Recovery? Better get to it ...

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gorboth
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Recovery? Better get to it ...

Post by gorboth » 30 Jan 2014 20:29

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Hello all,

As you may be aware, we've been discussing what to do about death for a
while now on the official forums. You can catch up on the thread, here:

    https://www.genesismud.org/forums/viewtopic.php?f=2&t=2557

One of the options being considered is to reduce the death penalty from
20% down to 5%. This would mean on death you lose only 1/20 rather than 1/5
of your total non-quest experience. If we did this, the proposal is to
remove recovery, as part of that. So ... death hurts less, but recovery is
no longer available, so there is still some pain involved.

This has two very serious immediate rammifications:

    1. I have closed the attic of the Sparkle AG. It would be just
       totally wrong to allow people to dump large portions of their exp
       with the presumption that recovery is available, and then remove
       recovery. So ... right now, everyone is stuck with their stats as
       they are. Guild-hoppers, you'll have to earn your guildstat the way
       Grandpa did back in the old days.

    2. This proposal is being seriously considered. Therefore, if you have
       a death to recover from - NOW IS THE TIME. I will not make a decision
       on this for at least 2 weeks, to give everyone a last shot at using
       recovery. Nothing will be implemented on it until February 14th.

In the spirit of fair warning,
G.
Mmmmmm ... pie ...

Creed

Re: Recovery? Better get to it ...

Post by Creed » 31 Jan 2014 18:58

I think all of this has taken a horrible turn, specially from my point of view.

I left my guild in late december, took a bit xp-loss to be able go get it easier in the future, and to be able to redo some stats.
Now I have just returned from a month where I restricted myself, to read that I need to run out, and grind all I can, if I don't want to lose the chance of getting my xp back easier.
I don't have a new guild yet, so that option isn't even available to me.

Even if I don't see myself as dependent on stats or a powerplayer, I feel cheated, somehow.

If this should have any real go, my opinion would be that you just give everyone their stats back to their point of recovery, so we all have what we have actually earned to move on with. You ought to be able to do that, without boosting gxp at the same time. What you propose, giving people 2 weeks to grind, doesn't add up and isn't fair to those who thought they could die down like everyone else has done countless times.

But of course, that is just me, as it is my situation.

Chanele
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Posts: 567
Joined: 04 Mar 2010 12:39

Re: Recovery? Better get to it ...

Post by Chanele » 31 Jan 2014 19:02

Are you seriously considering removing peoples recovery? That would be a game killer for sure.

Kiara
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Posts: 611
Joined: 03 May 2013 16:20

Re: Recovery? Better get to it ...

Post by Kiara » 31 Jan 2014 20:55

Creed wrote: If this should have any real go, my opinion would be that you just give everyone their stats back to their point of recovery, so we all have what we have actually earned to move on with. You ought to be able to do that, without boosting gxp at the same time. What you propose, giving people 2 weeks to grind, doesn't add up and isn't fair to those who thought they could die down like everyone else has done countless times.
I completely agree. I think removing people's recovery in two weeks would result in a revolt or something...:)

I am no grinder, but even I can see how utterly devastating it would be to have died recently, maybe even multiple-died to veteran, not play for a few weeks, and return to see you're actually a veteran with no recovery...

And even if you have read this note... two weeks? Maybe for the biggest power grinders out there, thats enough time to recover. But for the casual player who plays a few days a week? Not a chance.

I am all for the recovery removal and smaller penalty, but... hm. There has to be a better way to make the actual change without a bunch of people being very upset.

Why not simply allow those on recovery now to recover, but any new death will be without recovery?

That makes complete sense to me. If you died during the old system, you recover in the old system. If you die in the new system, you recover in the new system.

Or is that not possible technically?

Althyrian
Apprentice
Posts: 26
Joined: 06 Nov 2011 19:43

Re: Recovery? Better get to it ...

Post by Althyrian » 31 Jan 2014 21:34

This 5% solution breaks the game even more then it already is. It is so sad we are so close to actually improving how death and PvP relate and yet this is what is seriously being considered. The debate is still ongoing in the other topic so maybe head back over there and see what people have to say.

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OgreToyBoy
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Joined: 05 Mar 2010 11:36

Re: Recovery? Better get to it ...

Post by OgreToyBoy » 01 Feb 2014 16:45

Since I gave it a go to recover my massive fall in xp I realize these two weeks are not long enough.
Even on my current brute level I find xp comes slow, or not as fast as it need to be. Can only imagine how slow I will find it to be once I get inte brutal stages ( being meek right now hehe ).
Had this been announced in December I'd have thought differently, but this short notice is one way to get rid of players who took breaks in recovery.

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