Well, in all honesty sometimes temporary ("temporary") fixes like all equipment in the game becoming forever-saving seems like big, phat blunder that was rushed to market and really the game probably would be better off with the original sub-optimal system.nils wrote:I respect the notion of introducing global fixes, but when chances are they are delayed by years, not weeks, temporary fixes are rightfully called for until global change is ready. And sure, I agree rangers and monks need fixing, but again - the fix I'm suggesting takes about as much time as it takes to boot whatever FTP-client is used, while Rangers and Monks require massive re-codes lacking manpower (or maybe, for some, will) to do so. Meanwhile, the Army of Angmar suffers needlessly for years.Arman wrote:The right thing to do is implement the global fix. I am not a fan of a temporary solution... and as for priorities for fixing, the AA sit behind rangers and monks.
Again, if you can't spare time to, I can point to someone who can.
Also, I disagree with you saying that Angmar suffers needlessly, I think giving an evil melee guild a move behind ability was a genius move. It both didn't improve the evil tank guild in question and quelled all talk that "evil melee guilds don't have a tank rotation ability". So keep Angmar sucky and shut up any critics. Two (evil) birds, one stone. There is definitely logic to this madness
edit: I came across the actual moment when that idea was suggested: