Balance Considerations
Posted: 27 Sep 2024 17:43
Blessings to All,
Today I decided to do the rare thing and record some topics that were mentioned today on Discord so that they are not lost in the chaos. I will do my best to do so in the future. Note that these topics are brought up not to demand change or protest but to provide insight into what topics players are curious about and look half of them are not even specifically targeting the Undead race! Let's get along!
1. Should Racial Abilities be counted towards CAID and Tax?
2. Should Racial Abilities Acquired via a Guild be counted as part of that Guild's overall CAID and Tax? (Ogres, Vampires, MM)
3. If a Race can only be acquired via joining a Guild, should the Race Abilities be specifically tailored for each individual Guild? (Ogres vs Two Undead Guilds) (Stuns can hurt Casters quite a bit and Vampires need magical DV but does being an Undead necessitate both?)
4. Is a vague CAID drawback capable of compensating for a definite CAID benefit? (Undead cannot use food/herbs/alcohol but have passive immunities as opposed to Ogres gaining strength but losing attack speed.)
5. Are certain drawbacks not tailored and result in free CAID? (MM cannot drink booze but Casters in general do not drink booze) (Undead suffer extra damage from life abilities, however NPCS do not heal enemies or cast life spells as far as I am aware which leads to free CAID during PVE content)
6. Do combination Guilds, a guild that takes up more than one slot, have worse CAID/Tax ratios than individual guilds combined? (Due to a lack in overlap in redundant abilities and skills)
7. Is it possible and should it be possible that if the Guilds you are in overlap in skills, you need only pay tax for that particular skill once? (Calians in the Militia and Travelers, triple the polearms!) (Tax breaks!)
8. Is too much versatility in a Guild a problem? While it may be compensated by tax and that the CAID threshold of a Guild will not be exceed, does a 99% tax Guild with every ability you can possibly imagine promote a healthy game environment?
The only real suggestion is number seven, so feel free to move the post if you think it belongs somewhere else!
Sincerely,
Buddah - Brother in Two Realms
Today I decided to do the rare thing and record some topics that were mentioned today on Discord so that they are not lost in the chaos. I will do my best to do so in the future. Note that these topics are brought up not to demand change or protest but to provide insight into what topics players are curious about and look half of them are not even specifically targeting the Undead race! Let's get along!
1. Should Racial Abilities be counted towards CAID and Tax?
2. Should Racial Abilities Acquired via a Guild be counted as part of that Guild's overall CAID and Tax? (Ogres, Vampires, MM)
3. If a Race can only be acquired via joining a Guild, should the Race Abilities be specifically tailored for each individual Guild? (Ogres vs Two Undead Guilds) (Stuns can hurt Casters quite a bit and Vampires need magical DV but does being an Undead necessitate both?)
4. Is a vague CAID drawback capable of compensating for a definite CAID benefit? (Undead cannot use food/herbs/alcohol but have passive immunities as opposed to Ogres gaining strength but losing attack speed.)
5. Are certain drawbacks not tailored and result in free CAID? (MM cannot drink booze but Casters in general do not drink booze) (Undead suffer extra damage from life abilities, however NPCS do not heal enemies or cast life spells as far as I am aware which leads to free CAID during PVE content)
6. Do combination Guilds, a guild that takes up more than one slot, have worse CAID/Tax ratios than individual guilds combined? (Due to a lack in overlap in redundant abilities and skills)
7. Is it possible and should it be possible that if the Guilds you are in overlap in skills, you need only pay tax for that particular skill once? (Calians in the Militia and Travelers, triple the polearms!) (Tax breaks!)
8. Is too much versatility in a Guild a problem? While it may be compensated by tax and that the CAID threshold of a Guild will not be exceed, does a 99% tax Guild with every ability you can possibly imagine promote a healthy game environment?
The only real suggestion is number seven, so feel free to move the post if you think it belongs somewhere else!
Sincerely,
Buddah - Brother in Two Realms