Well, abusing game mechanics or whatever is called is still a rule. Sure, if you find some obvious loophole and abuse it, it is abuse still.
But that wasnt what I meant. I meant if you get say a stat cloud ability and use it as it was meant it cant be "abuse". If it is too powerful, well then its the wizard's fault. Not the player. Players are players, they are not be judge what is correctly coded or balanced. We assume if its in the game, its supposed to be this way. Unless it extremely obvious. Like finding a place where you can buy unlimited amounts of an NPC and kill them for ogre skulls. That is a very clear loophole that any players really should understand. *nudge certain player*.
But if I go around blocking people as a knight and killing them I should not suddenly be punished because the block ability was not meant to be used to kill people. Uh... but you gave me a pvp-kill ability, and then you say its abuse to use it? Similar things are not the fault of the player imho.
Laurel: If people were really deleted for bouncing, yes I do think it was wrong and the fault of the wizard rather than the player. I always bounced and I always assumed if you shouldnt be allowed to bounce, they should make it impossible to bounce by code. And they did in some places, which imho is the much better solution that to add a rule against bouncing.
Celephias: While I agree with you completely, there will always be players who are not "responsible". Thus I think the underlying code in the game shuld as much as possible be created in a way so that you cant abuse things even if you wanted to. If MMs go bananas and kill everyone on sight the council and its players should indeed be worried about the reputation of the guild, etc. But they should not have to worry about if stat cloud (or whatever spell) is too overpowerd. That should never be the responsibility of a player imho. (which was the original discussion I replied too).