The Dagarim Aran
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
The Dagarim Aran
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Last edited by Alorrana on 31 Aug 2010 12:06, edited 1 time in total.
I’m not a complete idiot. Some pieces are missing.
Re: The Dagarim Aran
I agree with Alorrana. It would not take much time, and would only add 4-5 rooms. If you wanted to prevent it from becoming a private drop make the camp accessible for all or items disappearing randomly if left anywhere in the rooms. The RP inspired by the "club" is fun and since it is player based and made up by players it would be a great boost toward bringing RP back to the game because it shows wizards are willing to reward those who do it. Hell I'd even write descriptions and actually login to send them in if you guys would implement it.
Re: The Dagarim Aran
Well, a feature could be implemented, that would let wizards watching the players award them with small amounts of qexp for exceptional roleplay, like on Ultima Online: Endore shard.
I fear no evil for I am fear incarnate.
Re: The Dagarim Aran
Who'd be watching the watchers? Wizards did award mortals with qexp in the past (possibly for exceptional roleplay too) ... strangely enough the puppetmaster was the same behind the mortal and the wizardRhaegar wrote:Well, a feature could be implemented, that would let wizards watching the players award them with small amounts of qexp for exceptional roleplay, like on Ultima Online: Endore shard.

Re: The Dagarim Aran
What Laurel said.
I must admit I'm not a fan of questxp-rewards other than global events that is equally avaiable to all players.
I must admit I'm not a fan of questxp-rewards other than global events that is equally avaiable to all players.
Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.
Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!
Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!
Re: The Dagarim Aran
Well that would really feed all the conpiracy theories, and besides who says a wizard is fit to decide what is good RP? And shouldnt wizards use their little time doing something more important than sit around watching players play the game? Sorry, ideas are great, but this isnt a good one I think.Rhaegar wrote:Well, a feature could be implemented, that would let wizards watching the players award them with small amounts of qexp for exceptional roleplay, like on Ultima Online: Endore shard.
Re: The Dagarim Aran
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Last edited by Alorrana on 31 Aug 2010 12:06, edited 1 time in total.
I’m not a complete idiot. Some pieces are missing.
Re: The Dagarim Aran
**
Last edited by Alorrana on 31 Aug 2010 12:06, edited 1 time in total.
I’m not a complete idiot. Some pieces are missing.
Re: The Dagarim Aran
Is this true?Laurel wrote:Who'd be watching the watchers? Wizards did award mortals with qexp in the past (possibly for exceptional roleplay too) ... strangely enough the puppetmaster was the same behind the mortal and the wizardRhaegar wrote:Well, a feature could be implemented, that would let wizards watching the players award them with small amounts of qexp for exceptional roleplay, like on Ultima Online: Endore shard.
I find it VERY hard to belive.
Re: The Dagarim Aran
A stone that could be lifted in kendermore for fast and repeatable quest experience comes to mind
That was certainly a case of which Laurel was describing.

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