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gorboth
- Site Admin
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Post
by gorboth » 26 Feb 2016 00:56
Code: Select all
Hello all,
The recent visit by Armageddon has put into reality two
main changes:
1. Armours and weapons will now not break from their top
levels of condition, but will only break if you let
them get to lower degraded levels of condition. It
will be up to players to discover the specific
details of when you should sprint to the local smith.
2. You will now receive a message in combat when one
of your armours takes damage that affects its
condition.
Please let us know on the forum or in mail how the changes
work for you, and thank you for your patience with this
process of implementation.
Regards,
G.
Mmmmmm ... pie ...
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Cherek
- Site Admin
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Post
by Cherek » 27 Feb 2016 01:45
How does everyone feel about the new breaking by the way? We've just talked about imbues lately, but this is quite a big change for equipment in general. I haven't been very involved in this personally, more than providing my thoughts on it, but I am still curious to hear what people think. The old mortal in me think it's sounds pretty awesome. Or? How's it working out in the real world?
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Mersereau
- Champion
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Contact:
Post
by Mersereau » 27 Feb 2016 04:29
I certainly appreciate the new messages.
"Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die."
-Mel Brooks
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Irk
- Rising Hero
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Post
by Irk » 27 Feb 2016 12:51
Yeah, messages are cool

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Dhez
- Great Adventurer
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Post
by Dhez » 28 Feb 2016 09:24
While I do find the messages useful, I'd ask you to please reconsider including caricaturesque remarks in them such as "Yikes!..." as they are counterproductive to the immersive environment of roleplay.
You see a mousetrap. I see free cheese and a challenge.
Quis custodiet ipsos custodes?
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gorboth
- Site Admin
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Post
by gorboth » 28 Feb 2016 14:51
Really? I wrote the "Yikes" and tend to like that sort of thing. Many of the things I create in Genesis have that feel to them, actually. For me, it communicates emotion and gives a bit of narrator personality to the game.
G.
Mmmmmm ... pie ...
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Dhez
- Great Adventurer
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Post
by Dhez » 28 Feb 2016 16:24
gorboth wrote:Really? I wrote the "Yikes" and tend to like that sort of thing. Many of the things I create in Genesis have that feel to them, actually. For me, it communicates emotion and gives a bit of narrator personality to the game.
G.
Discussed via PM. Thanks, Gorboth, for the opportunity to give feedback on these and your approachability in general.
You see a mousetrap. I see free cheese and a challenge.
Quis custodiet ipsos custodes?
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Rincon
- Great Adventurer
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Post
by Rincon » 29 Feb 2016 00:45
I cannot picture a dwarf yelling "Yikes!". For me this shout fits a high pitched voice of an elven girl screaming or a young hobbit who just left his cozy smial and is out adventuring.
If a dwarf's armour would get damaged he'd more like "Bloody hell!" (in that rich scottish accent) or something with a grumpy feel to it (I'll chop his head off at the ankles for denting me <armour>!)
Yikes totally sucks for me ;P
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gorboth
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Post
by gorboth » 29 Feb 2016 02:22
It is the narrator saying Yikes, not your character. Basically, some whiny skeleton (me).
G.
Mmmmmm ... pie ...
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Ody
- Hero
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Post
by Ody » 29 Feb 2016 02:25
gorboth wrote:It is the narrator saying Yikes, not your character. Basically, some whiny skeleton (me).
G.
...I like that idea. Thank you for whining when my things get damaged, Gorboth.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/