Anahita wrote:arcon wrote:we are not talking about making it easier for myths, I am all for making it harder for them. We are talking about making it easier for people that do not like grinding to recover.
You dont become a myth without spending many hours grinding. I can't imagine doing that if you don't enjoy it, and so I'm not terribly sympathetic to myths having to do more of what they are already so good at anyway. I'm more concerned about those people who, as mentioned in the initial post, are only occasional players and for whom a death would take ages to recover from, and would therfore be much more dramatic.
So, thats why I say, a month to recover for a myth is too short, but two would make it worth the effort to kill them. (Hopefully twice.)

The fight alone is worth the effort, without even scoring a kill.
Because that is what a lot of people enjoy.
More so than grinding etc.
To see a lot more wars were more people join if without fear of screwing up their character for months to come would be good.
Sort of like wizdays but via a mechanic that doesn't interrupt normal realms behaviour so much.
After killing anyone most well adjusted players get the feeling "Cool! But Ugh! I hope they don't stop playing now."
Having improved methods for recovery to reduce the chances of that would be another step in the right direction.
I like the war chest cash idea, even going so far as to protect their corpse from looting.
The way I see it there could be a war with kills on both sides but people jumping straight back into the fight.
Until the losses become too expensive.
Could set a minimum level a guild / alliance of guilds have to save before they can declare war on another faction which is also ready.
Say 6300 platinum in the chest.
Going on the doubling costs.
Death Cost Total
1 100 100
2 200 300
3 400 700
4 800 1500
5 1600 3100
6 3200 6300
7 6400 12700
8 12800 25500
9 25600 51100
10 51200 102300
The insta recovery would be optional.
Therefore if a veteran dies and the faction can get them recovered with team grinding in a day they might not take the hit.
But when champions die they use the war chest etc
But make it the recovery option cannot be used until the other before them have recovered.
So if a myth dies and of course says "insta recover me now I am a myth!"
The system says "Wait your turn! The other members of the faction have to recover first"
Forces the faction to help them recover fast by normal means if they want to save the cash.
(Also makes the killing of smaller players count less in a war situation, your not going to win the war killing the small targets)
I think about 5 deaths on each side is about average for the wars I saw in the past.
Before they call it quits and write a new peace treaty etc.