Goblin caves.
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- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Goblin caves.
Not sure where to put this, so I write it here.
I noticed that there has been added a check if there is light (or possibly if the person can see in the dark) in the room when you push/pull the walls in there.
The means that it is possible that people can get stuck in there, if they happen to use up all the light they have, even though they probably know how to get out without seeing.
Is it really necessary to have this check?
I noticed that there has been added a check if there is light (or possibly if the person can see in the dark) in the room when you push/pull the walls in there.
The means that it is possible that people can get stuck in there, if they happen to use up all the light they have, even though they probably know how to get out without seeing.
Is it really necessary to have this check?
- OgreToyBoy
- Champion
- Posts: 638
- Joined: 05 Mar 2010 11:36
Re: Goblin caves.
That check was present since like forever?
I think its a perfectly good solution, don't have to use walls to navigate in the cave iirc.
I think its a perfectly good solution, don't have to use walls to navigate in the cave iirc.
Re: Goblin caves.
Guess I had the ultimate unluck then ^^.OgreToyBoy wrote:That check was present since like forever?
I think its a perfectly good solution, don't have to use walls to navigate in the cave iirc.
Since I was at the shop.. and you need to pull wall to get out from there.
- OgreToyBoy
- Champion
- Posts: 638
- Joined: 05 Mar 2010 11:36
Re: Goblin caves.
hehe yeah haven't been in the caves for ages.
Perhaps the shopkeeper could sell some torches?
Perhaps the shopkeeper could sell some torches?
Re: Goblin caves.
Yep, that would be a good solution 

Re: Goblin caves.
Or you can go the long way around. Might have to kill a few goblins but they are pretty easy even for someone of a smaller statute. You don't have to move around the caves with the walls, but it certainly is quicker. There exist exits for the other parts.
Re: Goblin caves.
Yep, just wasnt possible from the shop place.Ilrahil wrote:Or you can go the long way around. Might have to kill a few goblins but they are pretty easy even for someone of a smaller statute. You don't have to move around the caves with the walls, but it certainly is quicker. There exist exits for the other parts.
Re: Goblin caves.
But it is possible, I've been stuck there before. There is another path out from the shops.
- OgreToyBoy
- Champion
- Posts: 638
- Joined: 05 Mar 2010 11:36
Re: Goblin caves.
Think there is some hole in a wall no?
But been so long since I was there so if I got stuck I would ragequit after a while
But been so long since I was there so if I got stuck I would ragequit after a while

Re: Goblin caves.
goblin caves are pretty nice in terms of possible traps with no light
I mean - how can you "know" which rock to push, to open the wall anyway?
I mean - how can you "know" which rock to push, to open the wall anyway?
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/