This problem is actually not that hard to solve, but it requires a recode of the brute system.
Since I started playing the combat-system (more noticable the hit-messages) has changed. Mortal levels have increased. Stats themselves have increased. Progress-levels have increased. Health-levels have increased. We've even got an indicator of how far we're from the next mortal-level.
Now, what has really stood still is the brute. If one increases the amount of brute-levels, while increase the amount of exp recieved on the lower levels and decreased the amount on the very top we would get the result that smaller players would grow bigger, faster. And bigger players would grow more or less the in the same pace, if constructed properly.
To ensure that the bigger players do not get angry, claiming another nerf, one must make sure that the amount of grind neccessary from novice to myth remains the same, but the speed up to let's say champion-legend is halved - details can ofcourse be both discussed and modified. Only an example guys!
This would also cure the game of the so called "gap".
Big recodes have happened in the past. They will happen in the future. This one is totally viable, and makes the game more or equally enjoyable for all - and even Ody with his 100-odd days could become legend if he only stopped yapping for a few days.
