/w/page ... ion%20Keys
Let me know if you have packages for stuff you would like to share. Cheers.
Re: Sharing Mudlet Packages
I have been working on a few packages. I've shared a couple of them through the Discord, but have been waiting to really post them anywhere until I feel they are actually complete. Here are the the ones I am working on right now. Unfortunately I don't always have as much time as I want to put into them.
- Newbie Line Window
- Conversation Window (plus colors in main window)
- Smithing Window
- Tabbed System so all windows take up the same space
- Tarax the Terrible
- Myth
- Posts: 1331
- Joined: 09 Mar 2010 20:33
- Location: UK
Re: Sharing Mudlet Packages
Nice one, I'm pretty sure lots will find them useful.
I'm going to work on some of the other basics first.
Colours for hits of the regular weapon types
Health colours
Highlight colours for exits
Highlight colours for wielded/worn stuff
Highlight colours for NPC death
I'm going to work on some of the other basics first.
Colours for hits of the regular weapon types
Health colours
Highlight colours for exits
Highlight colours for wielded/worn stuff
Highlight colours for NPC death
Re: Sharing Mudlet Packages
Hi Tarax,
I noticed you are looking into a script with exit highlighting. With the help of Milaa (and her friend), I have a script that removes the original exits line, and replaces it with a new one with each individual exit highlighted. I have attached a package with the scripts.
Thanks,
Findis
I noticed you are looking into a script with exit highlighting. With the help of Milaa (and her friend), I have a script that removes the original exits line, and replaces it with a new one with each individual exit highlighted. I have attached a package with the scripts.
Thanks,
Findis
- Attachments
-
- Exits20170610.zip
- (1.74 KiB) Downloaded 340 times
- Tarax the Terrible
- Myth
- Posts: 1331
- Joined: 09 Mar 2010 20:33
- Location: UK
Re: Sharing Mudlet Packages
Added to the ones on the site, keep em coming thank you!
Exits highlighting
http://genesisquests.pbworks.com/w/page ... ur%20Exits
Chat Window
http://genesisquests.pbworks.com/w/page ... t%20Window
Exits highlighting
http://genesisquests.pbworks.com/w/page ... ur%20Exits
Chat Window
http://genesisquests.pbworks.com/w/page ... t%20Window
Re: Sharing Mudlet Packages
How do you create a mudlet package? I'd like to share some quality-of-life improvements, for example I have a package (alias+trigger) where I can just type <shipon> and will automatically board the ship once it comes in, but only once (trigger is disabled after 1 boarding, so I don't hop on random ships afterwards). I'll attach both .xml files here, but unsure if it's possible just to install this as package, or "import" each file individually into mudlet.
- Tarax the Terrible
- Myth
- Posts: 1331
- Joined: 09 Mar 2010 20:33
- Location: UK
Re: Sharing Mudlet Packages
Nice one zugs I had two buttons for boarding and disembarking in zmud. Will try your package out
- Tarax the Terrible
- Myth
- Posts: 1331
- Joined: 09 Mar 2010 20:33
- Location: UK
Re: Sharing Mudlet Packages
Found a package for importing cmud maps...
http://forums.mudlet.org/viewtopic.php? ... 74&start=0
Mine are in zmud format so will require some extra steps, will be cool if it works tho.
Trying to work out how to then share maps with other mudlet users.
http://forums.mudlet.org/viewtopic.php? ... 74&start=0
Mine are in zmud format so will require some extra steps, will be cool if it works tho.
Trying to work out how to then share maps with other mudlet users.
- Tarax the Terrible
- Myth
- Posts: 1331
- Joined: 09 Mar 2010 20:33
- Location: UK
Re: Sharing Mudlet Packages
Added a package for combat hits colour triggers.
http://genesisquests.pbworks.com/w/page ... %20Colours
Found out a lot in creating it. If you put functions and variables in a script they can then be accessed globally in aliases and triggers when the script is active.
Will add incoming hits and easy customisation options for the colours at a later date.
http://genesisquests.pbworks.com/w/page ... %20Colours
Found out a lot in creating it. If you put functions and variables in a script they can then be accessed globally in aliases and triggers when the script is active.
Will add incoming hits and easy customisation options for the colours at a later date.
- Attachments
-
- mudlet pkg - combat colours 0.png (117.49 KiB) Viewed 7818 times
Re: Sharing Mudlet Packages
Excellent job Tarax - implemented it immediately!
Here is a an example of my GUI at the moment. Note its a work in progress and some features function better than others.
Packages used:
Tabbed chat YATCO from mudlet forums: http://forums.mudlet.org/viewtopic.php?t=3163
Note: I downloaded an xml from one of the post replies and not the original posters front page.
Magic Map for Genesis by Findis: https://www.genesismud.org/forums/viewt ... =14&t=4004
Mapper for Mudlet: "Mapper_Modified.rar" version modified by Dixel created by Keltar? at: https://www.genesismud.org/forums/viewt ... &start=110
Imbues counter + Worn / Wielded + Enemy tracker and Genesis pull down menu by Hairetikos "For_Genesis_20130329b1.xml" at: https://www.genesismud.org/forums/viewt ... 8&start=80
Tarax severity of hits script: From this thread
Also wanted to point out the search function that I use constantly and also to hit tab to cycle through words that you are writing - for example "k harradrrwhat(give up)" -> easier to "k ha(hit tab)" - note you can hit tab many times to cyckle through the latest words beginning with ha that the mud sent.
Here is a an example of my GUI at the moment. Note its a work in progress and some features function better than others.
Packages used:
Tabbed chat YATCO from mudlet forums: http://forums.mudlet.org/viewtopic.php?t=3163
Note: I downloaded an xml from one of the post replies and not the original posters front page.
Magic Map for Genesis by Findis: https://www.genesismud.org/forums/viewt ... =14&t=4004
Mapper for Mudlet: "Mapper_Modified.rar" version modified by Dixel created by Keltar? at: https://www.genesismud.org/forums/viewt ... &start=110
Imbues counter + Worn / Wielded + Enemy tracker and Genesis pull down menu by Hairetikos "For_Genesis_20130329b1.xml" at: https://www.genesismud.org/forums/viewt ... 8&start=80
Tarax severity of hits script: From this thread
Also wanted to point out the search function that I use constantly and also to hit tab to cycle through words that you are writing - for example "k harradrrwhat(give up)" -> easier to "k ha(hit tab)" - note you can hit tab many times to cyckle through the latest words beginning with ha that the mud sent.
- Attachments
-
- genesism32_edited_s.jpg (241.54 KiB) Viewed 7793 times
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/