Thornlin Militia
Posted: 12 Aug 2020 12:53
Hello everyone!
I would love to here ideas and suggestions on improvement of a small guild. Please let's focus on suggesting ideas here!
Before you read, let me remind you that Thornlin Militia exists!https://www.genesismud.org/laymanGuilds.php
Let me name the problems I see, please let me know if you figure something out.
Attractivenes
Thornlin Militia is a small Layman guild. Most of the times, I am the only member awake! So basically the guild would then have around 1 person average activity? I hope people log in when I sleep, but... I do doubt it It gives two combat abilities of which you can choose one at a time and one does not even work if you're not using a polearm. Taken all in all, it is a guild for polearm users that doesn't offer overly much (perhaps in comparison with other Layman guilds).
Roleplay/guild flavour
We're supposed to be a Militia, town protectors. Most of my Militia companions that I've met in the past were SoHM. It is because TM does suit them well - they use a wand or a staff (which counts as polearm) and it provides some added defense should they need it. However, SoHM hardly ever protect villages of Middle Earth. So what the guild is based on - protecting a small town and nearby villages - falls appart very fast.
Useless Occupational
The Militia currently has the option to be an Occupational guild, should you choose so. It gives no bonus compared to Layman level. Perhaps there could indeed be an Occupational branch that gets something extra? Make it worth it, make the existing theme (see above) worth the abilities? Suggestion would be make a cavalry Occupational branch? Thornlin Cavalry, a bit more organized horseback. (Sidenote: this might suit more the Riders of Rohan? creating such guild, stationed in Edoras would perhaps make more sense).
Thanks to everyone for hearing me out and posting new suggestiond and ideas.
Thanks for staying on the topic of Militia, not other guilds
I would love to here ideas and suggestions on improvement of a small guild. Please let's focus on suggesting ideas here!
Before you read, let me remind you that Thornlin Militia exists!https://www.genesismud.org/laymanGuilds.php
Let me name the problems I see, please let me know if you figure something out.
Attractivenes
Thornlin Militia is a small Layman guild. Most of the times, I am the only member awake! So basically the guild would then have around 1 person average activity? I hope people log in when I sleep, but... I do doubt it It gives two combat abilities of which you can choose one at a time and one does not even work if you're not using a polearm. Taken all in all, it is a guild for polearm users that doesn't offer overly much (perhaps in comparison with other Layman guilds).
Roleplay/guild flavour
We're supposed to be a Militia, town protectors. Most of my Militia companions that I've met in the past were SoHM. It is because TM does suit them well - they use a wand or a staff (which counts as polearm) and it provides some added defense should they need it. However, SoHM hardly ever protect villages of Middle Earth. So what the guild is based on - protecting a small town and nearby villages - falls appart very fast.
Useless Occupational
The Militia currently has the option to be an Occupational guild, should you choose so. It gives no bonus compared to Layman level. Perhaps there could indeed be an Occupational branch that gets something extra? Make it worth it, make the existing theme (see above) worth the abilities? Suggestion would be make a cavalry Occupational branch? Thornlin Cavalry, a bit more organized horseback. (Sidenote: this might suit more the Riders of Rohan? creating such guild, stationed in Edoras would perhaps make more sense).
Thanks to everyone for hearing me out and posting new suggestiond and ideas.
Thanks for staying on the topic of Militia, not other guilds