Layman guilds provide an opportunity to pursue a side-interest to your true occupation.
These guilds may provide additional powers, skills, and abilities, but are considerably
reduced from what would be expected from occupational membership. Some occupational
guilds offer a layman option for minor-affiliation or service. The theme of a layman
guild is usually not intended to overshadow the role a player has chosen occupationally.
Application to a layman guild can range from walk-up-and-join to very rigorous vetting
at the hands of the guild leaders. Penalties for leaving tend to be considerably less
than in an occupational guild.
Warlocks Of Faerun
In the promise of power and knowledge, some mortals dare to
cross the regular moral threshold. By willingly binding themselves
to powerful entities such as archfiends, archfeys, and other
alien entities beyond the comprehension of man, they harvest
powers unknown, most not even heard of in the Candlekeep library
or elsewhere with possibly the exception of the rarest and viles
of hidden and forgotten tomes.
But beware! For the access of such magic, the warlocks may sometimes
be caught and burned at the stake in most villages
and towns along the Swordcoast. And rightfully so, for it is
rumoured that their masters demand some of the vilest and most
gruesome sacrifices. It is assumed that for the knowledge
earned, they must even pay a heavier price.
Type: Layman.
Location: Mere of Dead Men, Faerun.
Holy Order of the Stars
The Holy Order of the Stars is a fledgling order of disciples following
the 'Old Gods' of Krynn who have been absent from Krynn for almost 350
years.
With the discovery of the Disks of Mishakal and the conversion of the
charismatic ex-slave of Pax Tharkas and Highseeker Elistan, the faith
is in its early stages of rebirth... still translating the teachings
of the Disks, with no established institution to support them.
Readings of the Disks have revealed the teachings of three of the Gods of
Good - Mishakal the Light Bringer, Kiri-Jolith the god of righteous war,
and Branchala the Bard King.
Those who wish to join must seek out Elistan, be of good alignment and not
of a goblinoid race.
Type: Layman.
Location: In the Tharkadan Mountains, Krynn.
Elemental Worshippers of Calia
Members of this guild revere the four elemental gods Pyros, Aeria,
Diabrecho and Gu. Like the elements themselves they are unaligned,
and all are welcome to worship at their temple, perched above the
beautiful Calian coastline. However, Being accepted into this close-knit
group is said to be harder than in most other layman guilds.
Type: Layman.
Location: Elemental Temple, Calia.
Heralds of the Valar
The Heralds receive their gifts from the Valar, the fourteen spirits
that entered Arda to give order to the world and fight the growing evil.
The Heralds accept anyone from the races created by Eru Illuvatar; elves,
half-elves, hobbits, and humans.
Those who wish to join must be of good alignment and are granted
spells to take care of themselves and the world of Arda. Often seen
with the Rangers, the Heralds also protect the Free People, including
the Hobbits of the Shire.
Type: Layman.
Location: Northwestern Shire.
The Minstrels
The August Order of Minstrels, as you have probably guessed from
the title, is a bardic guild. Our Muses, those divine arbiters of music,
have blessed us with many powers both offensive and defensive. Even
in death itself does our potent music aid us.
All may aspire to join our ranks. Come, humans and elves, hobbits and
dwarves, gnomes and goblins. Come all and march under the banner of the Muses.
Type: Layman.
Location: Dabaay, Terel.
Cabal of Hiddukel
Had your purse strings cut? Chances are you were preyed on by a shadowy
thief! Rumors are that there is a secret Cabal of these rogues near Palanthas,
but beyond that their hideout is a well-kept secret.
Type: Layman.
Location: Hidden in Solamnia, Ansalon.
Tricksters
The Tricksters are a secretive bunch who love pulling pranks on others.
They are open to almost anyone but must remain generally neutral as they
don't have time to be caught up in personal agendas.
Type: Layman.
Location: Bree, Shire.
Ansalon Elvish Archers, Layman Branch
Protecting the forest kingdom of Qualinesti are the little known
and rarely seen elven archers. While of course unrivalled in their skill with
the bow the elven archers are also skilled rangers.
You may join the archers in either a layman or occupational capacity,
with abilities matching your choice.
Type: Layman.
Location: Qualinesti, Ansalon.
Army of Angmar, Layman Branch
In ancient times, the Lord of the Nazgul raised a mighty army of
warriors in the Realm of Angmar in Middle-Earth. These warriors were
dreadful butchers, raining terror on the folk of Westernesse at the
behest of their dread Witchking.
Thought defeated for many generations of man and elves, the old tribes
have come together once again to raise their war banners anew. Hoist
your mighty club and shield with them if you dare, and take up their
infamous battle cry: Angmar! ANGMAR! ANGMAR!!!
You may join the army in either an occupational or layman capacity, and the
skills taught vary depending on your choice.
Type: Layman or Occupational.
Location: Misty Mountains, Shire.
Pirates of the Bloodsea
Enjoy the plunder of the High Seas? Willing to raid both merchant and dragonarmy
ships? Then a pirate's life on the Bloodsea is for you!
Sail your pirate ship from your cove on the isle of Mithas to Kalaman, raiding
and marauding the coastline. Learn defensive tricks of combat while drinking
down many bottles of fine pirate brew!
Type: Layman.
Location: Mithas, Ansalon.
Order of the Dragon, Layman Branch
The Order resides in a monastery in the mountains near Sparkle and has two
branches, layman and occupational. Members of both branches are martial art
experts who can find the weak spot in any enemy's defence and use it to strike
quickly. However the powerful and stunning solar plexus punch is granted only
to occupational members.
The Order is a neutral guild, so one can find both light and dark monks in
the monastery. Player killing without provocation is strongly prohibited
and newbies will find that most of monks are very helpful. But beware! Be
polite and speak with respect, or the dragon's wrath will fall upon you.
Type: Layman or Occupational.
Location: In the mountains southwest of Sparkle.
Throtyl Raiders
The tribes of the Stormshire Forest gather to the call of Mwarg,
and hobgoblins now swarm the moors of Throtyl. The drums of war
beat loudly.
The Throtyl Raiders are a fighters guild of bloodthirsty hunters
in a world of many sheep yet few shepherds.
Evil goblins, men, ogres, drow and other monstrosities flock to
join the Throtyl Raiders, who look with avarice to the rich
farmlands of Solamnia to the west and the rumoured wealth
of the hill dwarves to the north.
Type: Layman.
Location: East Keep, south of Throtyl Gap, Krynn.
Shieldbearers of Iron Delving
It is commonly known that the most favorite fighting style of the
occupational Neidar Clan guild consists of using an axe (or a mace) and a
shield. While most people use shields only for defending themselves, dwarven
warriors have mastered the skill of bashing their opponents to gain
advantage in combat.
However, while the Neidar Clan creates quite a tight structure, open only
for their own kin, the Shieldbearers sometimes teach the trick to the Clan's
good and trusted friends, and it is not a rare sight to see a gnome or even
kender (!) running with a shield slung over their back.
Type: Layman.
Location: Iron Delving, Estwilde, Ansalon.
Thornlin Militia
The Militia use polearms to be able to defend themselves and their lands from
whatever comes along, whether it be a wild boar or a band of brigands on horseback.
Because they are a town militia and not a branch of the army of Gondor,
they do not have anything much in the way of hierarchy or internal politics.
However, one must not fall under the influence of Sauron, and no orcs,
hobgoblins, trolls or other foul races need apply.
It is possible to join the militia in either an occupational or layman
capacity, but please note that the occupational option only offers
layman level of power. This is a rare concept in Genesis, but allows
players the option to roleplay a citizen of Thornlin as their primary
occupation even though it is not a very powerful option.
Type: Layman or Occupational.
Location: Thornlin, Gondor
Blademasters of Khalakhor
The Blademasters is a society of sword-users that has existed, in one form or
another, for hundreds of years. There is no one place they call home, there is
no one cause they defend. Anyone from the foulest murderer to the holiest warrior
may rightfully claim their title, as long as they are among the best with a sword.
Type: Layman.
Location: Hidden, Khalakhor.
Saurians of Kalad
Deep beneath the lands of Kalad lives an ancient race known as
the Saurians. The first race of Kalad, they supported and
nourished the other races who came later. The humans took
advantage of their assistance, thriving, and then turned
on the Saurians and all other races, forcing them out of the
fertile lands that are now the city of Kabal.
The Saurians thrived, grew, and are ready to return and
bring vengeance to the Humans of Kalad. Learn to fight with
claws, be protected by a scaly skin, and have eyes that
can adapt to natural darkenss.
Any race can claim their ancestry as a Saurian so long
as they find the guild and complete a task.
Type: Layman & Racial.
Location: Beneath the Desert of Kalad.
Bloodsea Minotaurs
Proud and arrogant, these brutish warriors respect little except strength.
These powerful creatures can use their deadly horns in battle, and are quite
capable with axe and club as well. They are also skilled sailors, and are able
to navigate the seas like a seasoned mariner.
The kingdom of minotaurs is based on the isle of Mithas, and it is here
minotaurs may re-unite themselves with their kin.
Type: Layman.
Location: Mithas, Ansalon.
Templars of Takhisis
The Templar Knights of Takhisis are a band of warriors loyal to the Dark
Queen of Krynn and Her Priesthood. Anyone except Kender may join, if their
heart is black enough.
Although any may become Warriors of Takhisis, only those selected by the
Lord Templar, his Officers, or the Priesthood of Takhisis may receive the
honor of being made a Templar Knight - and enjoy the special respect and
recognition that comes with it.
The abilities learned by Templars are focused on dealing and avoiding
melee damage in combat.
Type: Layman.
Location: Neraka, Taman Busuk, Ansalon.